diff --git a/src/game-lib-system-audio.js b/src/game-lib-system-audio.js index e1bb4c1..6b5e796 100644 --- a/src/game-lib-system-audio.js +++ b/src/game-lib-system-audio.js @@ -199,13 +199,7 @@ GameLib.System.Audio.prototype.continueAllAudio = function(data) { function(audio) { // audio.instance.context.currentTime = audio.currentTime; audio.paused = false; - GameLib.Event.Emit( - GameLib.Event.PLAY_AUDIO, - { - name : audio.name - } - ); -// audio.updateInstance('paused'); + audio.updateInstance('paused'); } );