-=yb4f310
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b29cb12bee
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ok - so loading ok again - now will get rid of editor and games as concrete objects - they become entities
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2017-05-11 13:30:20 +02:00 |
-=yb4f310
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4d828ee849
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smart object creation - image factory override
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2017-05-11 04:48:02 +02:00 |
Theunis J. Botha
|
4832eb5b3d
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entities are components
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2017-02-22 16:06:27 +01:00 |
Theunis J. Botha
|
ba1aa215b7
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Everything can be anything
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2017-01-19 17:50:11 +01:00 |
Theunis J. Botha
|
d0ac06f2b6
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constructor updates - inheritance getting stable
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2017-01-17 13:24:45 +01:00 |
Theunis Johannes Botha
|
b5cdce22ab
|
viewport, editor, game, systems
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2017-01-12 04:44:01 +01:00 |
Theunis J. Botha
|
ec79b03977
|
texture refactoring done
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2017-01-06 16:53:53 +01:00 |
Theunis J. Botha
|
76e36e0fa7
|
streamlined object to api to runtime
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2017-01-05 19:34:28 +01:00 |
Theunis J. Botha
|
9c2af5de8f
|
drive component, parent entities
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2017-01-02 17:05:40 +01:00 |
Theunis J. Botha
|
0ae56d4f99
|
introduced problem with splines
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2016-12-22 17:22:19 +01:00 |
Theunis J. Botha
|
063d88f920
|
follow component - starting to get stable
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2016-12-20 17:27:36 +01:00 |
Theunis J. Botha
|
846bdba6c4
|
more components
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2016-12-19 17:44:15 +01:00 |
Theunis J. Botha
|
15d3c5b446
|
can save custom components and components based off type
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2016-12-16 16:03:48 +01:00 |
Theunis J. Botha
|
aeee9c4533
|
continue new ecs
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2016-12-15 15:28:00 +01:00 |
Theunis J. Botha
|
05efb8eea0
|
ecs refactor start
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2016-12-15 14:53:39 +01:00 |