cleanup
parent
16f21ebcc8
commit
f743e41af0
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@ -237,110 +237,110 @@ R3.Component.prototype.toString = function() {
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return this.id;
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};
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R3.Component.SOCKET_RECEIVE = 0x1;
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R3.Component.MATERIAL_STANDARD = 0x2;
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R3.Component.RENDERER = 0x3;
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R3.Component.SERVER = 0x4;
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R3.Component.CAMERA_PERSPECTIVE = 0x5;
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R3.Component.SOCKET = 0x6;
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R3.Component.MESH = 0x7;
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R3.Component.SPLINE = 0x8;
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R3.Component.SHADOW_DIRECTIONAL = 0x9;
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R3.Component.PLANE = 0xa;
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R3.Component.COMPOSER = 0xb;
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R3.Component.RENDER_TARGET = 0xc;
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R3.Component.PASS_RENDER = 0xd;
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R3.Component.SCENE = 0xe;
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R3.Component.RAYCASTER = 0xf;
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R3.Component.TEXT = 0x10;
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R3.Component.FACE = 0x11;
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R3.Component.VIEWPORT = 0x12;
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R3.Component.SYSTEM = 0x13;
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R3.Component.GRAPHICS = 0x14;
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R3.Component.HELPER = 0x15;
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R3.Component.CUSTOM_CODE = 0x16;
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R3.Component.MOUSE = 0x17;
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R3.Component.SKELETON = 0x18;
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R3.Component.TEXTURE_IMAGE = 0x19;
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R3.Component.ENTITY_MANAGER = 0x1a;
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R3.Component.DOM_ELEMENT = 0x1b;
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R3.Component.SHADOW_SPOT = 0x1c;
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R3.Component.STATS = 0x1d;
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R3.Component.GUI = 0x1e;
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R3.Component.IMAGE = 0x1f;
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R3.Component.ENTITY = 0x20;
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R3.Component.OBJECT = 0x21;
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R3.Component.RENDERER_D2 = 0x22;
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R3.Component.RENDERER_D3 = 0x23;
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R3.Component.PHYSICS_WORLD = 0x24;
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R3.Component.BROADPHASE = 0x25;
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R3.Component.SOLVER = 0x26;
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R3.Component.RIGID_BODY = 0x27;
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R3.Component.SHAPE = 0x28;
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R3.Component.SHAPE_BOX = 0x29;
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R3.Component.SHAPE_SPHERE = 0x2a;
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R3.Component.SHAPE_TRI_MESH = 0x2b;
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R3.Component.SHAPE_CONVEX_HULL = 0x2c;
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R3.Component.SHAPE_CONVEX_HULL_CYLINDER = 0x2d;
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R3.Component.SHAPE_HEIGHT_MAP = 0x2e;
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R3.Component.SHAPE_PLANE = 0x2f;
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R3.Component.CONTROLS = 0x30;
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R3.Component.CONTROLS_EDITOR = 0x31;
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R3.Component.SOCKET_RECEIVE = 0x1;
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R3.Component.MATERIAL_STANDARD = 0x2;
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R3.Component.RENDERER = 0x3;
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R3.Component.SERVER = 0x4;
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R3.Component.CAMERA_PERSPECTIVE = 0x5;
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R3.Component.SOCKET = 0x6;
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R3.Component.MESH = 0x7;
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R3.Component.SPLINE = 0x8;
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R3.Component.SHADOW_DIRECTIONAL = 0x9;
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R3.Component.PLANE = 0xa;
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R3.Component.COMPOSER = 0xb;
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R3.Component.RENDER_TARGET = 0xc;
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R3.Component.PASS_RENDER = 0xd;
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R3.Component.SCENE = 0xe;
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R3.Component.RAYCASTER = 0xf;
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R3.Component.TEXT = 0x10;
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R3.Component.FACE = 0x11;
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R3.Component.VIEWPORT = 0x12;
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R3.Component.SYSTEM = 0x13;
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R3.Component.GRAPHICS = 0x14;
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R3.Component.HELPER = 0x15;
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R3.Component.CUSTOM_CODE = 0x16;
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R3.Component.MOUSE = 0x17;
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R3.Component.SKELETON = 0x18;
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R3.Component.TEXTURE_IMAGE = 0x19;
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R3.Component.ENTITY_MANAGER = 0x1a;
