toApiObject
parent
80f5ac9663
commit
bc8e36ea24
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@ -27,7 +27,7 @@ GameLib.Component = function(
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//this.parentObjects = [];
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this.build = true;
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this.built = true;
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//this.linkedObjects.parentEntity = GameLib.Entity;
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};
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@ -70,17 +70,17 @@ GameLib.Component.COMPONENT_GUI = 0x1f;
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* Components are linked at runtime - for storing, we just store the ID
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* @returns {*}
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*/
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GameLib.Component.prototype.toApiComponent = function() {
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GameLib.Component.prototype.toApiObject = function() {
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return this.id;
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};
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GameLib.Component.prototype.buildIdToObject = function() {
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if (!this.build) {
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if (!this.built) {
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return;
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}
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this.build = false;
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this.built = false;
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this.idToObject = {};
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@ -100,7 +100,7 @@ GameLib.Component.prototype.buildIdToObject = function() {
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this.idToObject[this.id] = this;
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this.build = true;
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this.built = true;
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};
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/**
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@ -86,7 +86,7 @@ GameLib.Color.prototype.updateInstance = function() {
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* Converts runtime color to API Color
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* @returns {GameLib.API.Color}
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*/
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GameLib.Color.prototype.toApiColor = function() {
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GameLib.Color.prototype.toApiObject = function() {
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return new GameLib.API.Color(
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this.r,
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this.g,
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@ -33,7 +33,7 @@ GameLib.D3.BoneWeight.prototype.constructor = GameLib.D3.BoneWeight;
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* Converts a GameLib.D3.BoneWeight to GameLib.D3.API.BoneWeight
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* @returns {GameLib.D3.API.BoneWeight}
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*/
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GameLib.D3.BoneWeight.prototype.toApiBoneWeight = function() {
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GameLib.D3.BoneWeight.prototype.toApiObject = function() {
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var apiBoneWeight = new GameLib.D3.API.BoneWeight(
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this.boneIndex,
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@ -109,17 +109,17 @@ GameLib.D3.Bone.prototype.updateInstance = function() {
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* Converts a GameLib.D3.Bone to GameLib.D3.API.Bone
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* @returns {GameLib.D3.API.Bone}
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*/
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GameLib.D3.Bone.prototype.toApiBone = function() {
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GameLib.D3.Bone.prototype.toApiObject = function() {
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var apiBone = new GameLib.D3.API.Bone(
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this.id,
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this.name,
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this.childBoneIds,
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this.parentBoneIds,
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this.position.toApiVector(),
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this.quaternion.toApiQuaternion(),
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this.scale.toApiVector(),
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this.up.toApiVector()
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this.position.toApiObject(),
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this.quaternion.toApiObject(),
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this.scale.toApiObject(),
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this.up.toApiObject()
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);
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return apiBone;
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@ -182,7 +182,7 @@ GameLib.D3.Camera.prototype.updateInstance = function() {
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* Converts a GameLib.D3.Camera to a new GameLib.D3.API.Camera
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* @returns {GameLib.D3.API.Camera}
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*/
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GameLib.D3.Camera.prototype.toApiCamera = function() {
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GameLib.D3.Camera.prototype.toApiObject = function() {
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return new GameLib.D3.API.Camera(
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this.id,
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@ -192,15 +192,15 @@ GameLib.D3.Camera.prototype.toApiCamera = function() {
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this.aspect,
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this.near,
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this.far,
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this.position.toApiVector(),
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this.lookAt.toApiVector(),
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this.position.toApiObject(),
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this.lookAt.toApiObject(),
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this.minX,
