Commit Graph

41 Commits (c7cf4a42c0184b378eb3fc11cc17b4bc8c5e37e2)

Author SHA1 Message Date
Theunis J. Botha 27ba103efa fucking cool heightmaps 2017-06-23 14:31:41 +02:00
-=yb4f310 67588f1e27 constructor fixes - auto add child components 2017-06-19 14:53:52 +02:00
Theunis J. Botha bb0a861d35 proper loading of objects 2017-06-16 15:49:53 +02:00
Theunis J. Botha e4ec592a0b loading first components from db 2017-06-14 14:21:57 +02:00
Theunis J. Botha e2faf5be25 render scenes for viewports if defined 2017-06-06 11:25:02 +02:00
Theunis J. Botha f9c18837e6 sphere meshes 2017-06-02 13:52:29 +02:00
-=yb4f310 40f8341731 some gui stuff 2017-05-22 15:42:05 +02:00
-=yb4f310 eb5e45bed6 GUI system 2017-05-22 11:34:18 +02:00
-=yb4f310 bc8e36ea24 toApiObject 2017-05-16 14:51:57 +02:00
-=yb4f310 80f5ac9663 stats and gui components 2017-05-16 11:50:06 +02:00
-=yb4f310 b29cb12bee ok - so loading ok again - now will get rid of editor and games as concrete objects - they become entities 2017-05-11 13:30:20 +02:00
-=yb4f310 4d828ee849 smart object creation - image factory override 2017-05-11 04:48:02 +02:00
Theunis J. Botha 585c8e0d6f where to store components 2017-02-21 18:55:18 +01:00
Theunis J. Botha ba1aa215b7 Everything can be anything 2017-01-19 17:50:11 +01:00
Theunis J. Botha d0ac06f2b6 constructor updates - inheritance getting stable 2017-01-17 13:24:45 +01:00
Theunis J. Botha 3adc03f200 editor to API 2017-01-10 17:04:30 +01:00
Theunis J. Botha f5d8c0d69f need to remove scenes from renderers 2017-01-09 15:20:48 +01:00
Theunis J. Botha ec79b03977 texture refactoring done 2017-01-06 16:53:53 +01:00
Theunis J. Botha 76e36e0fa7 streamlined object to api to runtime 2017-01-05 19:34:28 +01:00
Theunis J. Botha 9c2af5de8f drive component, parent entities 2017-01-02 17:05:40 +01:00
Theunis J. Botha 15d3c5b446 can save custom components and components based off type 2016-12-16 16:03:48 +01:00
Theunis J. Botha 05efb8eea0 ecs refactor start 2016-12-15 14:53:39 +01:00
Theunis J. Botha 7132fc7528 mesh permutation start - lodash broken 2016-12-12 20:54:46 +01:00
Theunis J. Botha 5a9e24a798 stable load and save for components 2016-12-12 17:24:05 +01:00
Theunis J. Botha 6c2a6a38ac something broken somewhere 2016-12-09 20:32:09 +01:00
Theunis J. Botha f774cad759 path follow component migrated to editor 2016-12-07 15:20:41 +01:00
Theunis J. Botha 90622a80d9 latest sergej merge conflicts 2016-12-02 13:11:56 +01:00
polygonboutique 2895b74b6c addde remove component method to entity 2016-11-30 10:46:25 +01:00
polygonboutique 563f18fc99 fixed mesh delay error 2016-11-29 16:11:56 +01:00
polygonboutique fafc068fad parent entity link component: center to origin fixed 2016-11-29 15:26:54 +01:00
Theunis J. Botha 48cb9e477d api and runtime namespaces 2016-11-29 12:54:25 +01:00
Theunis J. Botha daf6624854 comp / ent refactor 2016-11-29 11:26:16 +01:00
Theunis J. Botha 50a3abf1ae API components 2016-11-28 15:05:02 +01:00
Theunis J. Botha 7c62a686a8 names and ids important for editor 2016-11-14 14:48:37 +01:00
polygonboutique 12ca785b42 changes:
- entities have position, quaternion & scale
- components operate on those properties
- entities apply those back to the three mesh
- scene: renamed threeScene to instance
- added camera component
- added fly controls component
- added scaleOffset to mesh permutation component
2016-11-04 14:57:48 +01:00
polygonboutique a830c0502f vehicle controls.
todo:
+ get REAL scaled radius of wheelMesh.
+ create input class.
2016-11-04 10:58:48 +01:00
polygonboutique c38d302407 ray cast vehicle.
- wheels aren't rotated correctly. the code is broken atm.
2016-11-03 11:57:05 +01:00
polygonboutique 3b6a61ef69 refactored game-class, entity, rigidbody extends component, refactored world, sphere physics working. 2016-11-01 12:42:06 +01:00
polygonboutique 92c7b6db6c more ecs stuff 2016-11-01 10:00:15 +01:00
polygonboutique dba92a70ba fresh start 2016-11-01 09:43:36 +01:00
Theunis J. Botha d9c336286d entity objects 2016-10-28 15:30:15 +02:00