|
/**
|
|
* The normal gets assigned when the face calculates its normal
|
|
* @param position
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|
* @param boneWeights GameLib.D3.BoneWeight[]
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|
* @constructor
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|
*/
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GameLib.D3.Vertex = function(
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position,
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boneWeights
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|
) {
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|
this.position = position;
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this.boneWeights = boneWeights;
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|
}; |