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this.maxX,
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this.minY,
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this.maxY,
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this.minZ,
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this.maxZ,
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this.quaternion.toApiQuaternion(),
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this.quaternion.toApiObject(),
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GameLib.Utils.IdOrNull(this.parentEntity),
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this.eyeSeparation,
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this.focalLength
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@ -113,7 +113,7 @@ GameLib.D3.Composer.prototype.updateInstance = function() {
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* GameLib.D3.Composer to GameLib.D3.API.Composer
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* @returns {GameLib.D3.API.Composer}
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*/
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GameLib.D3.Composer.prototype.toApiComponent = function() {
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GameLib.D3.Composer.prototype.toApiObject = function() {
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var apiComposer = new GameLib.D3.API.Composer(
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this.id,
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@ -59,7 +59,7 @@ GameLib.D3.CustomCode.prototype.updateInstance = function() {
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* Converts a GameLib.D3.CustomCode to a new GameLib.D3.API.CustomCode
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* @returns {GameLib.D3.API.CustomCode}
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*/
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GameLib.D3.CustomCode.prototype.toApiCustomCode = function() {
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GameLib.D3.CustomCode.prototype.toApiObject = function() {
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var apiArgs = [];
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@ -240,7 +240,7 @@ GameLib.D3.Editor.prototype.updateInstance = function() {
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* Converts a GameLib.D3.Editor to a new GameLib.D3.API.Editor
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* @returns {GameLib.D3.API.Editor}
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*/
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GameLib.D3.Editor.prototype.toApiEditor = function() {
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GameLib.D3.Editor.prototype.toApiObject = function() {
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var apiImageFactory = null;
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var apiGames = [];
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@ -254,14 +254,14 @@ GameLib.D3.Editor.prototype.toApiEditor = function() {
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var apiEntityManager = null;
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if (this.imageFactory instanceof GameLib.D3.ImageFactory) {
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apiImageFactory = this.imageFactory.toApiImageFactory();
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apiImageFactory = this.imageFactory.toApiObject();
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}
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if (this.games) {
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apiGames = this.games.map(
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function(game) {
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if (game instanceof GameLib.D3.Game) {
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return game.toApiGame();
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return game.toApiObject();
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} else {
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console.warn('game not an instance of Game');
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throw new Error('game not an instance of Game');
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@ -274,7 +274,7 @@ GameLib.D3.Editor.prototype.toApiEditor = function() {
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apiScenes = this.scenes.map(
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function(scene) {
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if (scene instanceof GameLib.D3.Scene) {
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return scene.toApiScene();
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return scene.toApiObject();
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} else {
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console.warn('scene not an instance of Scene');
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throw new Error('scene not an instance of Scene');
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@ -287,7 +287,7 @@ GameLib.D3.Editor.prototype.toApiEditor = function() {
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apiCameras = this.cameras.map(
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function(camera) {
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if (camera instanceof GameLib.D3.Camera) {
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return camera.toApiCamera();
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return camera.toApiObject();
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} else {
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console.warn('camera not an instance of Camera');
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throw new Error('camera not an instance of Camera');
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@ -300,7 +300,7 @@ GameLib.D3.Editor.prototype.toApiEditor = function() {
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apiComposers = this.composers.map(
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function(composer) {
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if (composer instanceof GameLib.D3.Composer) {
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return composer.toApiComponent();
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return composer.toApiObject();
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} else {
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console.warn('composer not an instance of Composer');
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throw new Error('composer not an instance of Composer');
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@ -313,7 +313,7 @@ GameLib.D3.Editor.prototype.toApiEditor = function() {
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apiViewports = this.viewports.map(
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function(viewport) {
