/** * GameLib.D3.API.Pass.Bloom * @param apiPass * @param width * @param height * @param strength * @param radius * @param threshold * @constructor */ GameLib.D3.API.Pass.Bloom = function ( apiPass, width, height, strength, radius, threshold ) { if (GameLib.Utils.UndefinedOrNull(apiPass)) { apiPass = { passType: GameLib.D3.API.Pass.PASS_TYPE_BLOOM }; } if (GameLib.Utils.UndefinedOrNull(apiPass.passType)) { apiPass.passType = GameLib.D3.API.Pass.PASS_TYPE_BLOOM; } if (GameLib.Utils.UndefinedOrNull(width)) { width = 512; } this.width = width; if (GameLib.Utils.UndefinedOrNull(height)) { height = 512; } this.height = height; if (GameLib.Utils.UndefinedOrNull(strength)) { strength = 1.5; } this.strength = strength; if (GameLib.Utils.UndefinedOrNull(radius)) { radius = 0.4; } this.radius = radius; if (GameLib.Utils.UndefinedOrNull(threshold)) { threshold = 0.85; } this.threshold = threshold; GameLib.D3.API.Pass.call( this, apiPass.id, apiPass.name, apiPass.passType, apiPass.parentEntity, apiPass.renderToScreen ) }; GameLib.D3.API.Pass.Bloom.prototype = Object.create(GameLib.D3.API.Pass.prototype); GameLib.D3.API.Pass.Bloom.prototype.constructor = GameLib.D3.API.Pass.Bloom;