/** * Physics Raycast Vehicle Superset * TODO: body + wheels[] * @constructor */ GameLib.D3.RaycastVehicle = function( ) { this.vehicleObject = null; }; GameLib.D3.RaycastVehicle.prototype.GetWheelInfo = function( ) { // note: need a way to determine which engine we are currently using return this.vehicleObject.wheelInfos; };