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if (viewport instanceof GameLib.D3.Viewport) {
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return viewport.toApiComponent();
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return viewport.toApiObject();
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} else {
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console.warn('viewport not an instance of Viewport');
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throw new Error('viewport not an instance of Viewport');
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@ -326,7 +326,7 @@ GameLib.D3.Editor.prototype.toApiEditor = function() {
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apiRenderers = this.renderers.map(
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function(renderer) {
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if (renderer instanceof GameLib.D3.Renderer) {
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return renderer.toApiComponent();
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return renderer.toApiObject();
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} else {
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console.warn('renderer not an instance of Renderer');
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throw new Error('renderer not an instance of Renderer');
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@ -339,7 +339,7 @@ GameLib.D3.Editor.prototype.toApiEditor = function() {
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apiRenderTargets = this.renderTargets.map(
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function(renderTarget) {
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if (renderTarget instanceof GameLib.D3.RenderTarget) {
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return renderTarget.toApiComponent();
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return renderTarget.toApiObject();
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} else {
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console.warn('renderTarget not an instance of RenderTarget');
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throw new Error('renderTarget not an instance of RenderTarget');
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@ -352,7 +352,7 @@ GameLib.D3.Editor.prototype.toApiEditor = function() {
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apiSystems = this.systems.map(
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function(system) {
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if (system instanceof GameLib.System) {
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return system.toApiComponent();
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return system.toApiObject();
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} else {
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console.warn('system not an instance of System');
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throw new Error('system not an instance of System');
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@ -363,7 +363,7 @@ GameLib.D3.Editor.prototype.toApiEditor = function() {
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if (this.entityManager) {
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if (this.entityManager instanceof GameLib.EntityManager) {
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apiEntityManager = this.entityManager.toApiEntityManager();
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apiEntityManager = this.entityManager.toApiObject();
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} else {
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console.warn('entityManager not an instance of EntityManager');
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throw new Error('entityManager not an instance of EntityManager');
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@ -68,14 +68,14 @@ GameLib.D3.Follow = function (
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GameLib.D3.Follow.prototype = Object.create(GameLib.D3.API.Follow.prototype);
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GameLib.D3.Follow.prototype.constructor = GameLib.D3.Follow;
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GameLib.D3.Follow.prototype.toApiComponent = function() {
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GameLib.D3.Follow.prototype.toApiObject = function() {
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var apiFollow = new GameLib.D3.API.Follow(
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this.id,
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this.name,
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GameLib.Utils.IdOrNull(this.currentComponent),
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GameLib.Utils.IdOrNull(this.targetComponent),
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this.targetPositionOffset.toApiVector(),
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this.targetPositionOffset.toApiObject(),
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this.minDistance,
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this.moveSpeed,
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GameLib.Utils.IdOrNull(this.parentEntity)
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@ -201,7 +201,7 @@ GameLib.D3.Game.prototype.updateInstance = function() {
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* Converts a GameLib.D3.Game to a new GameLib.D3.API.Game
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* @returns {GameLib.D3.API.Game}
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*/
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GameLib.D3.Game.prototype.toApiGame = function() {
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GameLib.D3.Game.prototype.toApiObject = function() {
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var apiImageFactory = null;
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var apiCameras = [];
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@ -213,14 +213,14 @@ GameLib.D3.Game.prototype.toApiGame = function() {
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var apiEntityManager = null;
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if (this.imageFactory instanceof GameLib.D3.ImageFactory) {
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apiImageFactory = this.imageFactory.toApiImageFactory();
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apiImageFactory = this.imageFactory.toApiObject();
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}
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if (this.cameras) {
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apiCameras = this.cameras.map(
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function(camera) {
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if (camera instanceof GameLib.D3.Camera) {
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return camera.toApiCamera();
