/** * Physics SuperSet Namespace Object * @param id * @param name * @param engine R3.D3.Engine * @param worlds * @returns {{World: World}} * @constructor */ R3.D3.Physics = function( id, name, engine, worlds ) { this.id = id; this.name = name; this.engine = engine; if (typeof worlds == 'undefined') { worlds = []; } this.worlds = worlds; }; /** * Solver Types * @type {number} */ R3.D3.Physics.SPLIT_SOLVER = 0x1; R3.D3.Physics.GS_SOLVER = 0x2;