r3-legacy/bak/r3-d3-input-editor.bak

87 lines
2.0 KiB
Plaintext

/**
* Input parent class
* @param graphics R3.D3.Graphics
* @param parentObject
* @param apiInputEditor R3.D3.API.Input.Editor
* @constructor
*/
R3.D3.Input.Editor = function RuntimeEditorInput(
graphics,
parentObject,
apiInputEditor
) {
this.graphics = graphics;
this.graphics.isNotThreeThrow();
if (R3.Utils.UndefinedOrNull(parentObject)) {
parentObject = null;
}
this.parentObject = parentObject;
R3.D3.API.Input.Editor.call(
this,
apiInputEditor.id,
apiInputEditor.name,
apiInputEditor.domElementId,
apiInputEditor.camera,
apiInputEditor.parentEntity
);
/**
* Don't create an instance here - since we don't have our camera loaded yet...
*/
};
R3.D3.Input.Editor.prototype = Object.create(R3.D3.API.Input.Editor.prototype);
R3.D3.Input.Editor.prototype.constructor = R3.D3.Input.Editor;
R3.D3.Input.Editor.prototype.createInstance = function(update) {
var instance = null;
if (this.camera && this.domElementId) {
instance = new THREE.EditorControls(
this.camera.instance,
document.getElementById(this.domElementId)
);
}
this.instance = instance;
return instance;
};
R3.D3.Input.Editor.prototype.updateInstance = function() {
this.instance = this.createInstance(true);
};
R3.D3.Input.Editor.prototype.toApiComponent = function() {
var apiInputEditor = new R3.D3.API.Input.Editor(
this.id,
this.name,
this.domElementId,
R3.Utils.IdOrNull(this.camera),
R3.Utils.IdOrNull(this.parentEntity)
);
return apiInputEditor;
};
R3.D3.Input.Editor.FromObjectComponent = function(graphics, objectComponent) {
var apiInputEditor = new R3.D3.API.Input.Editor(
objectComponent.id,
objectComponent.name,
objectComponent.domElementId,
objectComponent.camera,
objectComponent.parentEntity
);
return new R3.D3.Input.Editor(
graphics,
this,
apiInputEditor
);
};