/** * R3.D3.API.Camera.Stereo.Anaglyph * @constructor * @param apiStereoCamera * @param colorMatrixLeft * @param colorMatrixRight * @param orthographicCamera * @param orthographicScene */ R3.D3.API.Camera.Stereo.Anaglyph = function( apiStereoCamera, colorMatrixLeft, colorMatrixRight, orthographicCamera, orthographicScene, renderTargetL, renderTargetR, shaderMaterial, meshPlane ) { if (R3.Utils.UndefinedOrNull(apiStereoCamera)) { apiStereoCamera = { stereoType : R3.D3.API.Camera.Stereo.STEREO_MODE_ANAGLYPH }; } if (R3.Utils.UndefinedOrNull(apiStereoCamera.stereoType)) { apiStereoCamera.stereoType = R3.D3.API.Camera.Stereo.STEREO_MODE_ANAGLYPH; } if (R3.Utils.UndefinedOrNull(colorMatrixLeft)) { colorMatrixLeft = [ 1.0671679973602295, -0.0016435992438346148, 0.0001777536963345483, // r out -0.028107794001698494, -0.00019593400065787137, -0.0002875397040043026, // g out -0.04279090091586113, 0.000015809757314855233, -0.00024287120322696865 // b out ] } this.colorMatrixLeft = colorMatrixLeft; if (R3.Utils.UndefinedOrNull(colorMatrixRight)) { colorMatrixRight = [ -0.0355340838432312, -0.06440307199954987, 0.018319187685847282, // r out -0.10269022732973099, 0.8079727292060852, -0.04835830628871918, // g out 0.0001224992738571018, -0.009558862075209618, 0.567823588848114 // b out ] } this.colorMatrixRight = colorMatrixRight; if (R3.Utils.UndefinedOrNull(orthographicCamera)) { orthographicCamera = new R3.D3.API.Camera.Orthographic(null, null, 0, 1, -1, 1, 1, -1); } this.orthographicCamera = orthographicCamera; if (R3.Utils.UndefinedOrNull(orthographicScene)) { orthographicScene = new R3.D3.API.Scene(null, 'Orthographic Stereo Anaglyph Scene'); } this.orthographicScene = orthographicScene; // // if (R3.Utils.UndefinedOrNull(renderTargetL)) { // renderTargetL = new R3.D3.API.RenderTarget(null, null, null, ) // } // // renderTargetL, // renderTargetR, // shaderMaterial, // meshPlane R3.D3.API.Camera.Stereo.call( this, apiStereoCamera, apiStereoCamera.stereoType, apiStereoCamera.eyeSep, apiStereoCamera.main, apiStereoCamera.cameraL, apiStereoCamera.cameraR ); }; R3.D3.API.Camera.Stereo.Anaglyph.prototype = Object.create(R3.D3.API.Camera.Stereo.prototype); R3.D3.API.Camera.Stereo.Anaglyph.prototype.constructor = R3.D3.API.Camera.Stereo.Anaglyph;