GameLib.D3.API.Vector3 = function ApiVector3(x, y, z) { if (GameLib.D3.Utils.UndefinedOrNull(x)) { x = 0; } this.x = x; if (GameLib.D3.Utils.UndefinedOrNull(y)) { y = 0; } this.y = y; if (GameLib.D3.Utils.UndefinedOrNull(z)) { z = 0; } this.z = z; };