/** * Mouse Controls * @param graphics GameLib.D3.Graphics * @param apiControls GameLib.D3.API.Controls * @constructor */ GameLib.D3.Controls.Mouse = function ( graphics, apiControls ) { this.graphics = graphics; this.graphics.isNotThreeThrow(); GameLib.D3.Controls.call( this, this.graphics, apiControls ); }; /** * Inheritance * @type {GameLib.D3.Controls} */ GameLib.D3.Controls.Mouse.prototype = Object.create(GameLib.D3.Controls.prototype); GameLib.D3.Controls.Mouse.prototype.constructor = GameLib.D3.Controls.Mouse; /** * Create Instance * @returns */ GameLib.D3.Controls.Mouse.prototype.createInstance = function() { /** * Set instance to true to indicate no dependencies to other components */ this.instance = true; GameLib.D3.Controls.prototype.createInstance.call(this); }; /** * Update Instance */ GameLib.D3.Controls.Mouse.prototype.updateInstance = function() { GameLib.D3.Controls.prototype.updateInstance.call(this); }; /** * Converts a GameLib.D3.Controls.Mouse to a GameLib.D3.API.Controls * @returns {GameLib.D3.API.Controls} */ GameLib.D3.Controls.Mouse.prototype.toApiObject = function() { var apiControls = GameLib.D3.Controls.prototype.toApiObject.call(this); /** * add other properties here as this component develops... */ return apiControls; }; /** * Construct an Mouse Controls object from data * @param graphics * @param objectControls * @returns {GameLib.D3.Controls.Mouse} * @constructor */ GameLib.D3.Controls.Mouse.FromObject = function(graphics, objectControls) { var apiControls = GameLib.D3.API.Controls.FromObject(objectControls); return new GameLib.D3.Controls.Mouse( graphics, apiControls ); };