audio components
parent
a695a2541f
commit
f2fa1e0be5
|
@ -35,11 +35,11 @@ GameLib.Event.ANIMATE_TEXTURE_INSTANCE = 0x11;
|
|||
GameLib.Event.REMOVE_PARTICLE_ENGINE = 0x12;
|
||||
GameLib.Event.PAUSE = 0x13;
|
||||
GameLib.Event.TEXTURE_INSTANCE_UPDATED = 0x14;
|
||||
//GameLib.Event.MATERIAL_INSTANCE_CREATED = 0x15;
|
||||
GameLib.Event.PLAY_AUDIO = 0x15;
|
||||
GameLib.Event.MATERIAL_INSTANCE_UPDATED = 0x16;
|
||||
//GameLib.Event.MESH_INSTANCE_CREATED = 0x17;
|
||||
GameLib.Event.PAUSE_AUDIO = 0x17;
|
||||
GameLib.Event.MESH_INSTANCE_UPDATED = 0x18;
|
||||
//GameLib.Event.LIGHT_INSTANCE_CREATED = 0x19;
|
||||
GameLib.Event.STOP_AUDIO = 0x19;
|
||||
GameLib.Event.LIGHT_INSTANCE_UPDATED = 0x1a;
|
||||
GameLib.Event.DELETE_COMPONENT = 0x1b;
|
||||
GameLib.Event.COMPONENT_DOWNLOAD_COMPLETE = 0x1c;
|
||||
|
@ -142,11 +142,11 @@ GameLib.Event.GetEventName = function(number) {
|
|||
case 0x12 : return 'remove_particle_engine';
|
||||
case 0x13 : return 'pause';
|
||||
case 0x14 : return 'texture_instance_updated';
|
||||
case 0x15 : return 'unused';//'material_instance_created';
|
||||
case 0x15 : return 'play_audio';
|
||||
case 0x16 : return 'material_instance_updated';
|
||||
case 0x17 : return 'unused';//'mesh_instance_created';
|
||||
case 0x17 : return 'pause_audio';
|
||||
case 0x18 : return 'mesh_instance_updated';
|
||||
case 0x19 : return 'unused';//'light_instance_created';
|
||||
case 0x19 : return 'stop_audio';
|
||||
case 0x1a : return 'light_instance_updated';
|
||||
case 0x1b : return 'delete_component';
|
||||
case 0x1c : return 'component_download_complete';
|
||||
|
|
|
@ -290,6 +290,8 @@ GameLib.Component.COMPONENT_MESH_LINE = 0x51;
|
|||
GameLib.Component.COMPONENT_PARTICLE_ENGINE = 0x52;
|
||||
GameLib.Component.COMPONENT_SYSTEM_PARTICLE = 0x53;
|
||||
GameLib.Component.COMPONENT_PARTICLE = 0x54;
|
||||
GameLib.Component.COMPONENT_AUDIO = 0x55;
|
||||
GameLib.Component.COMPONENT_SYSTEM_AUDIO = 0x56;
|
||||
|
||||
/**
|
||||
* Returns string name for component number
|
||||
|
@ -377,6 +379,8 @@ GameLib.Component.GetComponentName = function(number) {
|
|||
case 0x52 : return 'GameLib.D3.ParticleEngine';
|
||||
case 0x53 : return 'GameLib.D3.System.Particle';
|
||||
case 0x54 : return 'GameLib.D3.Particle';
|
||||
case 0x55 : return 'GameLib.D3.Audio';
|
||||
case 0x56 : return 'GameLib.D3.System.Audio';
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,51 +1,21 @@
|
|||
/**
|
||||
* Raw Particle API object - should always correspond with the Particle Schema
|
||||
* Raw Audio API object - should always correspond with the Audio Schema
|
||||
* @param id
|
||||
* @param name
|
||||
* @param lifeTime
|
||||
* @param elapsed
|
||||
* @param mesh
|
||||
* @param opacityType
|
||||
* @param opacityFactor
|
||||
* @param positionOffsetType
|
||||
* @param positionOffset
|
||||
* @param positionOffsetFn
|
||||
* @param directionType
|
||||
* @param rotation
|
||||
* @param scale
|
||||
* @param direction
|
||||
* @param directionFn
|
||||
* @param speed
|
||||
* @param scaleFn
|
||||
* @param scaleType
|
||||
* @param rotationType
|
||||
* @param rotationFn
|
||||
* @param parentEngine
|
||||
* @param path
|
||||
* @param loop
|
||||
* @param volume
|
||||
* @param camera
|
||||
* @param parentEntity
|
||||
* @constructor
|
||||
*/
|
||||
GameLib.D3.API.Particle = function(
|
||||
GameLib.D3.API.Audio = function(
|
||||
id,
|
||||
name,
|
||||
lifeTime,
|
||||
elapsed,
|
||||
mesh,
|
||||
opacityType,
|
||||
opacityFactor,
|
||||
positionOffsetType,
|
||||
