/** * This component renders a scene * @param id String * @param name String * @param width * @param height * @param minFilter * @param magFilter * @param format * @param stencilBuffer * @param texture * @param parentEntity * @constructor */ GameLib.D3.API.RenderTarget = function ( id, name, width, height, minFilter, magFilter, format, stencilBuffer, texture, parentEntity ) { if (GameLib.Utils.UndefinedOrNull(id)) { id = GameLib.Utils.RandomId(); } this.id = id; if (GameLib.Utils.UndefinedOrNull(name)) { name = 'Render Target (' + id + ')'; } this.name = name; if (GameLib.Utils.UndefinedOrNull(width)) { width = 800; } this.width = width; if (GameLib.Utils.UndefinedOrNull(height)) { height = 600; } this.height = height; if (GameLib.Utils.UndefinedOrNull(minFilter)) { minFilter = GameLib.D3.RenderTarget.LINEAR_FILTER; } this.minFilter = minFilter; if (GameLib.Utils.UndefinedOrNull(magFilter)) { magFilter = GameLib.D3.RenderTarget.LINEAR_FILTER; } this.magFilter = magFilter; if (GameLib.Utils.UndefinedOrNull(format)) { format = GameLib.D3.RenderTarget.RGB_FORMAT; } this.format = format; if (GameLib.Utils.UndefinedOrNull(stencilBuffer)) { stencilBuffer = false; } this.stencilBuffer = stencilBuffer; if (GameLib.Utils.UndefinedOrNull(texture)) { texture = null; } this.texture = texture; if (GameLib.Utils.UndefinedOrNull(parentEntity)) { parentEntity = null; } this.parentEntity = parentEntity; }; GameLib.D3.API.RenderTarget.prototype = Object.create(GameLib.Component.prototype); GameLib.D3.API.RenderTarget.prototype.constructor = GameLib.D3.API.RenderTarget; /** * Object to GameLib.D3.API.RenderTarget * @param objectComponent * @constructor */ GameLib.D3.API.RenderTarget.FromObject = function(objectComponent) { return new GameLib.D3.API.RenderTarget( objectComponent.id, objectComponent.name, objectComponent.width, objectComponent.height, objectComponent.minFilter, objectComponent.magFilter, objectComponent.format, objectComponent.stencilBuffer, objectComponent.texture, objectComponent.parentEntity ); };