-=yb4f310
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70ebe7a5ec
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start with linked objects
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2017-12-04 13:23:15 +01:00 |
-=yb4f310
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3a2b045c2e
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particle system updates
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2017-11-13 15:06:59 +01:00 |
-=yb4f310
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ccc030a2eb
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custom code system independent
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2017-11-13 06:49:42 +01:00 |
-=yb4f310
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0b9e1054be
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animation system takes care of texture animations
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2017-11-13 06:01:36 +01:00 |
-=yb4f310
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b6c019a00a
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get sub property
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2017-10-05 21:50:40 +02:00 |
-=yb4f310
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02e1718efa
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animation system, camera offsets
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2017-10-05 14:35:22 +02:00 |
-=yb4f310
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3a422a5acf
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before animation refactor
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2017-10-03 14:50:34 +02:00 |
-=yb4f310
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d90852e413
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tetris stuff
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2017-09-19 21:27:11 +02:00 |
-=yb4f310
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4d7ac34a8a
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animation system updates... still not 100%
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2017-09-18 15:39:40 +02:00 |
-=yb4f310
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14df05ab5b
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new animation system - better, got rid of localPosition, rot and scale
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2017-09-17 19:12:45 +02:00 |
-=yb4f310
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85b65a2672
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animation system update
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2017-09-14 10:50:09 +02:00 |
-=yb4f310
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74ef87c6aa
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clock, linking system updates, physics updates, animation system started
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2017-09-14 05:42:38 +02:00 |
-=yb4f310
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b6ac86ce7e
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cylinders, boxes, spheres
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2017-09-05 05:22:52 +02:00 |
Theunis Johannes Botha
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b5cdce22ab
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viewport, editor, game, systems
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2017-01-12 04:44:01 +01:00 |
Theunis J. Botha
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9c2af5de8f
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drive component, parent entities
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2017-01-02 17:05:40 +01:00 |
Theunis J. Botha
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50713b8315
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components can store references to other components - not objects
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2016-12-21 16:06:30 +01:00 |
Theunis J. Botha
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063d88f920
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follow component - starting to get stable
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2016-12-20 17:27:36 +01:00 |
Theunis J. Botha
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846bdba6c4
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more components
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2016-12-19 17:44:15 +01:00 |
Theunis J. Botha
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05efb8eea0
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ecs refactor start
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2016-12-15 14:53:39 +01:00 |