positionOffset,
|
||||
positionOffsetFn,
|
||||
directionType,
|
||||
direction,
|
||||
directionFn,
|
||||
speed,
|
||||
scaleType,
|
||||
scale,
|
||||
scaleFn,
|
||||
rotationType,
|
||||
rotation,
|
||||
rotationFn,
|
||||
parentEngine,
|
||||
path,
|
||||
loop,
|
||||
volume,
|
||||
camera,
|
||||
parentEntity
|
||||
) {
|
||||
|
||||
|
@ -55,104 +25,29 @@ GameLib.D3.API.Particle = function(
|
|||
this.id = id;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(name)) {
|
||||
name = 'Particle (' + this.id + ')';
|
||||
name = 'Audio (' + this.id + ')';
|
||||
}
|
||||
this.name = name;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(lifeTime)) {
|
||||
lifeTime = 10;
|
||||
if (GameLib.Utils.UndefinedOrNull(path)) {
|
||||
path = '';
|
||||
}
|
||||
this.lifeTime = lifeTime;
|
||||
this.path = path;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(elapsed)) {
|
||||
elapsed = 0;
|
||||
if (GameLib.Utils.UndefinedOrNull(loop)) {
|
||||
loop = false;
|
||||
}
|
||||
this.elapsed = elapsed;
|
||||
this.loop = loop;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(mesh)) {
|
||||
mesh = null;
|
||||
if (GameLib.Utils.UndefinedOrNull(volume)) {
|
||||
volume = 0.5;
|
||||
}
|
||||
this.mesh = mesh;
|
||||
this.volume = volume;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(opacityType)) {
|
||||
opacityType = GameLib.D3.Particle.OPACITY_TYPE_CONSTANT;
|
||||
if (GameLib.Utils.UndefinedOrNull(camera)) {
|
||||
camera = null;
|
||||
}
|
||||
this.opacityType = opacityType;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(opacityFactor)) {
|
||||
opacityFactor = 0.01;
|
||||
}
|
||||
this.opacityFactor = opacityFactor;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(positionOffsetType)) {
|
||||
positionOffsetType = GameLib.D3.Particle.POSITION_OFFSET_TYPE_CONSTANT;
|
||||
}
|
||||
this.positionOffsetType = positionOffsetType;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(positionOffset)) {
|
||||
positionOffset = new GameLib.API.Vector3(0, 0, 0);
|
||||
}
|
||||
this.positionOffset = positionOffset;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(positionOffsetFn)) {
|
||||
positionOffsetFn = '//@ sourceURL=positionOffsetFn.js';
|
||||
}
|
||||
this.positionOffsetFn = positionOffsetFn;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(directionType)) {
|
||||
directionType = GameLib.D3.Particle.DIRECTION_TYPE_CONSTANT;
|
||||
}
|
||||
this.directionType = directionType;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(direction)) {
|
||||
direction = new GameLib.API.Vector3(0, 1, 0);
|
||||
}
|
||||
this.direction = direction;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(directionFn)) {
|
||||
directionFn = '//@ sourceURL=directionFn.js';
|
||||
}
|
||||
this.directionFn = directionFn;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(speed)) {
|
||||
speed = 1;
|
||||
}
|
||||
this.speed = speed;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(scaleType)) {
|
||||
scaleType = GameLib.D3.Particle.SCALE_TYPE_CONSTANT;
|
||||
}
|
||||
this.scaleType = scaleType;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(scale)) {
|
||||
scale = new GameLib.API.Vector3(1, 1, 1);
|
||||
}
|
||||
this.scale = scale;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(scaleFn)) {
|
||||
scaleFn = '//@ sourceURL=scaleFn.js';
|
||||
}
|
||||
this.scaleFn = scaleFn;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(rotationType)) {
|
||||
rotationType = GameLib.D3.Particle.ROTATION_TYPE_CONSTANT;
|
||||
}
|
||||