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return camera.toApiObject();
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} else {
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console.warn('camera not an instance of Camera');
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throw new Error('camera not an instance of Camera');
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@ -233,7 +233,7 @@ GameLib.D3.Game.prototype.toApiGame = function() {
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apiComposers = this.composers.map(
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function(composer) {
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if (composer instanceof GameLib.D3.Composer) {
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return composer.toApiComponent();
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return composer.toApiObject();
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} else {
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console.warn('composer not an instance of Composer');
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throw new Error('composer not an instance of Composer');
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@ -246,7 +246,7 @@ GameLib.D3.Game.prototype.toApiGame = function() {
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apiViewports = this.viewports.map(
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function(viewport) {
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if (viewport instanceof GameLib.D3.Viewport) {
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return viewport.toApiComponent();
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return viewport.toApiObject();
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} else {
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console.warn('viewport not an instance of Viewport');
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throw new Error('viewport not an instance of Viewport');
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@ -259,7 +259,7 @@ GameLib.D3.Game.prototype.toApiGame = function() {
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apiRenderers = this.renderers.map(
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function(renderer) {
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if (renderer instanceof GameLib.D3.Renderer) {
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return renderer.toApiComponent();
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return renderer.toApiObject();
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} else {
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console.warn('renderer not an instance of Renderer');
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throw new Error('renderer not an instance of Renderer');
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@ -272,7 +272,7 @@ GameLib.D3.Game.prototype.toApiGame = function() {
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apiRenderTargets = this.renderTargets.map(
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function(renderTarget) {
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if (renderTarget instanceof GameLib.D3.RenderTarget) {
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return renderTarget.toApiComponent();
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return renderTarget.toApiObject();
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} else {
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console.warn('renderTarget not an instance of RenderTarget');
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throw new Error('renderTarget not an instance of RenderTarget');
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@ -285,7 +285,7 @@ GameLib.D3.Game.prototype.toApiGame = function() {
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apiSystems = this.systems.map(
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function(system) {
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if (system instanceof GameLib.System) {
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return system.toApiComponent();
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return system.toApiObject();
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} else {
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console.warn('system not an instance of System');
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throw new Error('system not an instance of System');
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@ -296,7 +296,7 @@ GameLib.D3.Game.prototype.toApiGame = function() {
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if (this.entityManager) {
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if (this.entityManager instanceof GameLib.EntityManager) {
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apiEntityManager = this.entityManager.toApiEntityManager();
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apiEntityManager = this.entityManager.toApiObject();
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} else {
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console.warn('entityManager not an instance of EntityManager');
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throw new Error('entityManager not an instance of EntityManager');
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@ -115,7 +115,7 @@ GameLib.D3.ImageFactory.prototype.loadImage = function(
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* Converts a GameLib.D3.ImageFactory to a GameLib.D3.API.ImageFactory
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* @returns {GameLib.D3.API.ImageFactory}
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*/
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GameLib.D3.ImageFactory.prototype.toApiImageFactory = function() {
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GameLib.D3.ImageFactory.prototype.toApiObject = function() {
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return new GameLib.D3.API.ImageFactory(
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this.id,
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this.name,
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@ -104,7 +104,7 @@ GameLib.D3.Input.Drive.prototype.updateInstance = function() {
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* GameLib.D3.Input.Drive to GameLib.D3.API.Input.Drive
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* @returns {GameLib.D3.API.Input.Drive}
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*/
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GameLib.D3.Input.Drive.prototype.toApiComponent = function() {
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GameLib.D3.Input.Drive.prototype.toApiObject = function() {
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var apiInputDrive = new GameLib.D3.API.Input.Drive(
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this.id,
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@ -91,7 +91,7 @@ GameLib.D3.Input.Editor.prototype.updateInstance = function() {
