/** * Mouse Controls * @param apiControls GameLib.API.Controls * @constructor */ GameLib.Controls.Mouse = function ( apiControls ) { GameLib.Controls.call( this, apiControls ); }; /** * Inheritance * @type {GameLib.Controls} */ GameLib.Controls.Mouse.prototype = Object.create(GameLib.Controls.prototype); GameLib.Controls.Mouse.prototype.constructor = GameLib.Controls.Mouse; /** * Create Instance * @returns */ GameLib.Controls.Mouse.prototype.createInstance = function() { /** * Set instance to true to indicate no dependencies to other components */ this.instance = true; GameLib.Controls.prototype.createInstance.call(this); }; /** * Update Instance */ GameLib.Controls.Mouse.prototype.updateInstance = function() { GameLib.Controls.prototype.updateInstance.call(this); }; /** * Converts a GameLib.Controls.Mouse to a GameLib.API.Controls * @returns {GameLib.API.Controls} */ GameLib.Controls.Mouse.prototype.toApiObject = function() { var apiControls = GameLib.Controls.prototype.toApiObject.call(this); /** * add other properties here as this component develops... */ return apiControls; }; /** * Construct an Mouse Controls object from data * @param objectControls * @returns {GameLib.Controls.Mouse} * @constructor */ GameLib.Controls.Mouse.FromObject = function(objectControls) { var apiControls = GameLib.API.Controls.FromObject(objectControls); return new GameLib.Controls.Mouse( apiControls ); };