this.rotationType = rotationType;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(rotation)) {
|
||||
rotation = new GameLib.API.Vector3(0, 0, 0);
|
||||
}
|
||||
this.rotation = rotation;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(rotationFn)) {
|
||||
rotationFn = '//@ sourceURL=rotationFn.js';
|
||||
}
|
||||
this.rotationFn = rotationFn;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(parentEngine)) {
|
||||
parentEngine = null;
|
||||
}
|
||||
this.parentEngine = parentEngine;
|
||||
this.camera = camera;
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(parentEntity)) {
|
||||
parentEntity = null;
|
||||
|
@ -160,48 +55,33 @@ GameLib.D3.API.Particle = function(
|
|||
this.parentEntity = parentEntity;
|
||||
};
|
||||
|
||||
GameLib.D3.API.Particle.prototype = Object.create(GameLib.Component.prototype);
|
||||
GameLib.D3.API.Particle.prototype.constructor = GameLib.D3.API.Particle;
|
||||
GameLib.D3.API.Audio.prototype = Object.create(GameLib.Component.prototype);
|
||||
GameLib.D3.API.Audio.prototype.constructor = GameLib.D3.API.Audio;
|
||||
|
||||
/**
|
||||
* Creates an API Particle from an Object Particle
|
||||
* @param objectParticle
|
||||
* Creates an API Audio from an Object Audio
|
||||
* @param objectAudio
|
||||
* @constructor
|
||||
*/
|
||||
GameLib.D3.API.Particle.FromObject = function(objectParticle) {
|
||||
GameLib.D3.API.Audio.FromObject = function(objectAudio) {
|
||||
|
||||
var apiMesh = null;
|
||||
if (objectParticle.mesh) {
|
||||
if (objectParticle.mesh instanceof Object) {
|
||||
apiMesh = GameLib.D3.API.Mesh.FromObject(objectParticle.mesh);
|
||||
var apiCamera = null;
|
||||
if (objectAudio.camera) {
|
||||
if (objectAudio.camera instanceof Object) {
|
||||
apiCamera = GameLib.D3.API.Camera.FromObject(objectAudio.camera);
|
||||
} else {
|
||||
apiMesh = objectParticle.mesh;
|
||||
apiCamera = objectAudio.camera;
|
||||
}
|
||||
}
|
||||
|
||||
return new GameLib.D3.API.Particle(
|
||||
objectParticle.id,
|
||||
objectParticle.name,
|
||||
objectParticle.lifeTime,
|
||||
objectParticle.elapsed,
|
||||
apiMesh,
|
||||
objectParticle.opacityType,
|
||||
objectParticle.opacityFactor,
|
||||
objectParticle.positionOffsetType,
|
||||
GameLib.API.Vector3.FromObject(objectParticle.positionOffset),
|
||||
objectParticle.positionOffsetFn,
|
||||
objectParticle.directionType,
|
||||
GameLib.API.Vector3.FromObject(objectParticle.direction),
|
||||
objectParticle.directionFn,
|
||||
objectParticle.speed,
|
||||
objectParticle.scaleType,
|
||||
GameLib.API.Vector3.FromObject(objectParticle.scale),
|
||||
objectParticle.scaleFn,
|
||||
objectParticle.rotationType,
|
||||
GameLib.API.Vector3.FromObject(objectParticle.rotation),
|
||||
objectParticle.rotationFn,
|
||||
objectParticle.parentEngine,
|
||||
objectParticle.parentEntity
|
||||
return new GameLib.D3.API.Audio(
|
||||
objectAudio.id,
|
||||
objectAudio.name,
|
||||
objectAudio.path,
|
||||
objectAudio.loop,
|
||||
objectAudio.volume,
|
||||
apiCamera,
|
||||
objectAudio.parentEntity
|
||||
);
|
||||
|
||||
};
|
||||
|
|
|
@ -0,0 +1,145 @@
|
|||
/**
|
||||
* Creates a Audio object
|
||||
* @param graphics GameLib.D3.Graphics
|
||||
* @param apiAudio GameLib.D3.API.Audio
|
||||
* @constructor
|
||||
*/
|
||||
GameLib.D3.Audio = function(
|
||||
graphics,
|
||||
apiAudio
|
||||
) {
|
||||
|
||||
this.graphics = graphics;
|
||||
this.graphics.isNotThreeThrow();
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(apiAudio)) {
|
||||
apiAudio = {};
|
||||
}
|
||||
|
||||
