resize event to render system
parent
c4d70e8795
commit
cc9bdae317
File diff suppressed because one or more lines are too long
|
@ -1,5 +1,5 @@
|
|||
// COMPILE TIME DEFINITIONS (Generated via gulp)
|
||||
var __DATE__ = "Tue Dec 12 2017 11:35:24 GMT+0100 (CET)";
|
||||
var __DATE__ = "Tue Dec 12 2017 11:44:47 GMT+0100 (CET)";
|
||||
// END COMPILE TIME DEFINITIONS
|
||||
|
||||
/**
|
||||
|
@ -32084,6 +32084,14 @@ GameLib.System.Render.prototype.start = function() {
|
|||
false
|
||||
);
|
||||
|
||||
GameLib.Event.Emit(
|
||||
GameLib.Event.WINDOW_RESIZE,
|
||||
{
|
||||
width : window.innerWidth,
|
||||
height : window.innerHeight
|
||||
}
|
||||
);
|
||||
|
||||
this.run();
|
||||
|
||||
};
|
||||
|
|
|
@ -64,6 +64,14 @@ GameLib.System.Render.prototype.start = function() {
|
|||
false
|
||||
);
|
||||
|
||||
GameLib.Event.Emit(
|
||||
GameLib.Event.WINDOW_RESIZE,
|
||||
{
|
||||
width : window.innerWidth,
|
||||
height : window.innerHeight
|
||||
}
|
||||
);
|
||||
|
||||
this.run();
|
||||
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue