comp / ent refactor
parent
50a3abf1ae
commit
daf6624854
|
@ -132,9 +132,9 @@ GameLib.D3.Entity.prototype.register = function(
|
|||
parentScene
|
||||
) {
|
||||
// this.parentScene = parentScene;
|
||||
|
||||
// if (this.id != null && parentScene.meshIdToMesh[this.id]) {
|
||||
// parentScene.instance.add(parentScene.meshIdToMesh[this.id]);
|
||||
//
|
||||
// if (this.mesh && this.mesh.id != null && parentScene.meshIdToMesh[this.mesh.id]) {
|
||||
// parentScene.instance.add(parentScene.meshIdToMesh[this.mesh.id]);
|
||||
// this.mesh = parentScene.meshIdToMesh[this.id];
|
||||
// }
|
||||
|
||||
|
|
|
@ -97,58 +97,58 @@ GameLib.D3.Scene.API = function(
|
|||
name = 'unnamed';
|
||||
}
|
||||
this.name = name;
|
||||
|
||||
if (typeof meshes == 'undefined') {
|
||||
|
||||
if (GameLib.D3.Utils.UndefinedOrNull(meshes)) {
|
||||
meshes = [];
|
||||
}
|
||||
this.meshes = meshes;
|
||||
|
||||
if (typeof quaternion == 'undefined') {
|
||||
if (GameLib.D3.Utils.UndefinedOrNull(quaternion)) {
|
||||
quaternion = new GameLib.D3.Vector4();
|
||||
}
|
||||
this.quaternion = quaternion;
|
||||
|
||||
if (typeof position == 'undefined') {
|
||||
position = new GameLib.D3.Vector3(0,0,0);
|
||||
if (GameLib.D3.Utils.UndefinedOrNull(position)) {
|
||||
position = new GameLib.D3.Vector3();
|
||||
}
|
||||
this.position = position;
|
||||
|
||||
if (typeof rotation == 'undefined') {
|
||||
rotation = new GameLib.D3.Vector3(0,0,0);
|
||||
if (GameLib.D3.Utils.UndefinedOrNull(rotation)) {
|
||||
rotation = new GameLib.D3.Vector3();
|
||||
}
|
||||
this.rotation = rotation;
|
||||
|
||||
if (typeof scale == 'undefined') {
|
||||
if (GameLib.D3.Utils.UndefinedOrNull(scale)) {
|
||||
scale = new GameLib.D3.Vector3(1,1,1);
|
||||
}
|
||||
this.scale = scale;
|
||||
|
||||
if (typeof parentSceneId == 'undefined') {
|
||||
if (GameLib.D3.Utils.UndefinedOrNull(parentSceneId)) {
|
||||
parentSceneId = null;
|
||||
}
|
||||
this.parentSceneId = parentSceneId;
|
||||
|
||||
if (typeof lights == 'undefined') {
|
||||
if (GameLib.D3.Utils.UndefinedOrNull(lights)) {
|
||||
lights = [];
|
||||
}
|
||||
this.lights = lights;
|
||||
|
||||
if (typeof worlds == 'undefined') {
|
||||
if (GameLib.D3.Utils.UndefinedOrNull(worlds)) {
|
||||
worlds = [];
|
||||
}
|
||||
this.worlds = worlds;
|
||||
|
||||
if (typeof entities == 'undefined') {
|
||||
if (GameLib.D3.Utils.UndefinedOrNull(entities)) {
|
||||
entities = [];
|
||||
}
|
||||
this.entities = entities;
|
||||
|
||||
if (typeof components == 'undefined') {
|
||||
if (GameLib.D3.Utils.UndefinedOrNull(components)) {
|
||||
components = [];
|
||||
}
|
||||
this.components = components;
|
||||
|
||||
if (typeof shapes == 'undefined') {
|
||||
if (GameLib.D3.Utils.UndefinedOrNull(shapes)) {
|
||||
shapes = [];
|
||||
}
|
||||
this.shapes = shapes;
|
||||
|
|
|
@ -19,6 +19,8 @@ GameLib.D3.Vector3.Runtime = function RuntimeVector3(graphics, parentObject, api
|
|||
}
|
||||
}
|
||||
|
||||
GameLib.D3.Utils.Extend(GameLib.D3.Vector3.Runtime, GameLib.D3.Vector3);
|
||||
|
||||
this.apiVector = apiVector;
|
||||
|
||||
this.graphics = graphics;
|
||||
|
@ -33,7 +35,7 @@ GameLib.D3.Vector3.Runtime = function RuntimeVector3(graphics, parentObject, api
|
|||
};
|
||||
|
||||
GameLib.D3.Vector3.Runtime.prototype.createInstance = function() {
|
||||
return this.graphics.instance.Vector3(this.x, this.y, this.z);
|
||||
return new this.graphics.instance.Vector3(this.x, this.y, this.z);
|
||||
};
|
||||
|
||||
GameLib.D3.Vector3.Runtime.prototype.updateInstance = function() {
|
||||
|
|
Loading…
Reference in New Issue