if (apiAudio instanceof GameLib.D3.Audio) {
|
||||
return apiAudio;
|
||||
}
|
||||
|
||||
GameLib.D3.API.Audio.call(
|
||||
this,
|
||||
apiAudio.id,
|
||||
apiAudio.name,
|
||||
apiAudio.path,
|
||||
apiAudio.loop,
|
||||
apiAudio.volume,
|
||||
apiAudio.camera,
|
||||
apiAudio.parentEntity
|
||||
);
|
||||
|
||||
if (this.camera instanceof GameLib.D3.API.Camera) {
|
||||
this.camera = new GameLib.D3.Camera(
|
||||
this.graphics,
|
||||
this.camera
|
||||
)
|
||||
}
|
||||
|
||||
GameLib.Component.call(
|
||||
this,
|
||||
GameLib.Component.COMPONENT_AUDIO,
|
||||
{
|
||||
'camera' : GameLib.D3.Camera
|
||||
}
|
||||
);
|
||||
|
||||
};
|
||||
|
||||
GameLib.D3.Audio.prototype = Object.create(GameLib.D3.API.Audio.prototype);
|
||||
GameLib.D3.Audio.prototype.constructor = GameLib.D3.Audio;
|
||||
|
||||
/**
|
||||
* Audio create instance
|
||||
*/
|
||||
GameLib.D3.Audio.prototype.createInstance = function() {
|
||||
|
||||
if (GameLib.Utils.UndefinedOrNull(this.camera) ||
|
||||
GameLib.Utils.UndefinedOrNull(this.camera.instance)) {
|
||||
console.log('audio not ready to create instance');
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
GameLib.Event.Emit(
|
||||
GameLib.Event.GET_API_URL,
|
||||
null,
|
||||
function(data) {
|
||||
this.apiUrl = data.apiUrl;
|
||||
}.bind(this)
|
||||
);
|
||||
|
||||
//Create an AudioListener and add it to the camera
|
||||
var listener = new THREE.AudioListener();
|
||||
|
||||
this.camera.instance.add( listener );
|
||||
|
||||
// create a global audio source
|
||||
this.instance = new THREE.Audio( listener );
|
||||
|
||||
var audioLoader = new THREE.AudioLoader();
|
||||
|
||||
//Load a sound and set it as the Audio object's buffer
|
||||
audioLoader.load(
|
||||
this.apiUrl + this.path,
|
||||
function( buffer ) {
|
||||
this.instance.setBuffer( buffer );
|
||||
this.instance.setLoop( this.loop );
|
||||
this.instance.setVolume( this.volume );
|
||||
GameLib.Component.prototype.createInstance.call(this);
|
||||
}.bind(this)
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Updates the instance with the current state
|
||||
*/
|
||||
GameLib.D3.Audio.prototype.updateInstance = function(property) {
|
||||
|
||||
if (property === 'loop') {
|
||||
this.instance.setLoop(this.loop);
|
||||
}
|
||||
|
||||
if (property === 'volume') {
|
||||
this.instance.setVolume(this.volume);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Converts a GameLib.D3.Audio to a new GameLib.D3.API.Audio
|
||||
* @returns {GameLib.D3.API.Audio}
|
||||
*/
|
||||
GameLib.D3.Audio.prototype.toApiObject = function() {
|
||||
|
||||
return new GameLib.D3.API.Audio(
|
||||
this.id,
|
||||
this.name,
|
||||
this.path,
|
||||
this.loop,
|
||||
this.volume,
|
||||
GameLib.Utils.IdOrNull(this.camera),
|
||||
GameLib.Utils.IdOrNull(this.parentEntity)
|
||||
);
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Converts from an Object Audio to a GameLib.D3.Audio
|
||||
* @param graphics GameLib.D3.Graphics
|
||||
* @param objectAudio Object
|
||||
* @returns {GameLib.D3.Audio}
|
||||
* @constructor
|
||||
*/
|
||||
GameLib.D3.Audio.FromObject = function(graphics, objectAudio) {
|
||||
|
||||
var apiAudio = GameLib.D3.API.Audio.FromObject(objectAudio);
|
||||
|
||||
return new GameLib.D3.Audio(
|
||||
graphics,
|
||||
apiAudio
|
||||
);
|
||||
|
||||
};
|
|
@ -96,6 +96,7 @@ GameLib.System.SYSTEM_TYPE_LINKING = 0x40;
|
|||
GameLib.System.SYSTEM_TYPE_CUSTOM = 0x80;
|
||||
GameLib.System.SYSTEM_TYPE_VISUALIZATION = 0x100;
|
||||
GameLib.System.SYSTEM_TYPE_PARTICLE = 0x200;
