Merge branch 'render_update_v2'
commit
d4ed87868f
|
@ -3,16 +3,16 @@
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|||
* @param id
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* @param name
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* @param components GameLib.Component[]
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* @param renderer
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* @param parentEntity GameLib.Entity
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* @param parentEntityManager
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* @constructor
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*/
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GameLib.API.Entity = function(
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id,
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name,
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components,
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parentEntity,
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parentEntityManager
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renderer,
|
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parentEntity
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) {
|
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if (GameLib.Utils.UndefinedOrNull(id)) {
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id = GameLib.Utils.RandomId();
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|
@ -29,18 +29,16 @@ GameLib.API.Entity = function(
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}
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this.components = components;
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if (GameLib.Utils.UndefinedOrNull(renderer)) {
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renderer = null;
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}
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this.renderer = renderer;
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GameLib.API.Component.call(
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this,
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GameLib.Component.ENTITY,
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parentEntity
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);
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if (GameLib.Utils.UndefinedOrNull(parentEntityManager)) {
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parentEntityManager = null;
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}
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this.parentEntityManager = parentEntityManager;
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this.activeComponent = null;
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};
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GameLib.API.Entity.prototype = Object.create(GameLib.Component.prototype);
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|
@ -56,7 +54,7 @@ GameLib.API.Entity.FromObject = function(objectEntity) {
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objectEntity.id,
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objectEntity.name,
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objectEntity.components,
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objectEntity.parentEntity,
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objectEntity.parentEntityManager
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objectEntity.renderer,
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objectEntity.parentEntity
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)
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};
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|
|
|
@ -0,0 +1,121 @@
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/**
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* Raw Mesh.Plane API object
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* @constructor
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* @param apiMesh
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* @param width
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* @param height
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* @param widthSegments
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* @param heightSegments
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* @param heightMapScale
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* @param isHeightMap
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* @param isDotMap
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* @param dotObject
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*/
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GameLib.D3.API.Mesh.Plane = function(
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apiMesh,
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width,
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height,
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widthSegments,
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heightSegments,
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heightMapScale,
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isHeightMap,