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* GameLib.D3.Input.Editor to GameLib.D3.API.Input.Editor
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* @returns {GameLib.D3.API.Input.Editor}
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*/
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GameLib.D3.Input.Editor.prototype.toApiComponent = function() {
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GameLib.D3.Input.Editor.prototype.toApiObject = function() {
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var apiInputEditor = new GameLib.D3.API.Input.Editor(
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this.id,
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@ -212,6 +212,8 @@ GameLib.D3.Input.Editor.prototype.onMouseDown = function(entity) {
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return;
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}
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var gui = entity.getFirstComponent(GameLib.GUI);
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if (intersects[0].selected) {
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helper = new GameLib.D3.Helper(
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@ -233,12 +235,12 @@ GameLib.D3.Input.Editor.prototype.onMouseDown = function(entity) {
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scene.instance.add(helper.instance);
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var gui = entity.getFirstComponent(GameLib.GUI);
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gui.instance.add(intersects[0], 'name');
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gui.addObject(intersects[0]);
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} else {
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gui.removeObject(intersects[0]);
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var components = entity.getComponents(GameLib.D3.Helper);
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helper = components.reduce(
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@ -266,6 +268,8 @@ GameLib.D3.Input.Editor.prototype.onMouseDown = function(entity) {
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console.warn('failed to locate helper object which should exist for ' + intersects[0].name);
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}
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}
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gui.build();
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}
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}
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}
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@ -201,18 +201,18 @@ GameLib.D3.Light.prototype.clone = function() {
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* Converts a GameLib.D3.Light to a GameLib.D3.API.Light
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* @returns {GameLib.D3.API.Light}
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*/
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GameLib.D3.Light.prototype.toApiLight = function() {
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GameLib.D3.Light.prototype.toApiObject = function() {
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return new GameLib.D3.API.Light(
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this.id,
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this.lightType,
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this.name,
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this.color.toApiColor(),
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this.color.toApiObject(),
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this.intensity,
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this.position.toApiVector(),
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this.targetPosition.toApiVector(),
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this.quaternion.toApiQuaternion(),
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this.position.toApiObject(),
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this.targetPosition.toApiObject(),
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this.quaternion.toApiObject(),
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this.rotation,
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this.scale.toApiVector(),
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this.scale.toApiObject(),
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this.distance,
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this.decay,
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this.power,
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@ -66,14 +66,14 @@ GameLib.D3.LookAt = function (
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GameLib.D3.LookAt.prototype = Object.create(GameLib.D3.API.LookAt.prototype);
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GameLib.D3.LookAt.prototype.constructor = GameLib.D3.LookAt;
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GameLib.D3.LookAt.prototype.toApiComponent = function() {
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GameLib.D3.LookAt.prototype.toApiObject = function() {
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var apiLookAt = new GameLib.D3.API.LookAt(
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this.id,
|
||||
this.name,
|
||||
GameLib.Utils.IdOrNull(this.currentComponent),
|
||||
GameLib.Utils.IdOrNull(this.targetComponent),
|
||||
this.targetPositionOffset.toApiVector(),
|
||||
this.targetPositionOffset.toApiObject(),
|
||||
this.rotationSpeed,
|
||||
GameLib.Utils.IdOrNull(this.parentEntity)
|
||||
);
|
||||
|
|
|
@ -673,66 +673,66 @@ GameLib.D3.Material.prototype.clone = function() {
|
|||
* Converts a GameLib.D3.Material to a GameLib.D3.API.Material
|
||||
* @returns {GameLib.D3.API.Material}
|
||||
*/
|
||||
GameLib.D3.Material.prototype.toApiMaterial = function() {
|
||||
GameLib.D3.Material.prototype.toApiObject = function() {
|
||||
|
||||
var apiAlphaMap = null;
|
||||
if (this.alphaMap) {
|
||||
apiAlphaMap = this.alphaMap.toApiTexture();
|
||||
apiAlphaMap = this.alphaMap.toApiObject();
|
||||
}
|
||||
|
||||
var apiAoMap = null;
|
||||
if (this.aoMap) {
|
||||
apiAoMap = this.aoMap.toApiTexture();
|
||||
apiAoMap = this.aoMap.toApiObject();
|
||||
}
|
||||
|
||||
var apiBumpMap = null;
|
||||
if (this.bumpMap) {
|
||||
apiBumpMap = this.bumpMap.toApiTexture();
|
||||
apiBumpMap = this.bumpMap.toApiObject();
|
||||
}
|
||||
|
||||
var apiDiffuseMap = null;
|
||||
if (this.diffuseMap) {
|
||||
apiDiffuseMap = this.diffuseMap.toApiTexture();
|
||||
apiDiffuseMap = this.diffuseMap.toApiObject();
|
||||
}
|
||||
|
||||
var apiDisplacementMap = null;
|
||||
if (this.displacementMap) {
|
||||
apiDisplacementMap = this.displacementMap.toApiTexture();
|
||||
apiDisplacementMap = this.displacementMap.toApiObject();
|
||||
}
|
||||
|
||||
var apiEmissiveMap = null;
