98 lines
2.2 KiB
JavaScript
98 lines
2.2 KiB
JavaScript
/**
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* Mesh Superset - The apiMesh properties get moved into the Mesh object itself, and then the instance is created
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* @param graphics GameLib.GraphicsRuntime
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* @param apiMesh GameLib.D3.API.Mesh
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* @param lineWidth
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* @constructor
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*/
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GameLib.D3.Mesh.Line = function (
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graphics,
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apiMesh,
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lineWidth
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) {
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this.graphics = graphics;
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this.graphics.isNotThreeThrow();
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if (GameLib.Utils.UndefinedOrNull(apiMesh)) {
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apiMesh = {
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meshType: GameLib.D3.API.Mesh.MESH_TYPE_LINE
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};
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}
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if (apiMesh instanceof GameLib.D3.Mesh.Line) {
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return apiMesh;
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}
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if (GameLib.Utils.UndefinedOrNull(lineWidth)) {
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lineWidth = 1;
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}
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this.lineWidth = lineWidth;
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GameLib.D3.Mesh.call(
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this,
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this.graphics,
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apiMesh
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);
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};
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GameLib.D3.Mesh.Line.prototype = Object.create(GameLib.D3.Mesh.prototype);
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GameLib.D3.Mesh.Line.prototype.constructor = GameLib.D3.Mesh.Line;
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GameLib.D3.Mesh.Line.prototype.createInstance = function() {
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var geometry = new THREE.Geometry();
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geometry.vertices.push(
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this.vertices.map(
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function(vertex){
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return vertex.instance;
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}
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)
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);
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this.instance = new THREE.Line(geometry);
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GameLib.D3.Mesh.prototype.createInstance.call(this);
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this.instance.userData.lineWidth = this.lineWidth;
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};
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GameLib.D3.Mesh.Line.prototype.updateInstance = function(property) {
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this.instance.linewidth = this.lineWidth;
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GameLib.D3.Mesh.prototype.updateInstance.call(this, property);
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};
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/**
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* Converts a GameLib.D3.Mesh to a GameLib.D3.API.Mesh
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* @returns {GameLib.D3.API.Mesh}
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*/
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GameLib.D3.Mesh.Line.prototype.toApiObject = function() {
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var apiMesh = GameLib.D3.Mesh.prototype.toApiObject.call(this);
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apiMesh.lineWidth = this.lineWidth;
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return apiMesh;
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};
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/**
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* Converts a standard object mesh to a GameLib.D3.Mesh
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* @param graphics GameLib.GraphicsRuntime
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* @param objectMesh {Object}
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* @constructor
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*/
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GameLib.D3.Mesh.Line.FromObject = function(graphics, objectMesh) {
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var apiMesh = GameLib.D3.API.Mesh.FromObject(objectMesh);
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return new GameLib.D3.Mesh.Line(
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graphics,
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apiMesh,
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objectMesh.lineWidth
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);
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};
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