/** * Renders a scene with a camera * @param graphics GameLib.D3.Graphics * @param apiComposer GameLib.D3.API.Composer * @constructor */ GameLib.D3.Composer = function ( graphics, apiComposer ) { this.graphics = graphics; this.graphics.isNotThreeThrow(); if (GameLib.Utils.UndefinedOrNull(apiComposer)) { apiComposer = {}; } if (apiComposer instanceof GameLib.D3.Composer) { return apiComposer; } GameLib.D3.API.Composer.call( this, apiComposer.id, apiComposer.name, apiComposer.renderer, apiComposer.renderTarget, apiComposer.passes, apiComposer.parentEntity ); GameLib.Component.call( this, GameLib.Component.COMPONENT_COMPOSER, { 'renderer' : GameLib.D3.Renderer, 'renderTarget' : GameLib.D3.RenderTarget, 'passes' : [GameLib.D3.Pass] } ); }; GameLib.D3.Composer.prototype = Object.create(GameLib.D3.API.Composer.prototype); GameLib.D3.Composer.prototype.constructor = GameLib.D3.Composer; /** * Creates a Composer instance * @param update * @returns {*} */ GameLib.D3.Composer.prototype.createInstance = function(update) { if (!this.loaded) { console.log('Attempted to create an instance but the runtime object is not fully loaded : ' + this.name); return null; } //TODO : Fix this too - make it nice (no circular references) // var instance = null; // // if (update) { // instance = this.instance; // } //TODO : Fix this still (renderer and renderTarget should be objects) // if (this.renderer && // this.renderTarget) { // // if (!THREE.EffectComposer) { // console.warn('No THREE.EffectComposer'); // throw new Error('No THREE.EffectComposer'); // } // // instance = new THREE.EffectComposer( // this.renderer.instance, // this.renderTarget.instance // ); // // this.passes.map( // function(pass) { // this.instance.addPass(pass.instance); // }.bind(this) // ); // } return instance; }; /** * Updates Composer instance */ GameLib.D3.Composer.prototype.updateInstance = function() { this.instance = this.createInstance(true); }; /** * GameLib.D3.Composer to GameLib.D3.API.Composer * @returns {GameLib.D3.API.Composer} */ GameLib.D3.Composer.prototype.toApiObject = function() { var apiComposer = new GameLib.D3.API.Composer( this.id, this.name, GameLib.Utils.IdOrNull(this.renderer), GameLib.Utils.IdOrNull(this.renderTarget), this.passes.map( function(pass) { return GameLib.Utils.IdOrNull(pass); } ), GameLib.Utils.IdOrNull(this.parentEntity) ); return apiComposer; }; /** * * @param graphics * @param objectComponent * @returns {GameLib.D3.Composer} * @constructor */ GameLib.D3.Composer.FromObject = function(graphics, objectComponent) { var apiComposer = GameLib.D3.API.Composer.FromObject(objectComponent); return new GameLib.D3.Composer( graphics, apiComposer ); };