12ca785b42
- entities have position, quaternion & scale - components operate on those properties - entities apply those back to the three mesh - scene: renamed threeScene to instance - added camera component - added fly controls component - added scaleOffset to mesh permutation component |
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build | ||
src | ||
test | ||
README.md | ||
config.js | ||
gulpfile.js | ||
package.json |
README.md
#GameLib 3D (and 2D eventually)