/** * GameLib.D3.API.Camera.Stereo.Normal * @constructor * @param apiStereoCamera */ GameLib.D3.API.Camera.Stereo.Normal = function( apiStereoCamera ) { if (GameLib.Utils.UndefinedOrNull(apiStereoCamera)) { apiStereoCamera = { stereoType : GameLib.D3.API.Camera.Stereo.STEREO_TYPE_NORMAL }; } if (GameLib.Utils.UndefinedOrNull(apiStereoCamera.stereoType)) { apiStereoCamera.stereoType = GameLib.D3.API.Camera.Stereo.STEREO_TYPE_NORMAL; } GameLib.D3.API.Camera.Stereo.call( this, apiStereoCamera, apiStereoCamera.stereoType, apiStereoCamera.eyeSep, apiStereoCamera.main, apiStereoCamera.cameraL, apiStereoCamera.cameraR ); }; GameLib.D3.API.Camera.Stereo.Normal.prototype = Object.create(GameLib.D3.API.Camera.Stereo.prototype); GameLib.D3.API.Camera.Stereo.Normal.prototype.constructor = GameLib.D3.API.Camera.Stereo.Normal;