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R3.Component.DOM_ELEMENT = 0x1b;
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R3.Component.SHADOW_SPOT = 0x1c;
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R3.Component.STATS = 0x1d;
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R3.Component.GUI = 0x1e;
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R3.Component.IMAGE = 0x1f;
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R3.Component.ENTITY = 0x20;
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R3.Component.OBJECT = 0x21;
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R3.Component.RENDERER_D2 = 0x22;
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R3.Component.RENDERER_D3 = 0x23;
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R3.Component.PHYSICS_WORLD = 0x24;
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R3.Component.BROADPHASE = 0x25;
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R3.Component.SOLVER = 0x26;
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R3.Component.RIGID_BODY = 0x27;
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R3.Component.SHAPE = 0x28;
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R3.Component.SHAPE_BOX = 0x29;
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R3.Component.SHAPE_SPHERE = 0x2a;
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R3.Component.SHAPE_TRI_MESH = 0x2b;
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R3.Component.SHAPE_CONVEX_HULL = 0x2c;
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R3.Component.SHAPE_CONVEX_HULL_CYLINDER = 0x2d;
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R3.Component.SHAPE_HEIGHT_MAP = 0x2e;
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R3.Component.SHAPE_PLANE = 0x2f;
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R3.Component.CONTROLS = 0x30;
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R3.Component.CONTROLS_EDITOR = 0x31;
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R3.Component.CONTROLS_TOUCH = 0x32;
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R3.Component.FRICTION_MATERIAL = 0x33;
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R3.Component.FRICTION_CONTACT_MATERIAL = 0x34;
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R3.Component.RAYCAST_VEHICLE = 0x35;
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R3.Component.RAYCAST_WHEEL = 0x36;
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R3.Component.CLOCK = 0x37;
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R3.Component.ANIMATION = 0x38;
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R3.Component.CONTROLS_KEYBOARD = 0x39;
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R3.Component.FRICTION_MATERIAL = 0x33;
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R3.Component.FRICTION_CONTACT_MATERIAL = 0x34;
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R3.Component.RAYCAST_VEHICLE = 0x35;
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R3.Component.RAYCAST_WHEEL = 0x36;
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R3.Component.CLOCK = 0x37;
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R3.Component.ANIMATION = 0x38;
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R3.Component.CONTROLS_KEYBOARD = 0x39;
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R3.Component.CONTROLS_MOUSE = 0x3a;
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R3.Component.GRAPHICS_THREE = 0x3b;
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R3.Component.FONT = 0x3c;
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R3.Component.CANVAS = 0x3d;
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R3.Component.BONE = 0x3e;
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R3.Component.GRAPHICS_IMPACT = 0x3f;
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R3.Component.CONTROLS_FIRST_PERSON = 0x40;
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R3.Component.SYSTEM_ANIMATION = 0x41;
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R3.Component.SYSTEM_CUSTOM_CODE = 0x42;
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R3.Component.SYSTEM_GUI = 0x43;
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R3.Component.SYSTEM_INPUT = 0x44;
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R3.Component.SYSTEM_LINKING = 0x45;
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R3.Component.SYSTEM_PHYSICS = 0x46;
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R3.Component.SYSTEM_RENDER = 0x47;
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R3.Component.SYSTEM_STORAGE = 0x48;
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R3.Component.SYSTEM_VISUALIZATION = 0x49;
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R3.Component.LIGHT_AMBIENT = 0x4a;
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R3.Component.LIGHT_DIRECTIONAL = 0x4b;
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R3.Component.LIGHT_HEMISPHERE = 0x4c;
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R3.Component.LIGHT_POINT = 0x4d;
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R3.Component.LIGHT_RECT_AREA = 0x4e;
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R3.Component.LIGHT_SPOT = 0x4f;
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R3.Component.FOG = 0x50;
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R3.Component.CONTROLS_ORBIT = 0x51;
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R3.Component.PARTICLE_ENGINE = 0x52;
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R3.Component.SYSTEM_PARTICLE = 0x53;
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R3.Component.PARTICLE = 0x54;
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R3.Component.AUDIO = 0x55;
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R3.Component.SYSTEM_AUDIO = 0x56;
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R3.Component.SOCKET_CAST = 0x57;
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R3.Component.CAMERA_ORTHOGRAPHIC = 0x58;
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R3.Component.CAMERA_STEREO = 0x59;
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R3.Component.CAMERA_CUBE = 0x5a;
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R3.Component.SHADOW = 0x5b;
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R3.Component.RENDER_TARGET_CUBE = 0x5c;
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R3.Component.TEXTURE_CUBE = 0x5d;
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R3.Component.TEXTURE_CANVAS = 0x5e;
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R3.Component.EFFECT_STEREO = 0x5f;