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isDotMap,
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dotObject
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) {
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if (GameLib.Utils.UndefinedOrNull(apiMesh)) {
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apiMesh = {
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meshType : GameLib.D3.API.Mesh.MESH_TYPE_PLANE
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};
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}
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if (GameLib.Utils.UndefinedOrNull(width)) {
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width = 1;
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}
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this.width = width;
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if (GameLib.Utils.UndefinedOrNull(height)) {
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height = 1;
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}
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this.height = height;
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if (GameLib.Utils.UndefinedOrNull(widthSegments)) {
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widthSegments = 5;
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}
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this.widthSegments = widthSegments;
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if (GameLib.Utils.UndefinedOrNull(heightSegments)) {
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heightSegments = 5;
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}
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this.heightSegments = heightSegments;
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if (GameLib.Utils.UndefinedOrNull(heightMapScale)) {
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heightMapScale = 1;
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}
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this.heightMapScale = heightMapScale;
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|
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if (GameLib.Utils.UndefinedOrNull(isHeightMap)) {
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isHeightMap = false;
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}
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this.isHeightMap = isHeightMap;
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|
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if (GameLib.Utils.UndefinedOrNull(isDotMap)) {
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isDotMap = false;
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}
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this.isDotMap = isDotMap;
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|
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if (GameLib.Utils.UndefinedOrNull(dotObject)) {
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dotObject = null;
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}
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this.dotObject = dotObject;
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GameLib.D3.API.Mesh.call(
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this,
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apiMesh.id,
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apiMesh.meshType,
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apiMesh.name,
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apiMesh.vertices,
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apiMesh.faces,
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apiMesh.materials,
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apiMesh.parentMesh,
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apiMesh.parentScene,
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apiMesh.skeleton,
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apiMesh.skinIndices,
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apiMesh.skinWeights,
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apiMesh.position,
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apiMesh.quaternion,
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apiMesh.rotation,
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apiMesh.scale,
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apiMesh.up,
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apiMesh.modelMatrix,
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apiMesh.renderOrder,
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apiMesh.isBufferMesh,
|
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apiMesh.useQuaternion,
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apiMesh.visible,
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apiMesh.parentEntity
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);
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};
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GameLib.D3.API.Mesh.Plane.prototype = Object.create(GameLib.D3.API.Mesh.prototype);
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GameLib.D3.API.Mesh.Plane.prototype.constructor = GameLib.D3.API.Mesh.Plane;