|
||||
GameLib.System.SYSTEM_TYPE_AUDIO = 0x400;
|
||||
GameLib.System.SYSTEM_TYPE_ALL = 0xFFFF;
|
||||
|
||||
GameLib.System.prototype.createInstance = function() {
|
||||
|
|
|
@ -1,18 +1,11 @@
|
|||
/**
|
||||
* System takes care of updating all the entities (based on their component data)
|
||||
* @param graphics
|
||||
* @param camera
|
||||
* @param apiSystem GameLib.API.System
|
||||
* @constructor
|
||||
*/
|
||||
GameLib.System.Audio = function(
|
||||
graphics,
|
||||
camera,
|
||||
apiSystem
|
||||
) {
|
||||
this.graphics = graphics;
|
||||
this.graphics.isNotThreeThrow();
|
||||
|
||||
GameLib.System.call(
|
||||
this,
|
||||
apiSystem
|
||||
|
@ -22,8 +15,13 @@ GameLib.System.Audio = function(
|
|||
|
||||
this.removeComponentSubscription = null;
|
||||
|
||||
this.beforeRenderSubscription = null;
|
||||
this.playAudioSubscription = null;
|
||||
|
||||
this.pauseAudioSubscription = null;
|
||||
|
||||
this.stopAudioSubscription = null;
|
||||
|
||||
this.audioComponents = [];
|
||||
};
|
||||
|
||||
GameLib.System.Audio.prototype = Object.create(GameLib.System.prototype);
|
||||
|
@ -46,6 +44,21 @@ GameLib.System.Audio.prototype.start = function() {
|
|||
this.removeComponent.bind(this)
|
||||
);
|
||||
|
||||
this.playAudioSubscription = GameLib.Event.Subscribe(
|
||||
GameLib.Event.PLAY_AUDIO,
|
||||
this.playAudio.bind(this)
|
||||
);
|
||||
|
||||
this.pauseAudioSubscription = GameLib.Event.Subscribe(
|
||||
GameLib.Event.PAUSE_AUDIO,
|
||||
this.pauseAudio.bind(this)
|
||||
);
|
||||
|
||||
this.stopAudioSubscription = GameLib.Event.Subscribe(
|
||||
GameLib.Event.STOP_AUDIO,
|
||||
this.stopAudio.bind(this)
|
||||
);
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -53,18 +66,53 @@ GameLib.System.Audio.prototype.start = function() {
|
|||
* @param data
|
||||
*/
|
||||
GameLib.System.Audio.prototype.instanceCreated = function(data) {
|
||||
|
||||
if (data.component instanceof GameLib.D3.Audio) {
|
||||
GameLib.Utils.PushUnique(this.audioComponents, data.component);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Removes a particle engine from this system
|
||||
* @param data
|
||||
*/
|
||||
GameLib.System.Audio.prototype.removeComponent = function(data) {
|
||||
GameLib.System.Audio.prototype.playAudio = function(data) {
|
||||
|
||||
this.audioComponents.map(
|
||||
function(audio) {
|
||||
if (audio.name === data.name) {
|
||||
if (!audio.instance.isPlaying) {
|
||||
audio.instance.play();
|
||||
}
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
};
|
||||
|
||||
GameLib.System.Audio.prototype.pauseAudio = function(data) {
|
||||
|
||||
};
|
||||
|
||||
|
||||
GameLib.System.Audio.prototype.stopAudio = function(data) {
|
||||
this.audioComponents.map(
|
||||
function(audio) {
|
||||
if (audio.name === data.name) {
|
||||
if (audio.instance.isPlaying) {
|
||||
audio.instance.stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
)
|
||||
};
|
||||
|
||||
|
||||
GameLib.System.Audio.prototype.removeComponent = function(data) {
|
||||
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Stop this system (remove all event listeners)
|
||||
*/
|
||||
|
@ -74,5 +122,8 @@ GameLib.System.Audio.prototype.stop = function() {
|
|||
|
||||
this.instanceCreatedSubscription.remove();
|
||||
this.removeComponentSubscription.remove();
|
||||
this.playAudioSubscription.remove();
|
||||
this.pauseAudioSubscription.remove();
|
||||
this.stopAudioSubscription.remove();
|
||||
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue