Commit Graph

17 Commits (6c2a6a38acaece29172cd6bdd5f2b13e8680ca00)

Author SHA1 Message Date
Theunis J. Botha 6c2a6a38ac something broken somewhere 2016-12-09 20:32:09 +01:00
Theunis J. Botha f774cad759 path follow component migrated to editor 2016-12-07 15:20:41 +01:00
Theunis J. Botha 90622a80d9 latest sergej merge conflicts 2016-12-02 13:11:56 +01:00
polygonboutique 2895b74b6c addde remove component method to entity 2016-11-30 10:46:25 +01:00
polygonboutique 563f18fc99 fixed mesh delay error 2016-11-29 16:11:56 +01:00
polygonboutique fafc068fad parent entity link component: center to origin fixed 2016-11-29 15:26:54 +01:00
Theunis J. Botha 48cb9e477d api and runtime namespaces 2016-11-29 12:54:25 +01:00
Theunis J. Botha daf6624854 comp / ent refactor 2016-11-29 11:26:16 +01:00
Theunis J. Botha 50a3abf1ae API components 2016-11-28 15:05:02 +01:00
Theunis J. Botha 7c62a686a8 names and ids important for editor 2016-11-14 14:48:37 +01:00
polygonboutique 12ca785b42 changes:
- entities have position, quaternion & scale
- components operate on those properties
- entities apply those back to the three mesh
- scene: renamed threeScene to instance
- added camera component
- added fly controls component
- added scaleOffset to mesh permutation component
2016-11-04 14:57:48 +01:00
polygonboutique a830c0502f vehicle controls.
todo:
+ get REAL scaled radius of wheelMesh.
+ create input class.
2016-11-04 10:58:48 +01:00
polygonboutique c38d302407 ray cast vehicle.
- wheels aren't rotated correctly. the code is broken atm.
2016-11-03 11:57:05 +01:00
polygonboutique 3b6a61ef69 refactored game-class, entity, rigidbody extends component, refactored world, sphere physics working. 2016-11-01 12:42:06 +01:00
polygonboutique 92c7b6db6c more ecs stuff 2016-11-01 10:00:15 +01:00
polygonboutique dba92a70ba fresh start 2016-11-01 09:43:36 +01:00
Theunis J. Botha d9c336286d entity objects 2016-10-28 15:30:15 +02:00