update camera aspect ratios when renderer size updates
parent
b72854c95b
commit
de0cad37ab
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@ -990,7 +990,7 @@ GameLib.Component.prototype.generateNewIds = function() {
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this.idToObject[property].id = newId;
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this.idToObject[property].name = this.idToObject[property].name.replace(oldId,newId);
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// TODO: replace image filenames - but then also copy them server side?
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// TODO: replace image filenames - but then also copy them server side?
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// if (this.idToObject[property].fileName) {
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// this.idToObject[property].fileName = this.idToObject[property].fileName.replace(oldId,newId);
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// }
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@ -279,20 +279,34 @@ GameLib.D3.Renderer.prototype.updateInstance = function(property) {
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if (property === 'width') {
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trueWidth = this.width * this.windowSize.x;
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trueHeight = this.height * this.windowSize.y;
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this.canvas.width = trueWidth;
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this.canvas.updateInstance('width');
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this.camera.aspect = trueWidth / trueHeight;
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this.camera.updateInstance('aspect');
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this.editCamera.aspect = trueWidth / trueHeight;
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this.editCamera.updateInstance('aspect');
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this.instance.setSize(trueWidth, this.height * this.windowSize.y);
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}
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if (property === 'height') {
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trueWidth = this.width * this.windowSize.x;
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trueHeight = this.height * this.windowSize.y;
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this.canvas.height = trueHeight;
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this.canvas.updateInstance('height');
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this.camera.aspect = trueWidth / trueHeight;
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this.camera.updateInstance('aspect');
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this.editCamera.aspect = trueWidth / trueHeight;
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this.editCamera.updateInstance('aspect');
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this.instance.setSize(this.width * this.windowSize.x, trueHeight);
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}
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@ -307,6 +321,12 @@ GameLib.D3.Renderer.prototype.updateInstance = function(property) {
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this.canvas.updateInstance('width');
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this.canvas.updateInstance('height');
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this.camera.aspect = trueWidth / trueHeight;
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this.camera.updateInstance('aspect');
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this.editCamera.aspect = trueWidth / trueHeight;
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this.editCamera.updateInstance('aspect');
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this.instance.setSize(trueWidth, trueHeight);
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}
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@ -446,6 +466,12 @@ GameLib.D3.Renderer.prototype.updateInstance = function(property) {
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this.canvas.instance.style.left = (this.offset.x * this.windowSize.x) + 'px';
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this.canvas.instance.style.top = (this.offset.y * this.windowSize.y) + 'px';
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this.camera.aspect = trueWidth / trueHeight;
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this.camera.updateInstance('aspect');
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this.editCamera.aspect = trueWidth / trueHeight;
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this.editCamera.updateInstance('aspect');
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}
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if (property === 'offset') {
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