beta.r3js.org
-=yb4f310 2017-11-24 11:28:50 +01:00
parent 7f9b8117ed
commit cc23abed64
3 changed files with 29 additions and 13 deletions

22
build/game-lib-min.js vendored

File diff suppressed because one or more lines are too long

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@ -1,5 +1,5 @@
// COMPILE TIME DEFINITIONS (Generated via gulp)
var __DATE__ = "Thu Nov 23 2017 09:50:09 GMT+0100 (CET)";
var __DATE__ = "Fri Nov 24 2017 11:19:24 GMT+0100 (CET)";
// END COMPILE TIME DEFINITIONS
/**
@ -97,7 +97,7 @@ GameLib.Event.COMPONENT_CLONED = 0xf;
GameLib.Event.TEXTURE_ANIMATED_CHANGE = 0x10;
GameLib.Event.ANIMATE_TEXTURE_INSTANCE = 0x11;
GameLib.Event.REMOVE_PARTICLE_ENGINE = 0x12;
GameLib.Event.GAME_PAUSE = 0x13;
GameLib.Event.GAME_PAUSE = 0x13;
GameLib.Event.TEXTURE_INSTANCE_UPDATED = 0x14;
GameLib.Event.PLAY_AUDIO = 0x15;
GameLib.Event.MATERIAL_INSTANCE_UPDATED = 0x16;
@ -180,6 +180,10 @@ GameLib.Event.GAME_DATA = 0x62;
GameLib.Event.PAUSE_ALL_AUDIO = 0x63;
GameLib.Event.CONTINUE_ALL_AUDIO = 0x64;
GameLib.Event.MUTE_AUDIO = 0x65;
GameLib.Event.GAME_STARTED = 0x66;
GameLib.Event.GAME_PAUSED = 0x67;
GameLib.Event.GAME_RESUMED = 0x68;
/**
* Returns string name of event ID
@ -291,6 +295,9 @@ GameLib.Event.GetEventName = function(number) {
case 0x63 : return 'pause_all_audio';
case 0x64 : return 'continue_all_audio';
case 0x65 : return 'mute_audio';
case 0x66 : return 'game_started';
case 0x67 : return 'game_paused';
case 0x68 : return 'game_resumed';
break;
}
@ -32433,6 +32440,10 @@ GameLib.Vector4.prototype.toApiObject = function() {
GameLib.EntityManager.Instance = new GameLib.EntityManager();
if (window) {
window.GameLib = GameLib;
}
if (typeof module !== 'undefined') {
module.exports = GameLib;
}

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@ -117,6 +117,9 @@ GameLib.Event.PAUSE_ALL_AUDIO = 0x63;
GameLib.Event.CONTINUE_ALL_AUDIO = 0x64;
GameLib.Event.MUTE_AUDIO = 0x65;
GameLib.Event.GAME_STARTED = 0x66;
GameLib.Event.GAME_PAUSED = 0x67;
GameLib.Event.GAME_RESUMED = 0x68;
/**
* Returns string name of event ID
@ -229,6 +232,8 @@ GameLib.Event.GetEventName = function(number) {
case 0x64 : return 'continue_all_audio';
case 0x65 : return 'mute_audio';
case 0x66 : return 'game_started';
case 0x67 : return 'game_paused';
case 0x68 : return 'game_resumed';
break;
}