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R3.Component.EFFECT_ANAGLYPH = 0x60;
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R3.Component.EFFECT_PARALLAX = 0x61;
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R3.Component.PASS_SSAO = 0x62;
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R3.Component.PASS_BLOOM = 0x63;
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R3.Component.PASS_FXAA = 0x64;
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R3.Component.RENDER_CONFIGURATION = 0x65;
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R3.Component.MATERIAL_BASIC = 0x66;
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R3.Component.TEXTURE = 0x67;
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R3.Component.MATERIAL_PHONG = 0x68;
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R3.Component.GRAPHICS_THREE = 0x3b;
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R3.Component.FONT = 0x3c;
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R3.Component.CANVAS = 0x3d;
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R3.Component.BONE = 0x3e;
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R3.Component.GRAPHICS_IMPACT = 0x3f;
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R3.Component.CONTROLS_FIRST_PERSON = 0x40;
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R3.Component.SYSTEM_ANIMATION = 0x41;
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R3.Component.SYSTEM_CUSTOM_CODE = 0x42;
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R3.Component.SYSTEM_GUI = 0x43;
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R3.Component.SYSTEM_INPUT = 0x44;
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R3.Component.SYSTEM_LINKING = 0x45;
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R3.Component.SYSTEM_PHYSICS = 0x46;
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R3.Component.SYSTEM_RENDER = 0x47;
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R3.Component.SYSTEM_STORAGE = 0x48;
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R3.Component.SYSTEM_VISUALIZATION = 0x49;
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R3.Component.LIGHT_AMBIENT = 0x4a;
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R3.Component.LIGHT_DIRECTIONAL = 0x4b;
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R3.Component.LIGHT_HEMISPHERE = 0x4c;
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R3.Component.LIGHT_POINT = 0x4d;
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R3.Component.LIGHT_RECT_AREA = 0x4e;
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R3.Component.LIGHT_SPOT = 0x4f;
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R3.Component.FOG = 0x50;
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R3.Component.CONTROLS_ORBIT = 0x51;
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R3.Component.PARTICLE_ENGINE = 0x52;
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R3.Component.SYSTEM_PARTICLE = 0x53;
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R3.Component.PARTICLE = 0x54;
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R3.Component.AUDIO = 0x55;
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R3.Component.SYSTEM_AUDIO = 0x56;
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R3.Component.SOCKET_CAST = 0x57;
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R3.Component.CAMERA_ORTHOGRAPHIC = 0x58;
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R3.Component.CAMERA_STEREO = 0x59;
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R3.Component.CAMERA_CUBE = 0x5a;
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R3.Component.SHADOW = 0x5b;
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R3.Component.RENDER_TARGET_CUBE = 0x5c;
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R3.Component.TEXTURE_CUBE = 0x5d;
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R3.Component.TEXTURE_CANVAS = 0x5e;
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R3.Component.EFFECT_STEREO = 0x5f;
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R3.Component.EFFECT_ANAGLYPH = 0x60;
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R3.Component.EFFECT_PARALLAX = 0x61;
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R3.Component.PASS_SSAO = 0x62;
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R3.Component.PASS_BLOOM = 0x63;
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R3.Component.PASS_FXAA = 0x64;
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R3.Component.RENDER_CONFIGURATION = 0x65;
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R3.Component.MATERIAL_BASIC = 0x66;
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R3.Component.TEXTURE = 0x67;
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R3.Component.MATERIAL_PHONG = 0x68;
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R3.Component.GEOMETRY_NORMAL = 0x69;
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R3.Component.GEOMETRY_NORMAL_BOX = 0x6a;
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@ -76,22 +76,3 @@ R3.API.Socket.prototype.constructor = R3.API.Socket;
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R3.API.Socket.TYPE_NONE = 0x1;
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R3.API.Socket.TYPE_CAST = 0x2;
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R3.API.Socket.TYPE_RECEIVE = 0x3;
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/**
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* Creates an API Socket from an Object Socket
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* @param objectSocket
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* @constructor
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*/
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R3.API.Socket.FromObject = function(objectSocket) {
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return new R3.API.Socket(
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objectSocket.id,
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objectSocket.name,
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objectSocket.socketType,
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objectSocket.roomId,
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objectSocket.peerId,
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objectSocket.server,
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objectSocket.parentEntity
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);
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};
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Reference in New Issue