|
||||
if (this.emissiveMap) {
|
||||
apiEmissiveMap = this.emissiveMap.toApiTexture();
|
||||
apiEmissiveMap = this.emissiveMap.toApiObject();
|
||||
}
|
||||
|
||||
var apiEnvironmentMap = null;
|
||||
if (this.environmentMap) {
|
||||
apiEnvironmentMap = this.environmentMap.toApiTexture();
|
||||
apiEnvironmentMap = this.environmentMap.toApiObject();
|
||||
}
|
||||
|
||||
var apiLightMap = null;
|
||||
if (this.lightMap) {
|
||||
apiLightMap = this.lightMap.toApiTexture();
|
||||
apiLightMap = this.lightMap.toApiObject();
|
||||
}
|
||||
|
||||
var apiMetalnessMap = null;
|
||||
if (this.metalnessMap) {
|
||||
apiMetalnessMap = this.metalnessMap.toApiTexture();
|
||||
apiMetalnessMap = this.metalnessMap.toApiObject();
|
||||
}
|
||||
|
||||
var apiNormalMap = null;
|
||||
if (this.normalMap) {
|
||||
apiNormalMap = this.normalMap.toApiTexture();
|
||||
apiNormalMap = this.normalMap.toApiObject();
|
||||
}
|
||||
|
||||
var apiRoughnessMap = null;
|
||||
if (this.roughnessMap) {
|
||||
apiRoughnessMap = this.roughnessMap.toApiTexture();
|
||||
apiRoughnessMap = this.roughnessMap.toApiObject();
|
||||
}
|
||||
|
||||
var apiSpecularMap = null;
|
||||
if (this.specularMap) {
|
||||
apiSpecularMap = this.specularMap.toApiTexture();
|
||||
apiSpecularMap = this.specularMap.toApiObject();
|
||||
}
|
||||
|
||||
return new GameLib.D3.API.Material(
|
||||
|
@ -742,11 +742,11 @@ GameLib.D3.Material.prototype.toApiMaterial = function() {
|
|||
this.opacity,
|
||||
this.side,
|
||||
this.transparent,
|
||||
this.specular.toApiColor(),
|
||||
this.specular.toApiObject(),
|
||||
this.lightMapIntensity,
|
||||
this.aoMapIntensity,
|
||||
this.color.toApiColor(),
|
||||
this.emissive.toApiColor(),
|
||||
this.color.toApiObject(),
|
||||
this.emissive.toApiObject(),
|
||||
this.emissiveIntensity,
|
||||
this.combine,
|
||||
this.shininess,
|
||||
|
|
|
@ -434,12 +434,12 @@ GameLib.D3.Mesh.prototype.clone = function() {
|
|||
* Converts a GameLib.D3.Mesh to a GameLib.D3.API.Mesh
|
||||
* @returns {GameLib.D3.API.Mesh}
|
||||
*/
|
||||
GameLib.D3.Mesh.prototype.toApiMesh = function() {
|
||||
GameLib.D3.Mesh.prototype.toApiObject = function() {
|
||||
|
||||
var apiSkeleton = null;
|
||||
|
||||
if (this.skeleton) {
|
||||
apiSkeleton = this.skeleton.toApiSkeleton();
|
||||
apiSkeleton = this.skeleton.toApiObject();
|
||||
}
|
||||
|
||||
return new GameLib.D3.API.Mesh(
|
||||
|
@ -448,7 +448,7 @@ GameLib.D3.Mesh.prototype.toApiMesh = function() {
|
|||
this.name,
|
||||
this.vertices.map(
|
||||
function (vertex) {
|
||||
return vertex.toApiVertex();
|
||||
return vertex.toApiObject();
|
||||
}
|
||||
),
|
||||
this.faces,
|
||||
|
@ -459,14 +459,14 @@ GameLib.D3.Mesh.prototype.toApiMesh = function() {
|
|||
apiSkeleton,
|
||||
this.skinIndices,
|
||||
this.skinWeights,
|
||||
this.position.toApiVector(),
|
||||
this.quaternion.toApiQuaternion(),
|
||||
this.scale.toApiVector(),
|
||||
this.localPosition.toApiVector(),
|
||||
this.localRotation.toApiVector(),
|
||||
this.localScale.toApiVector(),
|
||||
this.up.toApiVector(),
|
||||
this.modelMatrix.toApiMatrix(),
|
||||
this.position.toApiObject(),
|
||||
this.quaternion.toApiObject(),
|
||||
this.scale.toApiObject(),
|
||||
this.localPosition.toApiObject(),
|
||||
this.localRotation.toApiObject(),
|
||||
this.localScale.toApiObject(),
|
||||
this.up.toApiObject(),
|
||||
this.modelMatrix.toApiObject(),
|
||||
GameLib.Utils.IdOrNull(this.parentEntity),
|
||||
this.renderOrder
|
||||
);
|
||||
|
|
|
@ -101,7 +101,7 @@ GameLib.D3.Pass.prototype.updateInstance = function() {
|
|||
* GameLib.D3.Pass to GameLib.D3.API.Pass
|
||||
* @returns {GameLib.D3.API.Pass}
|
||||
*/
|
||||
GameLib.D3.Pass.prototype.toApiComponent = function() {
|
||||
GameLib.D3.Pass.prototype.toApiObject = function() {
|
||||
|
||||
var apiPass = new GameLib.D3.API.Pass(
|
||||
this.id,
|
||||
|
|
|
@ -115,7 +115,7 @@ GameLib.D3.PathFollowing = function (
|
|||
GameLib.D3.PathFollowing.prototype = Object.create(GameLib.D3.API.PathFollowing.prototype);
|
||||
GameLib.D3.PathFollowing.prototype.constructor = GameLib.D3.PathFollowing;
|
||||
|
||||
GameLib.D3.PathFollowing.prototype.toApiComponent = function() {
|
||||
GameLib.D3.PathFollowing.prototype.toApiObject = function() {
|
||||
|
||||
var apiPathFollowing = new GameLib.D3.API.PathFollowing(
|
||||
this.id,
|
||||
|
@ -125,20 +125,20 @@ GameLib.D3.PathFollowing.prototype.toApiComponent = function() {
|
|||
GameLib.Utils.IdOrNull(this.raytraceMesh),
|
||||
this.accelleration,
|
||||
this.maxSpeed,
|
||||
this.baseOffset.toApiVector(),
|
||||
this.maxOffset.toApiVector(),
|
||||
this.baseOffset.toApiObject(),
|
||||
this.maxOffset.toApiObject(),
|
||||
this.steeringSpeed,
|
||||
this.targetOffset.toApiVector(),
|
||||
this.currentOffset.toApiVector(),
|
||||
this.targetOffset.toApiObject(),
|
||||
this.currentOffset.toApiObject(),
|
||||
this.currentPathValue,
|
||||
this.currentSpeed,
|
||||
this.direction,
|
||||
this.raycaster.toApiRaycaster(),
|
||||
this.currentPosition.toApiVector(),
|
||||
this.futurePosition.toApiVector(),
|
||||
this.up.toApiVector(),
|
||||
this.rotationMatrix.toApiMatrix(),
|
||||
this.rotationVector.toApiQuaternion(),
|
||||
this.raycaster.toApiObject(),
|
||||
this.currentPosition.toApiObject(),
|
||||
this.futurePosition.toApiObject(),
|
||||
this.up.toApiObject(),
|
||||
this.rotationMatrix.toApiObject(),
|
||||
this.rotationVector.toApiObject(),
|
||||
GameLib.Utils.IdOrNull(this.parentEntity)
|
||||
);
|
||||
|
||||
|
|
|
@ -72,12 +72,12 @@ GameLib.D3.Raycaster.prototype.updateInstance = function() {
|
|||
this.instance = this.createInstance(true);
|
||||
};
|
||||
|
||||
GameLib.D3.Raycaster.prototype.toApiRaycaster = function() {
|
||||
GameLib.D3.Raycaster.prototype.toApiObject = function() {
|
||||
return new GameLib.D3.API.Raycaster(
|
||||
this.id,
|
||||
this.name,
|
||||
this.position.toApiVector(),
|
||||
this.direction.toApiVector()
|
||||
this.position.toApiObject(),
|
||||
this.direction.toApiObject()
|
||||
)
|
||||
};
|
||||
|
||||
|
|
|
@ -99,7 +99,7 @@ GameLib.D3.RenderTarget.prototype.updateInstance = function() {
|
|||
* Render Target to API Render Target
|
||||
* @returns {GameLib.D3.API.RenderTarget}
|
||||
*/
|
||||
GameLib.D3.RenderTarget.prototype.toApiComponent = function() {
|
||||
GameLib.D3.RenderTarget.prototype.toApiObject = function() {
|
||||
|
||||
var apiRenderTarget = new GameLib.D3.API.RenderTarget(
|
||||
this.id,
|
||||
|
|
|
@ -82,7 +82,7 @@ GameLib.D3.Renderer.prototype.updateInstance = function() {
|
|||
this.instance = this.createInstance(true);
|
||||
};
|
||||
|
||||
GameLib.D3.Renderer.prototype.toApiComponent = function() {
|
||||
GameLib.D3.Renderer.prototype.toApiObject = function() {
|
||||
|
||||
var apiRenderer = new GameLib.D3.API.Renderer(
|
||||
this.id,
|
||||
|
@ -92,7 +92,7 @@ GameLib.D3.Renderer.prototype.toApiComponent = function() {
|
|||
this.width,
|
||||
this.height,
|
||||
this.preserveDrawingBuffer,
|
||||
this.domElement.toApiDomElement(),
|
||||
this.domElement.toApiObject(),
