polygonboutique
|
e57d470c8c
|
render mesh offsets (position & quaternion)
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2016-10-10 10:15:46 +02:00 |
polygonboutique
|
1b53eb912e
|
update
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2016-10-07 10:21:50 +02:00 |
polygonboutique
|
b8be655261
|
physics crap
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2016-10-04 15:32:12 +02:00 |
polygonboutique
|
104f7d66bd
|
fixed physics prototype functions & added game functions
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2016-10-04 10:05:18 +02:00 |
Theunis J. Botha
|
b9895f5444
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Merge branch 'tj' into develop
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2016-09-30 16:06:19 +02:00 |
Theunis J. Botha
|
ee0e34cb59
|
load scene by name
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2016-09-30 16:05:33 +02:00 |
polygonboutique
|
4b9b3ac756
|
GenerateTriangleCollisionMesh, GetIndexedVertices, GenerateWireframeViewMesh
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2016-09-30 15:57:36 +02:00 |
Theunis J. Botha
|
ffa5d8505b
|
maths
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2016-09-30 14:33:37 +02:00 |
Theunis J. Botha
|
ff1a0ca980
|
maths3d
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2016-09-30 14:21:53 +02:00 |
Theunis J. Botha
|
675bf8e799
|
this
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2016-09-30 14:14:59 +02:00 |
Theunis J. Botha
|
1ea82f3aee
|
physics into GameLib.D3
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2016-09-30 14:12:27 +02:00 |
Theunis J. Botha
|
1f3027d1fb
|
GameLib D3
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2016-09-30 13:55:21 +02:00 |
Theunis J. Botha
|
0181ff245b
|
game-lib
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2016-09-30 12:56:58 +02:00 |