/** * GameLib.D3.API.Mesh.Text * @constructor * @param apiMesh * @param text * @param font * @param size * @param height * @param curveSegments * @param bevelEnabled * @param bevelThickness * @param bevelSize * @param bevelSegments */ GameLib.D3.API.Mesh.Text = function( apiMesh, text, font, size, height, curveSegments, bevelEnabled, bevelThickness, bevelSize, bevelSegments ) { if (GameLib.Utils.UndefinedOrNull(apiMesh)) { apiMesh = { meshType : GameLib.D3.API.Mesh.MESH_TYPE_TEXT }; } if (GameLib.Utils.UndefinedOrNull(apiMesh.meshType)) { apiMesh.meshType = GameLib.D3.API.Mesh.MESH_TYPE_TEXT; } if (GameLib.Utils.UndefinedOrNull(text)) { text = '-=