diff --git a/src/game-lib-system-physics.js b/src/game-lib-system-physics.js index 1485e03..00fcc00 100644 --- a/src/game-lib-system-physics.js +++ b/src/game-lib-system-physics.js @@ -86,7 +86,7 @@ GameLib.System.Physics.prototype.beforeRender = function(data) { this.worlds.map( function(world) { - if (world.loaded && world.instance) { + if (world.instance) { world.instance.step(data.delta);