|
||||
GameLib.Utils.IdOrNull(this.parentEntity)
|
||||
);
|
||||
|
||||
|
|
|
@ -204,34 +204,34 @@ GameLib.D3.Scene.prototype.createInstance = function() {
|
|||
* Converts a GameLib.D3.Scene to a GameLib.D3.API.Scene
|
||||
* @returns {GameLib.D3.API.Scene}
|
||||
*/
|
||||
GameLib.D3.Scene.prototype.toApiScene = function() {
|
||||
GameLib.D3.Scene.prototype.toApiObject = function() {
|
||||
|
||||
var apiImageFactory = null;
|
||||
if (this.imageFactory instanceof GameLib.D3.ImageFactory) {
|
||||
apiImageFactory = this.imageFactory.toApiImageFactory();
|
||||
apiImageFactory = this.imageFactory.toApiObject();
|
||||
}
|
||||
|
||||
var apiMeshes = this.meshes.map(
|
||||
function(mesh) {
|
||||
return mesh.toApiMesh();
|
||||
return mesh.toApiObject();
|
||||
}
|
||||
);
|
||||
|
||||
var apiLights = this.lights.map(
|
||||
function(light) {
|
||||
return light.toApiLight();
|
||||
return light.toApiObject();
|
||||
}
|
||||
);
|
||||
|
||||
var apiTextures = this.textures.map(
|
||||
function(texture) {
|
||||
return texture.toApiTexture();
|
||||
return texture.toApiObject();
|
||||
}
|
||||
);
|
||||
|
||||
var apiMaterials = this.materials.map(
|
||||
function(material) {
|
||||
return material.toApiMaterial();
|
||||
return material.toApiObject();
|
||||
}
|
||||
);
|
||||
|
||||
|
@ -240,9 +240,9 @@ GameLib.D3.Scene.prototype.toApiScene = function() {
|
|||
this.name,
|
||||
apiImageFactory,
|
||||
apiMeshes,
|
||||
this.position.toApiVector(),
|
||||
this.quaternion.toApiQuaternion(),
|
||||
this.scale.toApiVector(),
|
||||
this.position.toApiObject(),
|
||||
this.quaternion.toApiObject(),
|
||||
this.scale.toApiObject(),
|
||||
this.parentGameId,
|
||||
apiLights,
|
||||
apiTextures,
|
||||
|
|
|
@ -176,19 +176,19 @@ GameLib.D3.Skeleton.prototype.updateInstance = function() {
|
|||
* Converts a GameLib.D3.Skeleton to GameLib.D3.API.Skeleton
|
||||
* @returns {GameLib.D3.API.Skeleton}
|
||||
*/
|
||||
GameLib.D3.Skeleton.prototype.toApiSkeleton = function() {
|
||||
GameLib.D3.Skeleton.prototype.toApiObject = function() {
|
||||
|
||||
var apiSkeleton = new GameLib.D3.API.Skeleton(
|
||||
this.id,
|
||||
this.name,
|
||||
this.bones.map(
|
||||
function (bone) {
|
||||
return bone.toApiBone();
|
||||
return bone.toApiObject();
|
||||
}
|
||||
),
|
||||
this.boneInverses.map(
|
||||
function (boneInverse) {
|
||||
return boneInverse.toApiMatrix();
|
||||
return boneInverse.toApiObject();
|
||||
}
|
||||
),
|
||||
this.useVertexTexture,
|
||||
|
@ -196,7 +196,7 @@ GameLib.D3.Skeleton.prototype.toApiSkeleton = function() {
|
|||
this.boneTextureHeight,
|
||||
this.boneMatrices.map(
|
||||
function (boneMatrix) {
|
||||
return boneMatrix.toApiMatrix();
|
||||
return boneMatrix.toApiObject();
|
||||
}
|
||||
),
|
||||
this.boneTexture,
|
||||
|
|
|
@ -73,14 +73,14 @@ GameLib.D3.Spline.prototype.updateInstance = function() {
|
|||
* Converts a GameLib.D3.Spline to GameLib.D3.API.Spline
|
||||
* @returns {GameLib.D3.API.Spline}
|
||||
*/
|
||||
GameLib.D3.Spline.prototype.toApiComponent = function() {
|
||||
GameLib.D3.Spline.prototype.toApiObject = function() {
|
||||
|
||||
return new GameLib.D3.API.Spline(
|
||||
this.id,
|
||||
this.name,
|
||||
this.vertices.map(
|
||||
function (vertex) {
|
||||
return vertex.toApiVector()
|
||||
return vertex.toApiObject()
|
||||
}
|
||||
),
|
||||
GameLib.Utils.IdOrNull(this.parentEntity)
|
||||
|
|
|
@ -248,7 +248,7 @@ GameLib.D3.Texture.prototype.clone = function() {
|
|||
* Converts a GameLib.D3.Texture to a GameLib.D3.API.Texture
|
||||
* @returns {GameLib.D3.API.Texture}
|
||||
*/
|
||||
GameLib.D3.Texture.prototype.toApiTexture = function() {
|
||||
GameLib.D3.Texture.prototype.toApiObject = function() {
|
||||
|
||||
return new GameLib.D3.API.Texture(
|
||||
this.id,
|
||||
|
@ -257,7 +257,7 @@ GameLib.D3.Texture.prototype.toApiTexture = function() {
|
|||
this.imagePath,
|
||||
this.wrapS,
|
||||
this.wrapT,
|
||||
this.repeat.toApiVector(),
|
||||
this.repeat.toApiObject(),
|
||||
this.data,
|
||||
this.format,
|
||||
this.mapping,
|
||||
|
@ -265,7 +265,7 @@ GameLib.D3.Texture.prototype.toApiTexture = function() {
|
|||
this.minFilter,
|
||||
this.textureType,
|
||||
this.anisotropy,
|
||||
this.offset.toApiVector(),
|
||||
this.offset.toApiObject(),
|
||||
this.generateMipmaps,
|
||||
this.flipY,
|
||||
this.mipmaps,
|
||||
|
|
|
@ -48,12 +48,12 @@ GameLib.D3.Vertex.prototype.constructor = GameLib.D3.Vertex;
|
|||
* Converts a GameLib.D3.Vertex to GameLib.D3.API.Vertex
|
||||
* @returns {GameLib.D3.API.Vertex}
|
||||
*/
|
||||
GameLib.D3.Vertex.prototype.toApiVertex = function() {
|
||||
GameLib.D3.Vertex.prototype.toApiObject = function() {
|
||||
|
||||
return new GameLib.D3.API.Vertex(
|
||||
this.position.toApiVector(),
|
||||
this.position.toApiObject(),
|
||||
this.boneWeights.map(function(boneWeight){
|
||||
return boneWeight.toApiBoneWeight();
|
||||
return boneWeight.toApiObject();
|
||||
})
|
||||
);
|
||||
|
||||
|
|
|
@ -138,7 +138,7 @@ GameLib.D3.Viewport.prototype.updateInstance = function() {
|
|||
* GameLib.D3.Viewport to GameLib.D3.API.Viewport
|
||||
* @returns {GameLib.D3.API.Viewport}
|
||||
*/
|
||||
GameLib.D3.Viewport.prototype.toApiComponent = function() {
|
||||
GameLib.D3.Viewport.prototype.toApiObject = function() {
|
||||
|
||||
var apiViewport = new GameLib.D3.API.Viewport(
|
||||
this.id,
|
||||
|
|
|
@ -52,7 +52,7 @@ GameLib.DomElement.prototype.updateInstance = function() {
|
|||
* Converts runtime vector to API Vector
|
||||
* @returns {GameLib.API.DomElement}
|
||||
*/
|
||||
GameLib.DomElement.prototype.toApiDomElement = function() {
|
||||
GameLib.DomElement.prototype.toApiObject = function() {
|
||||
return new GameLib.API.DomElement(
|
||||
this.id,
|
||||
this.name,
|
||||
|
|
|
@ -209,17 +209,17 @@ GameLib.EntityManager.prototype.queryComponents = function(constructor) {
|
|||
* Converts a GameLib.Entity to GameLib.API.Entity
|
||||
* @returns {GameLib.API.EntityManager}
|
||||
*/
|
||||
GameLib.EntityManager.prototype.toApiEntityManager = function() {
|
||||
GameLib.EntityManager.prototype.toApiObject = function() {
|
||||
|
||||
var apiEntities = this.entities.map(
|
||||
function (entity) {
|
||||
return entity.toApiEntity();
|
||||
return entity.toApiObject();
|
||||
}
|
||||
);
|
||||
|
||||
// var apiSystems = this.systems.map(
|
||||
// function (system) {
|
||||
// return system.toApiSystem();
|
||||
// return system.toApiObject();
|
||||
// }
|
||||
// );
|
||||
|
||||
|
|
|
@ -192,11 +192,11 @@ GameLib.Entity.prototype.updateInstance = function() {
|
|||
* Converts a GameLib.Entity to GameLib.API.Entity
|
||||
* @returns {GameLib.API.Entity}
|
||||
*/
|
||||
GameLib.Entity.prototype.toApiEntity = function() {
|
||||
GameLib.Entity.prototype.toApiObject = function() {
|
||||
|
||||
var apiComponents = this.components.map(
|
||||
function(component) {
|
||||
return component.toApiComponent();
|
||||
return component.toApiObject();
|
||||
}
|
||||
);
|
||||
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
* @param id
|
