/** * GameLib.D3.API.Geometry.Buffer.Tube * @param apiGeometry * @param path * @param tubularSegments * @param radius * @param radialSegments * @param closed * @constructor */ GameLib.D3.API.Geometry.Buffer.Tube = function( apiGeometry, path, tubularSegments, radius, radialSegments, closed ) { if (GameLib.Utils.UndefinedOrNull(apiGeometry)) { apiGeometry = { geometryType: GameLib.D3.API.Geometry.GEOMETRY_TYPE_BUFFER_TUBE }; } if (GameLib.Utils.UndefinedOrNull(apiGeometry.geometryType)) { apiGeometry.geometryType = GameLib.D3.API.Geometry.GEOMETRY_TYPE_BUFFER_TUBE; } if (GameLib.Utils.UndefinedOrNull(path)) { path = null; } this.path = path; if (GameLib.Utils.UndefinedOrNull(tubularSegments)) { tubularSegments = 64; } this.tubularSegments = tubularSegments; if (GameLib.Utils.UndefinedOrNull(radius)) { radius = 1; } this.radius = radius; if (GameLib.Utils.UndefinedOrNull(radialSegments)) { radialSegments = 8; } this.radialSegments = radialSegments; if (GameLib.Utils.UndefinedOrNull(closed)) { closed = false; } this.closed = closed; GameLib.D3.API.Geometry.Buffer.call( this, apiGeometry, apiGeometry.attributes, apiGeometry.drawRange, apiGeometry.groups, apiGeometry.index, apiGeometry.morphAttributes ); }; GameLib.D3.API.Geometry.Buffer.Tube.prototype = Object.create(GameLib.D3.API.Geometry.Buffer.prototype); GameLib.D3.API.Geometry.Buffer.Tube.prototype.constructor = GameLib.D3.API.Geometry.Buffer.Tube;