.. |
game-lib-a-0.js
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v2_v3 updates
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2017-01-31 15:23:38 +01:00 |
game-lib-a-api-component.js
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getting therer -- deep linking objects
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2017-02-01 16:09:34 +01:00 |
game-lib-a-component-a.js
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entities are components
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2017-02-22 16:06:27 +01:00 |
game-lib-api-color.js
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texture refactoring done
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2017-01-06 16:53:53 +01:00 |
game-lib-api-dom-element.js
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systems to doms
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2017-01-20 13:40:27 +01:00 |
game-lib-api-entity-manager.js
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Everything can be anything
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2017-01-19 17:50:11 +01:00 |
game-lib-api-entity.js
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entities are components
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2017-02-22 16:06:27 +01:00 |
game-lib-api-matrix4.js
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game objects to API
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2017-01-18 16:03:44 +01:00 |
game-lib-api-mouse.js
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Everything can be anything
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2017-01-19 17:50:11 +01:00 |
game-lib-api-quaternion-a.js
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materials and textures stuff needs updates
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2017-01-31 11:38:47 +01:00 |
game-lib-api-quaternion-points.js
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ecs refactor start
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2016-12-15 14:53:39 +01:00 |
game-lib-api-system.js
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systems to doms
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2017-01-20 13:40:27 +01:00 |
game-lib-api-vector2.js
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constructor updates - inheritance getting stable
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2017-01-17 13:24:45 +01:00 |
game-lib-api-vector3.js
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streamlined object to api to runtime
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2017-01-05 19:34:28 +01:00 |
game-lib-api-vector4.js
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game objects to API
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2017-01-18 16:03:44 +01:00 |
game-lib-color.js
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constructor updates - inheritance getting stable
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2017-01-17 13:24:45 +01:00 |
game-lib-d3-api-bone-weight.js
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texture refactoring done
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2017-01-06 16:53:53 +01:00 |
game-lib-d3-api-bone.js
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streamlined object to api to runtime
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2017-01-05 19:34:28 +01:00 |
game-lib-d3-api-camera.js
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v2_v3 updates
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2017-01-31 15:23:38 +01:00 |
game-lib-d3-api-composer.js
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editor to API
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2017-01-10 17:04:30 +01:00 |
game-lib-d3-api-custom-code.js
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SHIT
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2017-01-13 16:19:51 +01:00 |
game-lib-d3-api-editor.js
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where to store components
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2017-02-21 18:55:18 +01:00 |
game-lib-d3-api-follow.js
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texture refactoring done
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2017-01-06 16:53:53 +01:00 |
game-lib-d3-api-game.js
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where to store components
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2017-02-21 18:55:18 +01:00 |
game-lib-d3-api-image-factory.js
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getting therer -- deep linking objects
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2017-02-01 16:09:34 +01:00 |
game-lib-d3-api-input-a.js
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more components
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2016-12-19 17:44:15 +01:00 |
game-lib-d3-api-input-drive.js
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selected objects start
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2017-01-12 17:40:17 +01:00 |
game-lib-d3-api-input-editor.js
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where to store components
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2017-02-21 18:55:18 +01:00 |
game-lib-d3-api-input-fly.bak
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texture refactoring done
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2017-01-06 16:53:53 +01:00 |
game-lib-d3-api-light.js
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texture refactoring done
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2017-01-06 16:53:53 +01:00 |
game-lib-d3-api-look-at.js
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texture refactoring done
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2017-01-06 16:53:53 +01:00 |
game-lib-d3-api-material.js
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merge conflicts
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2017-01-31 11:48:44 +01:00 |
game-lib-d3-api-mesh.js
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v2_v3 updates
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2017-01-31 15:23:38 +01:00 |
game-lib-d3-api-pass.js
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Everything can be anything
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2017-01-19 17:50:11 +01:00 |
game-lib-d3-api-path-following.js
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Everything can be anything
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2017-01-19 17:50:11 +01:00 |
game-lib-d3-api-raycaster.js
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need to remove scenes from renderers
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2017-01-09 15:20:48 +01:00 |
game-lib-d3-api-render-target.js
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Everything can be anything
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2017-01-19 17:50:11 +01:00 |
game-lib-d3-api-renderer.js
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v2_v3 updates
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2017-01-31 15:23:38 +01:00 |
game-lib-d3-api-scene.js
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where to store components
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2017-02-21 18:55:18 +01:00 |
game-lib-d3-api-skeleton.js
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Everything can be anything
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2017-01-19 17:50:11 +01:00 |
game-lib-d3-api-spline.js
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texture refactoring done
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2017-01-06 16:53:53 +01:00 |
game-lib-d3-api-texture.js
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Everything can be anything
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2017-01-19 17:50:11 +01:00 |
game-lib-d3-api-vertex.js
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texture refactoring done
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2017-01-06 16:53:53 +01:00 |
game-lib-d3-api-viewport.js
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viewports, editor updates
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2017-01-11 16:09:06 +01:00 |
game-lib-d3-bone-weight.js
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selected objects start
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2017-01-12 17:40:17 +01:00 |
game-lib-d3-bone.js