||||
* @param name
|
||||
* @param domElement
|
||||
* @param objects
|
||||
* @param parentEntity
|
||||
* @constructor
|
||||
*/
|
||||
|
@ -12,6 +13,7 @@ GameLib.GUI = function(
|
|||
id,
|
||||
name,
|
||||
domElement,
|
||||
objects,
|
||||
parentEntity
|
||||
) {
|
||||
if (GameLib.Utils.UndefinedOrNull(gui)) {
|
||||
|
@ -45,6 +47,11 @@ GameLib.GUI = function(
|
|||
}
|
||||
this.domElement = domElement;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(objects)) {
|
||||
objects = [];
|
||||
}
|
||||
this.objects = objects;
|
||||
|
||||
this.instance = this.createInstance();
|
||||
};
|
||||
|
||||
|
@ -60,11 +67,15 @@ GameLib.GUI.prototype.createInstance = function(update) {
|
|||
var instance = null;
|
||||
|
||||
if (update) {
|
||||
this.instance = new this.gui( { autoPlace: false } );
|
||||
instance = this.instance;
|
||||
} else {
|
||||
instance = new this.gui( { autoPlace: false } );
|
||||
}
|
||||
instance = new dat.GUI( { autoPlace: false } );
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
return instance;
|
||||
};
|
||||
|
@ -75,3 +86,68 @@ GameLib.GUI.prototype.createInstance = function(update) {
|
|||
GameLib.GUI.prototype.updateInstance = function() {
|
||||
this.instance = this.createInstance(true);
|
||||
};
|
||||
|
||||
GameLib.GUI.prototype.addObject = function(object) {
|
||||
this.objects.push(object);
|
||||
};
|
||||
|
||||
GameLib.GUI.prototype.removeObject = function(object) {
|
||||
|
||||
var index = this.objects.indexOf(object);
|
||||
|
||||
if (index === -1) {
|
||||
console.warn('could not find object to remove');
|
||||
return false;
|
||||
} else {
|
||||
this.objects.splice(index, 1);
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
|
||||
GameLib.GUI.prototype.build = function() {
|
||||
|
||||
this.instance.removeAllFolders();
|
||||
|
||||
var discoveredObjects = [];
|
||||
|
||||
this.objects.map(
|
||||
|
||||
function(object) {
|
||||
|
||||
if (object.idToObject) {
|
||||
for (var property in object.idToObject) {
|
||||
if (object.idToObject.hasOwnProperty(property)) {
|
||||
discoveredObjects.push(object.idToObject[property]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}.bind(this)
|
||||
);
|
||||
|
||||
discoveredObjects.map(
|
||||
function(object) {
|
||||
|
||||
var apiObject = object.toApiObject();
|
||||
|
||||
var folder = this.instance.addFolder(apiObject.name);
|
||||
|
||||
for (var property in apiObject) {
|
||||
if (
|
||||
apiObject.hasOwnProperty(property) &&
|
||||
object.hasOwnProperty(property)
|
||||
) {
|
||||
|
||||
if (typeof (object[property]) === 'object') {
|
||||
console.log('ignored: ' + property);
|
||||
} else {
|
||||
folder.add(object, property);
|
||||
}
|
||||
}
|
||||
}
|
||||
}.bind(this)
|
||||
);
|
||||
|
||||
};
|
|
@ -144,12 +144,12 @@ GameLib.Matrix4.prototype.updateInstance = function() {
|
|||
* GameLib.Matrix4 to GameLib.API.Matrix4
|
||||
* @returns {*}
|
||||
*/
|
||||
GameLib.Matrix4.prototype.toApiMatrix = function () {
|
||||
GameLib.Matrix4.prototype.toApiObject = function () {
|
||||
|
||||
return this.rows.map(
|
||||
function(row) {
|
||||
if (row instanceof GameLib.Vector4) {
|
||||
return row.toApiVector();
|
||||
return row.toApiObject();
|
||||
} else {
|
||||
console.warn('Incompatible conversion to API matrix for vector: ', row);
|
||||
throw new Error('Incompatible conversion to API matrix for a vector');
|
||||
|
|
|
@ -59,7 +59,7 @@ GameLib.Mouse.prototype.updateInstance = function() {
|
|||
* Converts runtime vector to API Vector
|
||||
* @returns {GameLib.API.Mouse}
|
||||
*/
|
||||
GameLib.Mouse.prototype.toApiMouse = function() {
|
||||
GameLib.Mouse.prototype.toApiObject = function() {
|
||||
return new GameLib.API.Mouse(
|
||||
this.id,
|
||||
this.name,
|
||||
|
|
|
@ -100,13 +100,13 @@ GameLib.Quaternion.prototype.updateInstance = function() {
|
|||
* Converts runtime quaternion to API quaternion
|
||||
* @returns {*}
|
||||
*/
|
||||
GameLib.Quaternion.prototype.toApiQuaternion = function() {
|
||||
GameLib.Quaternion.prototype.toApiObject = function() {
|
||||
return new GameLib.API.Quaternion(
|
||||
this.x,
|
||||
this.y,
|
||||
this.z,
|
||||
this.w,
|
||||
this.axis.toApiVector(),
|
||||
this.axis.toApiObject(),
|
||||
this.angle
|
||||
);
|
||||
};
|
||||
|
|
|
@ -103,15 +103,15 @@ GameLib.System.prototype.start = function() {
|
|||
function(entity) {
|
||||
var stats = entity.getFirstComponent(GameLib.D3.Stats);
|
||||
stats.instance.dom.style.position = 'absolute';
|
||||
// stats.instance.dom.style.float = 'left';
|
||||
stats.instance.dom.style.top = '34px';
|
||||
stats.instance.dom.style.left = 'unset';
|
||||
stats.instance.dom.style.left = '0px';
|
||||
stats.domElement.instance.parentElement.appendChild(stats.instance.dom);
|
||||
|
||||
var gui = entity.getFirstComponent(GameLib.GUI);
|
||||
gui.instance.domElement.style.position = 'absolute';
|
||||
gui.instance.domElement.style.top = '34px';
|
||||
gui.instance.domElement.style.right = '0px';
|
||||
gui.instance.domElement.getElementsByTagName('ul')[0].style.maxHeight = window.innerHeight - 93 + 'px';
|
||||
gui.domElement.instance.parentElement.appendChild(gui.instance.domElement);
|
||||
}
|
||||
)
|
||||
|
@ -274,16 +274,16 @@ GameLib.System.prototype.stop = function() {
|
|||
* Converts runtime vector to API Vector
|
||||
* @returns {GameLib.API.System}
|
||||
*/
|
||||
GameLib.System.prototype.toApiSystem = function() {
|
||||
GameLib.System.prototype.toApiObject = function() {
|
||||
|
||||
var apiDomElement = null;
|
||||
if (this.domElement instanceof GameLib.DomElement) {
|
||||
apiDomElement = this.domElement.toApiDomElement();
|
||||
apiDomElement = this.domElement.toApiObject();
|
||||
}
|
||||
|
||||
var apiDomStats = null;
|
||||
if (this.domStats instanceof GameLib.DomElement) {
|
||||
apiDomStats = this.domStats.toApiDomElement();
|
||||
apiDomStats = this.domStats.toApiObject();
|
||||
}
|
||||
|
||||
return new GameLib.API.System(
|
||||
|
|
|
@ -83,7 +83,7 @@ GameLib.Vector2.prototype.updateInstance = function() {
|
|||
* Converts runtime vector to API Vector
|
||||
* @returns {GameLib.API.Vector2}
|
||||
*/
|
||||
GameLib.Vector2.prototype.toApiVector = function() {
|
||||
GameLib.Vector2.prototype.toApiObject = function() {
|
||||
return new GameLib.API.Vector2(
|
||||
this.x,
|
||||
this.y
|
||||
|
|
|
@ -87,7 +87,7 @@ GameLib.Vector3.prototype.updateInstance = function() {
|
|||
/**
|
||||
* Converts runtime vector to API Vector
|
||||
*/
|
||||
GameLib.Vector3.prototype.toApiVector = function() {
|
||||
GameLib.Vector3.prototype.toApiObject = function() {
|
||||
return new GameLib.API.Vector3(
|
||||
this.x,
|
||||
this.y,
|
||||
|
|
|
@ -86,7 +86,7 @@ GameLib.Vector4.prototype.updateInstance = function() {
|
|||
/**
|
||||
* Converts runtime vector to API Vector
|
||||
*/
|
||||
GameLib.Vector4.prototype.toApiVector = function() {
|
||||
GameLib.Vector4.prototype.toApiObject = function() {
|
||||
return new GameLib.API.Vector4(
|
||||
this.x,
|
||||
this.y,
|
||||
|
|
Loading…
Reference in New Issue