Theunis J. Botha
48cb9e477d
api and runtime namespaces
2016-11-29 12:54:25 +01:00
Theunis J. Botha
daf6624854
comp / ent refactor
2016-11-29 11:26:16 +01:00
Theunis J. Botha
50a3abf1ae
API components
2016-11-28 15:05:02 +01:00
Theunis J. Botha
7c62a686a8
names and ids important for editor
2016-11-14 14:48:37 +01:00
polygonboutique
12ca785b42
changes:
...
- entities have position, quaternion & scale
- components operate on those properties
- entities apply those back to the three mesh
- scene: renamed threeScene to instance
- added camera component
- added fly controls component
- added scaleOffset to mesh permutation component
2016-11-04 14:57:48 +01:00
polygonboutique
a830c0502f
vehicle controls.
...
todo:
+ get REAL scaled radius of wheelMesh.
+ create input class.
2016-11-04 10:58:48 +01:00
polygonboutique
c38d302407
ray cast vehicle.
...
- wheels aren't rotated correctly. the code is broken atm.
2016-11-03 11:57:05 +01:00
polygonboutique
3b6a61ef69
refactored game-class, entity, rigidbody extends component, refactored world, sphere physics working.
2016-11-01 12:42:06 +01:00
polygonboutique
92c7b6db6c
more ecs stuff
2016-11-01 10:00:15 +01:00
polygonboutique
dba92a70ba
fresh start
2016-11-01 09:43:36 +01:00
Theunis J. Botha
d9c336286d
entity objects
2016-10-28 15:30:15 +02:00