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|
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/**
|
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* Returns an API Mesh from an Object mesh
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* @param objectMesh
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* @constructor
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*/
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GameLib.D3.API.Mesh.Plane.FromObject = function (objectMesh){
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|
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return new GameLib.D3.API.Mesh.Plane(
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GameLib.D3.API.Mesh.FromObject(objectMesh),
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objectMesh.width,
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objectMesh.height,
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objectMesh.widthSegments,
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objectMesh.heightSegments,
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objectMesh.heightMapScale,
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objectMesh.isHeightMap,
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objectMesh.isDotMap,
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GameLib.Utils.IdOrNull(objectMesh.dotObject)
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);
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};
|
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@ -138,6 +138,10 @@ GameLib.D3.Mesh = function (
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'skeleton' : GameLib.D3.Skeleton
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};
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if (this.meshType === GameLib.D3.API.Mesh.MESH_TYPE_PLANE) {
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linkedObjects.dotObject = GameLib.D3.Mesh;
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}
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if (this.meshType === GameLib.D3.API.Mesh.MESH_TYPE_TEXT) {
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linkedObjects.font = GameLib.D3.Font;
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}
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|
|
|
@ -1,93 +1,47 @@
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/**
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* Mesh Superset - The apiMesh properties get moved into the Mesh object itself, and then the instance is created
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* @param graphics GameLib.GraphicsRuntime
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* @param apiMesh GameLib.D3.API.Mesh
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* @param width
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* @param height
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* @param widthSegments
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* @param heightSegments
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* @param heightMapScale
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* @param isHeightMap
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* @param isClippingPlane
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* @param distanceFromOrigin
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* @param apiMeshPlane
|
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* @constructor
|
||||
*/
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GameLib.D3.Mesh.Plane = function (
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graphics,
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apiMesh,
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width,
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height,
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widthSegments,
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heightSegments,
|
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heightMapScale,
|
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isHeightMap,
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isClippingPlane,
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distanceFromOrigin
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apiMeshPlane
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) {
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this.graphics = graphics;
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this.graphics.isNotThreeThrow();
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|
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if (GameLib.Utils.UndefinedOrNull(apiMesh)) {
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apiMesh = {
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meshType: GameLib.D3.API.Mesh.MESH_TYPE_PLANE
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if (GameLib.Utils.UndefinedOrNull(apiMeshPlane)) {
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apiMeshPlane = {
|
||||
meshType : GameLib.D3.API.Mesh.MESH_TYPE_PLANE
|
||||
};
|
||||
}
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|
