game lib controls
parent
70b2957343
commit
e39ffd7383
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function Controls() {}
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Controls.FlyControls = function(
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camera,
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THREE,
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canvas
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) {
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this.flySpeed = 25;
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this.canvas = canvas;
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this.THREE = THREE;
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this.yaw = 0;
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this.pitch = 0;
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this.canRotate = false;
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this.moveForward = false;
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this.moveBackward = false;
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this.moveLeft = false;
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this.moveRight = false;
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this.moveUp = false;
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this.moveDown = false;
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// Lock cursor
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this.havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
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this.element = document.body;
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if (this.havePointerLock) {
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this.element.requestPointerLock = this.element.requestPointerLock || this.element.mozRequestPointerLock || this.element.webkitRequestPointerLock;
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document.exitPointerLock = document.exitPointerLock || document.mozExitPointerLock || document.webkitExitPointerLock;
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}
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this.mouseUpCallback = this.onMouseUp.bind(this);
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this.mouseDownCallback = this.onMouseDown.bind(this);
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this.mouseMoveCallback = this.onMouseMove.bind(this);
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this.keyDownCallback = this.onKeyDown.bind(this);
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this.keyUpCallback = this.onKeyUp.bind(this);
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//this.mouseClickCallback = this.onMouseClick.bind(this);
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this.camera = camera;
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// Add listeners
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this.canvas.addEventListener('keydown', this.keyDownCallback, false);
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this.canvas.addEventListener('keyup', this.keyUpCallback, false);
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this.canvas.addEventListener('mousedown', this.mouseDownCallback, false);
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this.canvas.addEventListener('mouseup', this.mouseUpCallback, false);
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};
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Controls.FlyControls.prototype.onMouseClick = function(event) {
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if (this.havePointerLock) {
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if (event.button == 0) {
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this.canRotate = true;
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this.element.requestPointerLock();
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} else if(event.button == 2) {
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this.canRotate = false;
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document.exitPointerLock();
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}
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}
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};
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Controls.FlyControls.prototype.onMouseDown = function(event) {
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if (event.button == 0) {
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this.canRotate = true;
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this.canvas.addEventListener('mousemove', this.mouseMoveCallback, false);
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}
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};
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Controls.FlyControls.prototype.onMouseUp = function(event) {
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if (event.button == 0) {
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this.canRotate = false;
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this.canvas.removeEventListener('mousemove', this.mouseMoveCallback);
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}
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};
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Controls.FlyControls.prototype.getForward = function() {
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var direction = new this.THREE.Vector3(0, 0, 1);
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var rotation = new this.THREE.Euler(0, 0, 0, "YXZ");
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rotation.set(this.pitch, this.yaw, 0, "YXZ");
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var forward = direction.applyEuler(rotation).normalize();
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return forward;
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};
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Controls.FlyControls.prototype.applyRotation = function(deltaTime) {
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this.camera.rotation.set(this.pitch, this.yaw, 0, "YXZ");
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};
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Controls.FlyControls.prototype.applyTranslation = function(deltaTime) {
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var direction = new this.THREE.Vector3(0, 0, -1);
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var rotation = new this.THREE.Euler(0, 0, 0, "YXZ");
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rotation.set(this.pitch, this.yaw, 0, "YXZ");
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direction = direction.applyEuler(rotation);
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if(this.moveForward) {
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var newPos = direction.normalize();
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this.camera.position.x += newPos.x * (deltaTime * this.flySpeed);
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this.camera.position.y += newPos.y * (deltaTime * this.flySpeed);
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this.camera.position.z += newPos.z * (deltaTime * this.flySpeed);
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} else if(this.moveBackward) {
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var newPos = direction.normalize();
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this.camera.position.x -= newPos.x * (deltaTime * this.flySpeed);
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this.camera.position.y -= newPos.y * (deltaTime * this.flySpeed);
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this.camera.position.z -= newPos.z * (deltaTime * this.flySpeed);
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}
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if(this.moveLeft) {
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var forward = direction.normalize();
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var right = forward.cross(new this.THREE.Vector3(0, 1, 0));
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var newPos = right;
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this.camera.position.x -= newPos.x * (deltaTime * this.flySpeed);
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this.camera.position.y -= newPos.y * (deltaTime * this.flySpeed);
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this.camera.position.z -= newPos.z * (deltaTime * this.flySpeed);
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} else if(this.moveRight) {
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var forward = direction.normalize();
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var right = forward.cross(new this.THREE.Vector3(0, 1, 0));
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var newPos = right;
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this.camera.position.x += newPos.x * (deltaTime * this.flySpeed);
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this.camera.position.y += newPos.y * (deltaTime * this.flySpeed);
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this.camera.position.z += newPos.z * (deltaTime * this.flySpeed);
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}
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// Absolute Y-Axis
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if(this.moveUp) {
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this.camera.position.y += (deltaTime * this.flySpeed);
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} else if(this.moveDown) {
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this.camera.position.y -= (deltaTime * this.flySpeed);
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}
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};
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Controls.FlyControls.prototype.update = function(deltaTime) {
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};
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Controls.FlyControls.prototype.onMouseMove = function ( event ) {
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if (this.canRotate) {
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var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
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var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
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this.yaw -= movementX * 0.002;
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this.pitch -= movementY * 0.002;
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}
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// Save mouseCoords
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// sys.mouseCoords.set( ( event.clientX / window.innerWidth ) * 2 - 1,
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// -( event.clientY / window.innerHeight ) * 2 + 1 );
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};
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Controls.FlyControls.prototype.onKeyDown = function ( event ) {
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switch ( event.keyCode ) {
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case 87: // w
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this.moveForward = true;
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break;
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case 65: // a
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this.moveLeft = true;
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break;
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case 83: // s
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this.moveBackward = true;
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break;
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case 68: // d
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this.moveRight = true;
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break;
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case 32: // space
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this.moveUp = true;
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break;
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case 16:
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this.moveDown = true;
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break;
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}
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};
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Controls.FlyControls.prototype.onKeyUp = function ( event ) {
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switch ( event.keyCode ) {
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case 38: // up
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case 87: // w
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this.moveForward = false;
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break;
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case 37: // left
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case 65: // a
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this.moveLeft = false;
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break;
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case 40: // down
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case 83: // s
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this.moveBackward = false;
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break;
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case 39: // right
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case 68: // d
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this.moveRight = false;
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break;
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case 32: // space
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this.moveUp = false;
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break;
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case 16:
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this.moveDown = false;
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break;
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}
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};
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if (typeof module !== 'undefined') {
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module.exports = Controls;
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}
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11
game-lib.js
11
game-lib.js
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@ -2,6 +2,10 @@ if (typeof require != 'undefined') {
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var Maths3D = require('./game-lib-maths.js');
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}
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if (typeof require != 'undefined') {
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var Controls = require('./game-lib-controls.js');
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}
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function GameLib() {}
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/**
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@ -34,6 +38,13 @@ if (typeof require == 'undefined' &&
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console.warn("You need a proper Maths3D library in order to use this library");
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}
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if (typeof require == 'undefined' &&
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typeof Controls == 'undefined') {
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console.warn("You need a proper Control library in order to use this library");
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}
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GameLib.D3.Controls = Controls;
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GameLib.D3.Vector2 = Maths3D.Vector2;
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GameLib.D3.Vector3 = Maths3D.Vector3;
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GameLib.D3.Vector4 = Maths3D.Vector4;
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