r3-legacy/src/game-lib-d3-mesh-line.js

98 lines
2.2 KiB
JavaScript

/**
* Mesh Superset - The apiMesh properties get moved into the Mesh object itself, and then the instance is created
* @param graphics GameLib.GraphicsRuntime
* @param apiMesh GameLib.D3.API.Mesh
* @param lineWidth
* @constructor
*/
GameLib.D3.Mesh.Line = function (
graphics,
apiMesh,
lineWidth
) {
this.graphics = graphics;
this.graphics.isNotThreeThrow();
if (GameLib.Utils.UndefinedOrNull(apiMesh)) {
apiMesh = {
meshType: GameLib.D3.API.Mesh.MESH_TYPE_LINE
};
}
if (apiMesh instanceof GameLib.D3.Mesh.Line) {
return apiMesh;
}
if (GameLib.Utils.UndefinedOrNull(lineWidth)) {
lineWidth = 1;
}
this.lineWidth = lineWidth;
GameLib.D3.Mesh.call(
this,
this.graphics,
apiMesh
);
};
GameLib.D3.Mesh.Line.prototype = Object.create(GameLib.D3.Mesh.prototype);
GameLib.D3.Mesh.Line.prototype.constructor = GameLib.D3.Mesh.Line;
GameLib.D3.Mesh.Line.prototype.createInstance = function() {
var geometry = new THREE.Geometry();
geometry.vertices.push(
this.vertices.map(
function(vertex){
return vertex.instance;
}
)
);
this.instance = new THREE.Line(geometry);
GameLib.D3.Mesh.prototype.createInstance.call(this);
this.instance.userData.lineWidth = this.lineWidth;
};
GameLib.D3.Mesh.Line.prototype.updateInstance = function(property) {
this.instance.linewidth = this.lineWidth;
GameLib.D3.Mesh.prototype.updateInstance.call(this, property);
};
/**
* Converts a GameLib.D3.Mesh to a GameLib.D3.API.Mesh
* @returns {GameLib.D3.API.Mesh}
*/
GameLib.D3.Mesh.Line.prototype.toApiObject = function() {
var apiMesh = GameLib.D3.Mesh.prototype.toApiObject.call(this);
apiMesh.lineWidth = this.lineWidth;
return apiMesh;
};
/**
* Converts a standard object mesh to a GameLib.D3.Mesh
* @param graphics GameLib.GraphicsRuntime
* @param objectMesh {Object}
* @constructor
*/
GameLib.D3.Mesh.Line.FromObject = function(graphics, objectMesh) {
var apiMesh = GameLib.D3.API.Mesh.FromObject(objectMesh);
return new GameLib.D3.Mesh.Line(
graphics,
apiMesh,
objectMesh.lineWidth
);
};