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if (apiMesh instanceof GameLib.D3.Mesh.Plane) {
|
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return apiMesh;
|
||||
}
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||||
|
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if (GameLib.Utils.UndefinedOrNull(width)) {
|
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width = 1;
|
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}
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this.width = width;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(height)) {
|
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height = 1;
|
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}
|
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this.height = height;
|
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|
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if (GameLib.Utils.UndefinedOrNull(widthSegments)) {
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widthSegments = 1;
|
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}
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this.widthSegments = widthSegments;
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|
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if (GameLib.Utils.UndefinedOrNull(heightSegments)) {
|
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heightSegments = 1
|
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}
|
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this.heightSegments = heightSegments;
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|
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if (GameLib.Utils.UndefinedOrNull(heightMapScale)) {
|
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heightMapScale = 1;
|
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}
|
||||
this.heightMapScale = heightMapScale;
|
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|
||||
if (GameLib.Utils.UndefinedOrNull(isHeightMap)) {
|
||||
isHeightMap = false;
|
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}
|
||||
this.isHeightMap = isHeightMap;
|
||||
|
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if (GameLib.Utils.UndefinedOrNull(isClippingPlane)) {
|
||||
isClippingPlane = false;
|
||||
}
|
||||
this.isClippingPlane = isClippingPlane;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(distanceFromOrigin)) {
|
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distanceFromOrigin = 0;
|
||||
}
|
||||
this.distanceFromOrigin = distanceFromOrigin;
|
||||
GameLib.D3.API.Mesh.Plane.call(
|
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this,
|
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apiMeshPlane,
|
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apiMeshPlane.width,
|
||||
apiMeshPlane.height,
|
||||
apiMeshPlane.widthSegments,
|
||||
apiMeshPlane.heightSegments,
|
||||
apiMeshPlane.heightMapScale,
|
||||
apiMeshPlane.isHeightMap,
|
||||
apiMeshPlane.isDotMap,
|
||||
apiMeshPlane.dotObject
|
||||
);
|
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|
||||
GameLib.D3.Mesh.call(
|
||||
this,
|
||||
this.graphics,
|
||||
apiMesh
|
||||
graphics,
|
||||
apiMeshPlane
|
||||
);
|
||||
|
||||
};
|
||||
|
||||
GameLib.D3.Mesh.Plane.prototype = Object.create(GameLib.D3.Mesh.prototype);
|
||||
GameLib.D3.Mesh.Plane.prototype.constructor = GameLib.D3.Mesh.Plane;
|
||||
|
||||
|
||||
GameLib.D3.Mesh.Plane.prototype.createInstance = function() {
|
||||
|
||||
var geometry = null;
|
||||
|
@ -119,23 +73,8 @@ GameLib.D3.Mesh.Plane.prototype.createInstance = function() {
|
|||
*/
|
||||
GameLib.D3.Mesh.prototype.createInstance.call(this);
|
||||
|
||||
/**
|
||||
* Apply some plane specific data to the instance
|
||||
*/
|
||||
this.instance.userData.width = this.width;
|
||||
this.instance.userData.height = this.height;
|
||||
this.instance.userData.widthSegments = this.widthSegments;
|
||||
this.instance.userData.heightSegments = this.heightSegments;
|
||||
this.instance.userData.heightMapScale = this.heightMapScale;
|
||||
this.instance.userData.isHeightMap = this.isHeightMap;
|
||||
this.instance.userData.isClippingPlane = this.isClippingPlane;
|
||||
this.instance.userData.distanceFromOrigin = this.distanceFromOrigin;
|
||||
|
||||
if (this.isClippingPlane) {
|
||||
this.instance.clipping = new THREE.Plane(
|
||||
geometry.faces[0].normal,
|
||||
this.distanceFromOrigin
|
||||
);
|
||||
if (this.isDotMap && this.dotObject) {
|
||||
console.log('todo: construct dotmap here')
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -146,26 +85,16 @@ GameLib.D3.Mesh.Plane.prototype.updateInstance = function(property) {
|
|||
|
||||
var geometry = null;
|
||||
|
||||
if (
|
||||
this.instance.userData.width !== this.width ||
|
||||
this.instance.userData.height !== this.height ||
|
||||
this.instance.userData.widthSegments !== this.widthSegments ||
|
||||
this.instance.userData.heightSegments !== this.heightSegments ||
|
||||
this.instance.userData.isHeightMap !== this.isHeightMap ||
|
||||
this.instance.userData.heightMapScale !== this.heightMapScale ||
|
||||
this.instance.userData.isClippingPlane !== this.isClippingPlane ||
|
||||
this.instance.userData.distanceFromOrigin !== this.distanceFromOrigin
|
||||
if (
|
