/** * Rigid Wheel superset * @param body GameLib.D3.RigidBody * @param position GameLib.API.Vector3 * @param axis GameLib.API.Vector3 * @param direction GameLib.API.Vector3 * @constructor */ GameLib.D3.RigidWheel = function( body, position, axis, direction ) { this.id = GameLib.Utils.RandomId(); this.body = body; this.position = position; this.axis = axis; this.direction = direction; };