/** * Custom Code Component * @param id * @param name * @param eventId * @param code * @param parentEntity * @constructor */ GameLib.D3.API.CustomCode = function ( id, name, eventId, code, parentEntity ) { if (GameLib.Utils.UndefinedOrNull(id)) { id = GameLib.Utils.RandomId(); } this.id = id; if (GameLib.Utils.UndefinedOrNull(name)) { name = 'CustomCode (' + this.id + ')'; } this.name = name; if (GameLib.Utils.UndefinedOrNull(eventId)) { eventId = 42; } this.eventId = eventId; if (GameLib.Utils.UndefinedOrNull(code)) { code = 'return null;'; } this.code = code; if (GameLib.Utils.UndefinedOrNull(parentEntity)) { parentEntity = null; } this.parentEntity = parentEntity; }; GameLib.D3.API.CustomCode.prototype = Object.create(GameLib.Component.prototype); GameLib.D3.API.CustomCode.prototype.constructor = GameLib.D3.API.CustomCode; /** * Object to GameLib.D3.API.CustomCode * @param objectComponent * @returns {GameLib.D3.API.CustomCode} * @constructor */ GameLib.D3.API.CustomCode.FromObject = function(objectComponent) { return new GameLib.D3.API.CustomCode( objectComponent.id, objectComponent.name, objectComponent.eventId, objectComponent.code, objectComponent.parentEntity ); };