||||
property === 'width' ||
|
||||
property === 'height' ||
|
||||
property === 'widthSegments' ||
|
||||
property === 'heightSegments' ||
|
||||
property === 'isHeightMap' ||
|
||||
property === 'heightMapScale'
|
||||
) {
|
||||
this.instance.userData.width = this.width;
|
||||
this.instance.userData.height = this.height;
|
||||
this.instance.userData.widthSegments = this.widthSegments;
|
||||
this.instance.userData.heightSegments = this.heightSegments;
|
||||
this.instance.userData.isHeightMap = this.isHeightMap;
|
||||
this.instance.userData.heightMapScale = this.heightMapScale;
|
||||
this.instance.userData.isClippingPlane = this.isClippingPlane;
|
||||
this.instance.userData.distanceFromOrigin = this.distanceFromOrigin;
|
||||
|
||||
geometry = new THREE.PlaneGeometry(
|
||||
geometry = new THREE.PlaneGeometry(
|
||||
this.width,
|
||||
this.height,
|
||||
this.widthSegments,
|
||||
|
@ -175,19 +104,19 @@ GameLib.D3.Mesh.Plane.prototype.updateInstance = function(property) {
|
|||
this.updateVerticesFromGeometryInstance(geometry);
|
||||
|
||||
if (this.isHeightMap) {
|
||||
this.generateHeightMapFromBumpMap();
|
||||
}
|
||||
this.generateHeightMapFromBumpMap();
|
||||
}
|
||||
|
||||
geometry = this.createInstanceGeometry();
|
||||
geometry = this.createInstanceGeometry();
|
||||
|
||||
this.instance.geometry = geometry;
|
||||
}
|
||||
|
||||
if (this.isClippingPlane) {
|
||||
this.instance.clipping = new THREE.Plane(
|
||||
geometry.faces[0].normal,
|
||||
this.distanceFromOrigin
|
||||
)
|
||||
}
|
||||
if (
|
||||
property === 'isDotMap' ||
|
||||
property === 'dotObject'
|
||||
) {
|
||||
console.log('todo: implement dotmap');
|
||||
}
|
||||
|
||||
GameLib.D3.Mesh.prototype.updateInstance.call(this, property);
|
||||
|
@ -199,22 +128,22 @@ GameLib.D3.Mesh.Plane.prototype.updateInstance = function(property) {
|
|||
*/
|
||||
GameLib.D3.Mesh.Plane.prototype.toApiObject = function() {
|
||||
|
||||
var apiMesh = GameLib.D3.Mesh.prototype.toApiObject.call(this);
|
||||
var apiMeshPlane = new GameLib.D3.API.Mesh.Plane(
|
||||
GameLib.D3.API.Mesh.prototype.toApiObject.call(this),
|
||||
this.width,
|
||||
this.height,
|
||||
this.widthSegments,
|
||||
this.heightSegments,
|
||||
this.heightMapScale,
|
||||
this.isHeightMap,
|
||||
this.isDotMap,
|
||||
this.dotObject
|
||||
);
|
||||
|
||||
apiMesh.width = this.width;
|
||||
apiMesh.height = this.height;
|
||||
apiMesh.widthSegments = this.widthSegments;
|
||||
apiMesh.heightSegments = this.heightSegments;
|
||||
apiMesh.heightMapScale = this.heightMapScale;
|
||||
apiMesh.isHeightMap = this.isHeightMap;
|
||||
apiMesh.isClippingPlane = this.isClippingPlane;
|
||||
apiMesh.distanceFromOrigin = this.distanceFromOrigin;
|
||||
|
||||
return apiMesh;
|
||||
return apiMeshPlane;
|
||||
};
|
||||
|
||||
/**
|
||||
* TODO fix all this weird loading shit
|
||||
* Converts a standard object mesh to a GameLib.D3.Mesh
|
||||
* @param graphics GameLib.GraphicsRuntime
|
||||
* @param objectMesh {Object}
|
||||
|
@ -222,19 +151,11 @@ GameLib.D3.Mesh.Plane.prototype.toApiObject = function() {
|
|||
*/
|
||||
GameLib.D3.Mesh.Plane.FromObject = function(graphics, objectMesh) {
|
||||
|
||||
var apiMesh = GameLib.D3.API.Mesh.FromObject(objectMesh);
|
||||
var apiMeshPlane = GameLib.D3.API.Mesh.Plane.FromObject(objectMesh);
|
||||
|
||||
return new GameLib.D3.Mesh.Plane(
|
||||
graphics,
|
||||
apiMesh,
|
||||
objectMesh.width,
|
||||
objectMesh.height,
|
||||
objectMesh.widthSegments,
|
||||
objectMesh.heightSegments,
|
||||
objectMesh.heightMapScale,
|
||||
objectMesh.isHeightMap,
|
||||
objectMesh.isClippingPlane,
|
||||
objectMesh.distanceFromOrigin
|
||||
apiMeshPlane
|
||||
);
|
||||
|
||||
};
|
||||
|
|
|
@ -36,6 +36,11 @@ GameLib.EntityManager = function(apiEntityManager) {
|
|||
this.registerComponent.bind(this)
|
||||
);
|
||||
|
||||
GameLib.Event.Subscribe(
|
||||
GameLib.Event.INSTANCE_CREATED,
|
||||
this.instanceCreated.bind(this)
|
||||
);
|
||||
|
||||
GameLib.Event.Subscribe(
|
||||
GameLib.Event.REMOVE_COMPONENT,
|
||||
this.removeComponent.bind(this)
|
||||
|
@ -59,6 +64,12 @@ GameLib.EntityManager.prototype.createInstance = function() {
|
|||
GameLib.Component.prototype.createInstance.call(this);
|
||||
};
|
||||
|
||||
GameLib.EntityManager.prototype.instanceCreated = function(data) {
|
||||
if (data.component instanceof GameLib.Entity) {
|
||||
this.addEntity(data.component);
|
||||
}
|
||||
};
|
||||
|
||||
GameLib.EntityManager.prototype.registerComponent = function(data) {
|
||||
|
||||
var updated = false;
|
||||
|
@ -139,38 +150,6 @@ GameLib.EntityManager.prototype.removeComponent = function(data) {
|
|||
|
||||
};
|
||||
|
||||
/**
|
||||
* Creates an GameLib.Entity and adds it to entities array
|
||||
* @returns {*}
|
||||
*/
|
||||
GameLib.EntityManager.prototype.createEntity = function(name) {
|
||||
|
||||
var apiEntity = new GameLib.API.Entity(
|
||||
null,
|
||||
name,
|
||||
null,
|
||||
null,
|
||||
this
|
||||
);
|
||||
|
||||
var entity = new GameLib.Entity(
|
||||
apiEntity
|
||||
);
|
||||
|
||||
this.entities.push(entity);
|
||||
|
||||
this.defaultEntity = entity;
|
||||
|
||||
GameLib.Event.Emit(
|
||||
GameLib.Event.NEW_ENTITY,
|
||||
{
|
||||
entity : entity
|
||||
}
|
||||
