unmuted and muted events
parent
b5e55136b9
commit
fb4a86c016
File diff suppressed because one or more lines are too long
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@ -1,5 +1,5 @@
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// COMPILE TIME DEFINITIONS (Generated via gulp)
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var __DATE__ = "Sun Nov 26 2017 22:50:32 GMT+0100 (CET)";
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var __DATE__ = "Tue Nov 28 2017 08:21:32 GMT+0100 (CET)";
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// END COMPILE TIME DEFINITIONS
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/**
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@ -184,6 +184,8 @@ GameLib.Event.GAME_STARTED = 0x66;
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GameLib.Event.GAME_PAUSED = 0x67;
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GameLib.Event.GAME_RESUMED = 0x68;
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GameLib.Event.CUSTOM_GAME_START = 0x69;
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GameLib.Event.AUDIO_MUTED = 0x6a;
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GameLib.Event.AUDIO_UNMUTED = 0x6b;
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@ -302,6 +304,8 @@ GameLib.Event.GetEventName = function(number) {
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case 0x67 : return 'game_paused';
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case 0x68 : return 'game_resumed';
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case 0x69 : return 'custom_game_start';
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case 0x6a : return 'audio_muted';
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case 0x6b : return 'audio_unmuted';
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break;
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}
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@ -25826,14 +25830,20 @@ GameLib.System.Audio.prototype.muteAudio = function() {
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return result;
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},
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[]
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)
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);
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GameLib.Event.Emit(GameLib.Event.AUDIO_MUTED, {audioSystem:this});
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} else {
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this.audioVolumes.map(
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function(audioVolume) {
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audioVolume.audio.volume = audioVolume.volume;
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audioVolume.audio.updateInstance('volume');
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}
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)
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);
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GameLib.Event.Emit(GameLib.Event.AUDIO_UNMUTED, {audioSystem:this});
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}
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};
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@ -120,6 +120,8 @@ GameLib.Event.GAME_STARTED = 0x66;
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GameLib.Event.GAME_PAUSED = 0x67;
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GameLib.Event.GAME_RESUMED = 0x68;
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GameLib.Event.CUSTOM_GAME_START = 0x69;
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GameLib.Event.AUDIO_MUTED = 0x6a;
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GameLib.Event.AUDIO_UNMUTED = 0x6b;
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@ -238,6 +240,8 @@ GameLib.Event.GetEventName = function(number) {
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case 0x67 : return 'game_paused';
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case 0x68 : return 'game_resumed';
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case 0x69 : return 'custom_game_start';
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case 0x6a : return 'audio_muted';
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case 0x6b : return 'audio_unmuted';
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break;
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}
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@ -243,14 +243,20 @@ GameLib.System.Audio.prototype.muteAudio = function() {
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return result;
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},
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[]
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)
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);
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GameLib.Event.Emit(GameLib.Event.AUDIO_MUTED, {audioSystem:this});
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} else {
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this.audioVolumes.map(
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function(audioVolume) {
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audioVolume.audio.volume = audioVolume.volume;
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audioVolume.audio.updateInstance('volume');
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}
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)
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);
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GameLib.Event.Emit(GameLib.Event.AUDIO_UNMUTED, {audioSystem:this});
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}
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};
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