/** * GameLib.D3.API.Geometry.Cone * @param apiGeometry * @param radius * @param height * @param radialSegments * @param heightSegments * @param openEnded * @param thetaStart * @param thetaLength * @constructor */ GameLib.D3.API.Geometry.Cone = function( apiGeometry, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { if (GameLib.Utils.UndefinedOrNull(apiGeometry)) { apiGeometry = { geometryType: GameLib.D3.API.Geometry.GEOMETRY_TYPE_CONE }; } if (GameLib.Utils.UndefinedOrNull(apiGeometry.geometryType)) { apiGeometry.geometryType = GameLib.D3.API.Geometry.GEOMETRY_TYPE_CONE; } if (GameLib.Utils.UndefinedOrNull(radius)) { radius = 1; } this.radius = radius; if (GameLib.Utils.UndefinedOrNull(height)) { height = 100; } this.height = height; if (GameLib.Utils.UndefinedOrNull(radialSegments)) { radialSegments = 8; } this.radialSegments = radialSegments; if (GameLib.Utils.UndefinedOrNull(heightSegments)) { heightSegments = 1; } this.heightSegments = heightSegments; if (GameLib.Utils.UndefinedOrNull(openEnded)) { openEnded = false; } this.openEnded = openEnded; if (GameLib.Utils.UndefinedOrNull(thetaStart)) { thetaStart = 0; } this.thetaStart = thetaStart; if (GameLib.Utils.UndefinedOrNull(thetaLength)) { thetaLength = Math.PI * 2; } this.thetaLength = thetaLength; GameLib.D3.API.Geometry.call( this, apiGeometry.id, apiGeometry.name, apiGeometry.geometryType, apiGeometry.isBuffer, apiGeometry.parentEntity, apiGeometry.boundingBox, apiGeometry.boundingSphere, apiGeometry.colors, apiGeometry.faces, apiGeometry.faceVertexUvs, apiGeometry.lineDistances, apiGeometry.morphTargets, apiGeometry.morphNormals, apiGeometry.skinWeights, apiGeometry.skinIndices, apiGeometry.vertices, apiGeometry.verticesNeedsUpdate, apiGeometry.elementsNeedUpdate, apiGeometry.uvsNeedUpdate, apiGeometry.normalsNeedUpdate, apiGeometry.colorsNeedUpdate, apiGeometry.groupsNeedUpdate, apiGeometry.lineDistancesNeedUpdate ); }; GameLib.D3.API.Geometry.Cone.prototype = Object.create(GameLib.D3.API.Geometry.prototype); GameLib.D3.API.Geometry.Cone.prototype.constructor = GameLib.D3.API.Geometry.Cone;