);
|
||||
|
||||
return entity;
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns an entity by ID or null
|
||||
* @param id
|
||||
|
@ -253,7 +232,6 @@ GameLib.EntityManager.prototype.findSceneByObject = function(object) {
|
|||
* @param entity GameLib.Entity
|
||||
*/
|
||||
GameLib.EntityManager.prototype.addEntity = function(entity) {
|
||||
entity.parentEntityManager = this;
|
||||
this.entities.push(entity);
|
||||
};
|
||||
|
||||
|
@ -289,8 +267,6 @@ GameLib.EntityManager.prototype.removeEntity = function(entity) {
|
|||
}
|
||||
this.entities.splice(index, 1);
|
||||
|
||||
entity.parentEntityManager = null;
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
|
|
|
@ -19,15 +19,15 @@ GameLib.Entity = function (
|
|||
apiEntity.id,
|
||||
apiEntity.name,
|
||||
apiEntity.components,
|
||||
apiEntity.parentEntity,
|
||||
apiEntity.parentEntityManager
|
||||
apiEntity.renderer,
|
||||
apiEntity.parentEntity
|
||||
);
|
||||
|
||||
GameLib.Component.call(
|
||||
this,
|
||||
{
|
||||
'components' : [GameLib.Component],
|
||||
'activeComponent' : GameLib.Component
|
||||
'renderer' : GameLib.D3.Renderer
|
||||
}
|
||||
);
|
||||
};
|
||||
|
@ -195,8 +195,8 @@ GameLib.Entity.prototype.toApiObject = function() {
|
|||
this.id,
|
||||
this.name,
|
||||
apiComponents,
|
||||
GameLib.Utils.IdOrNull(this.parentEntity),
|
||||
GameLib.Utils.IdOrNull(this.parentEntityManager)
|
||||
GameLib.Utils.IdOrNull(this.renderer),
|
||||
GameLib.Utils.IdOrNull(this.parentEntity)
|
||||
);
|
||||
|
||||
};
|
||||
|
@ -204,11 +204,10 @@ GameLib.Entity.prototype.toApiObject = function() {
|
|||
/**
|
||||
* Entity from Object
|
||||
* @param objectEntity Object
|
||||
* @param parentEntityManager GameLib.D3.EntityManager
|
||||
* @returns {GameLib.Entity}
|
||||
* @constructor
|
||||
*/
|
||||
GameLib.Entity.FromObject = function(objectEntity, parentEntityManager) {
|
||||
GameLib.Entity.FromObject = function(objectEntity) {
|
||||
|
||||
var apiEntity = GameLib.API.Entity.FromObject(objectEntity);
|
||||
|
||||
|
@ -216,11 +215,7 @@ GameLib.Entity.FromObject = function(objectEntity, parentEntityManager) {
|
|||
apiEntity
|
||||
);
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(parentEntityManager)) {
|
||||
return entity;
|
||||
}
|
||||
|
||||
parentEntityManager.addEntity(entity);
|
||||
GameLib.EntityManager.Instance.addEntity(entity);
|
||||
|
||||
return entity;
|
||||
};
|
||||
|
|
|
@ -244,11 +244,6 @@ GameLib.System.GUI.prototype.start = function() {
|
|||
this.meshDeslected
|
||||
);
|
||||
|
||||
this.newEntitySubscription = this.subscribe(
|
||||
GameLib.Event.NEW_ENTITY,
|
||||
this.newEntity
|
||||
);
|
||||
|
||||
this.componentRemovedSubscription = this.subscribe(
|
||||
GameLib.Event.REMOVE_COMPONENT,
|
||||
this.removeComponent
|
||||
|
@ -452,7 +447,7 @@ GameLib.System.GUI.prototype.buildVectorControl = function(folder, componentTemp
|
|||
};
|
||||
|
||||
/**
|
||||
* Builds an Entity Selection control
|
||||
* Builds a Paren Selection control
|
||||
* @param folder
|
||||
* @param componentTemplate
|
||||
* @param property
|
||||
|
@ -1869,10 +1864,7 @@ GameLib.System.GUI.prototype.buildGUI = function(data) {
|
|||
}
|
||||
|
||||
if (
|
||||
templateProperty === 'parentEntity' ||
|
||||
templateProperty === 'parentPhysicsWorld' ||
|
||||
templateProperty === 'parentMesh' ||
|
||||
templateProperty === 'parentScene'
|
||||
templateProperty.indexOf('parent') === 0
|
||||
) {
|
||||
this.buildParentSelectionControl(folder, componentTemplate, templateProperty);
|
||||
continue;
|
||||
|
@ -1919,42 +1911,7 @@ GameLib.System.GUI.prototype.buildGUI = function(data) {
|
|||
}
|
||||
|
||||
this.buildControl(folder, componentTemplate, templateProperty);
|
||||
// if (
|
||||
// component.linkedObjects &&
|
||||
// component.linkedObjects[property]
|
||||
// ) {
|
||||
// if (property === 'parentEntity') {
|
||||
// this.buildEntitySelectionControlFromArray(
|
||||
// folder,
|
||||
// component,
|
||||
// property,
|
||||
// entityManager
|
||||
// )
|
||||
// } else if (component.linkedObjects[property] instanceof Array) {
|
||||
// this.buildArrayManager(
|
||||
// folder,
|
||||
// component,
|
||||
// property,
|
||||
// component.linkedObjects[property],
|
||||
// entityManager
|
||||
// )
|
||||
// } else {
|
||||
// this.buildSelectControl(folder, component, property, entityManager, component.linkedObjects[property]);
|
||||
// }
|
||||
//
|
||||
// } else if (typeof (component[property]) === 'object') {
|
||||
//
|
||||
// if (this.isColor(component[property])) {
|
||||
// this.buildControl(folder, component, property);
|
||||
// } else {
|
||||
// //console.log('ignored: ' + property);
|
||||
// }
|
||||
// } else {
|
||||
// this.buildControl(folder, component, property, entityManager);
|
||||
// }
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}.bind(this)
|
||||
);
|
||||
|
@ -1987,11 +1944,6 @@ GameLib.System.GUI.prototype.removeComponent = function(data) {
|
|||
|
||||
};
|
||||
|
||||
|
||||
GameLib.System.GUI.prototype.newEntity = function(data) {
|
||||
|
||||
};
|
||||
|
||||
GameLib.System.GUI.prototype.castSourceChanged = function(data) {
|
||||
this.buildGUI(null);
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue