/** * System takes care of updating all the entities (based on their component data) * @param apiSystem GameLib.API.System * @constructor */ GameLib.System.Animation = function( apiSystem ) { GameLib.System.call( this, apiSystem ); }; GameLib.System.Animation.prototype = Object.create(GameLib.System.prototype); GameLib.System.Animation.prototype.constructor = GameLib.System.Animation; GameLib.System.Animation.prototype.start = function() { console.log('todo: animation system start'); }; GameLib.System.Animation.prototype.stop = function() { console.log('todo: animation system stop'); };