/** * Canvas object * @param apiCanvas * @returns {GameLib.Canvas} * @constructor */ GameLib.Canvas = function( apiCanvas ) { if (GameLib.Utils.UndefinedOrNull(apiCanvas)) { apiCanvas = {}; } if (apiCanvas instanceof GameLib.Canvas) { return apiCanvas; } GameLib.API.Canvas.call( this, apiCanvas.id, apiCanvas.name, apiCanvas.width, apiCanvas.height, apiCanvas.parentEntity ); GameLib.Component.call(this); }; GameLib.Canvas.prototype = Object.create(GameLib.API.Canvas.prototype); GameLib.Canvas.prototype.constructor = GameLib.Canvas; /** * Creates a light instance * @returns {*} */ GameLib.Canvas.prototype.createInstance = function() { this.instance = document.createElement('canvas'); this.instance.width = this.width; this.instance.height = this.height; GameLib.Component.prototype.createInstance.call(this); }; /** * Updates the instance with the current state */ GameLib.Canvas.prototype.updateInstance = function(property) { if (GameLib.Utils.UndefinedOrNull(property)) { console.warn('unknown property update for Canvas: ' + property); } if (property === 'width') { this.instance.width = this.width; } if (property === 'height') { this.instance.height = this.height; } }; /** * Converts a GameLib.Canvas to a GameLib.API.Canvas * @returns {GameLib.API.Canvas} */ GameLib.Canvas.prototype.toApiObject = function() { return new GameLib.API.Canvas( this.id, this.name, this.width, this.height, GameLib.Utils.IdOrNull(this.parentEntity) ); }; /** * Returns a new GameLib.Canvas from a GameLib.API.Canvas * @param objectCanvas GameLib.API.Canvas * @returns {GameLib.Canvas} */ GameLib.Canvas.FromObject = function(objectCanvas) { return new GameLib.Canvas( GameLib.API.Canvas.FromObject(objectCanvas) ); };