diff --git a/src/game-lib-system-gui.js b/src/game-lib-system-gui.js index 2856bbf..18d7ea3 100644 --- a/src/game-lib-system-gui.js +++ b/src/game-lib-system-gui.js @@ -513,12 +513,12 @@ GameLib.System.GUI.prototype.buildArrayManagerControl = function( array.map(addArrayItem); - var idToObject = {}; + var idObject = {}; var selectionObject = GameLib.EntityManager.Instance.queryComponents(constructors).reduce( function(result, component) { result[component.name] = component; - idToObject[component.id] = component; + idObject[component.id] = component; return result; }, { @@ -558,7 +558,7 @@ GameLib.System.GUI.prototype.buildArrayManagerControl = function( if (value === 'null') { activeSelection['component'] = null; } else { - activeSelection['component'] = idToObject[value]; + activeSelection['component'] = idObject[value]; } } ).listen(); @@ -624,12 +624,12 @@ GameLib.System.GUI.prototype.buildSelectControl = function(folder, componentTemp var objects = GameLib.EntityManager.Instance.queryComponents(constructor); - var idToObject = {}; + var idObject = {}; var options = objects.reduce( function(result, obj) { result[obj.name] = obj; - idToObject[obj.id] = obj; + idObject[obj.id] = obj; return result; }, { @@ -648,7 +648,7 @@ GameLib.System.GUI.prototype.buildSelectControl = function(folder, componentTemp var newComponent = null; if (value !== 'null') { - newComponent = idToObject[value]; + newComponent = idObject[value]; } componentTemplate.affected.map(