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constructor updates - inheritance getting stable
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2017-01-17 13:24:45 +01:00 |
game-lib-d3-camera.js
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Everything can be anything
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2017-01-19 17:50:11 +01:00 |
game-lib-d3-coder.js
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migration start
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2017-01-17 17:16:10 +01:00 |
game-lib-d3-composer.js
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where to store components
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2017-02-21 18:55:18 +01:00 |
game-lib-d3-custom-code.js
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Everything can be anything
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2017-01-19 17:50:11 +01:00 |
game-lib-d3-editor.js
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entities are components
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2017-02-22 16:06:27 +01:00 |
game-lib-d3-follow.js
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Everything can be anything
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2017-01-19 17:50:11 +01:00 |
game-lib-d3-game.js
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entities are components
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2017-02-22 16:06:27 +01:00 |
game-lib-d3-graphics.js
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migration start
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2017-01-17 17:16:10 +01:00 |
game-lib-d3-helper.js
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getting therer -- deep linking objects
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2017-02-01 16:09:34 +01:00 |
game-lib-d3-image-factory.js
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getting therer -- deep linking objects
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2017-02-01 16:09:34 +01:00 |
game-lib-d3-image.js
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streamlined object to api to runtime
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2017-01-05 19:34:28 +01:00 |
game-lib-d3-input-a.js
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more components
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2016-12-19 17:44:15 +01:00 |
game-lib-d3-input-drive.js
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Everything can be anything
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2017-01-19 17:50:11 +01:00 |
game-lib-d3-input-editor.js
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where to store components
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2017-02-21 18:55:18 +01:00 |
game-lib-d3-light.js
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merge conflicts
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2017-01-31 11:48:44 +01:00 |
game-lib-d3-look-at.js
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Everything can be anything
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2017-01-19 17:50:11 +01:00 |
game-lib-d3-material.js
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getting therer -- deep linking objects
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2017-02-01 16:09:34 +01:00 |
game-lib-d3-mesh.js
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getting therer -- deep linking objects
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2017-02-01 16:09:34 +01:00 |
game-lib-d3-pass.js
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Everything can be anything
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2017-01-19 17:50:11 +01:00 |
game-lib-d3-path-following.js
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Everything can be anything
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2017-01-19 17:50:11 +01:00 |
game-lib-d3-poly-vertex.js
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ecs refactor start
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2016-12-15 14:53:39 +01:00 |
game-lib-d3-raycaster.js
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constructor updates - inheritance getting stable
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2017-01-17 13:24:45 +01:00 |
game-lib-d3-render-target.js
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Everything can be anything
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2017-01-19 17:50:11 +01:00 |
game-lib-d3-renderer.js
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v2_v3 updates
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2017-01-31 15:23:38 +01:00 |
game-lib-d3-scene.js
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where to store components
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2017-02-21 18:55:18 +01:00 |
game-lib-d3-selected-object.js
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Everything can be anything
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2017-01-19 17:50:11 +01:00 |
game-lib-d3-skeleton.js
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Everything can be anything
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2017-01-19 17:50:11 +01:00 |
game-lib-d3-spline.js
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constructor updates - inheritance getting stable
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2017-01-17 13:24:45 +01:00 |
game-lib-d3-texture.js
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parent F*n object wtf??
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2017-02-07 18:30:15 +01:00 |
game-lib-d3-triangle-edge.js
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ecs refactor start
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2016-12-15 14:53:39 +01:00 |
game-lib-d3-triangle-face.js
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texture refactoring done
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2017-01-06 16:53:53 +01:00 |
game-lib-d3-vertex.js
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constructor updates - inheritance getting stable
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2017-01-17 13:24:45 +01:00 |
game-lib-d3-viewport.js
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where to store components
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2017-02-21 18:55:18 +01:00 |
game-lib-dom-element.js
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where to store components
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2017-02-21 18:55:18 +01:00 |
game-lib-dom.js
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selected objects start
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2017-01-12 17:40:17 +01:00 |
game-lib-entity-manager.js
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entities are components
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2017-02-22 16:06:27 +01:00 |
game-lib-entity.js
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where to store components
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2017-02-21 18:55:18 +01:00 |
game-lib-matrix-4.js
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constructor updates - inheritance getting stable
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2017-01-17 13:24:45 +01:00 |
game-lib-mouse.js
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where to store components
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2017-02-21 18:55:18 +01:00 |
game-lib-quaternion.js
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constructor updates - inheritance getting stable
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2017-01-17 13:24:45 +01:00 |
game-lib-system.js
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where to store components
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2017-02-21 18:55:18 +01:00 |
game-lib-utils.js
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v2_v3 updates
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2017-01-31 15:23:38 +01:00 |
game-lib-vector2.js
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migration start
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2017-01-17 17:16:10 +01:00 |
game-lib-vector3.js
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migration start
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2017-01-17 17:16:10 +01:00 |
game-lib-vector4.js
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constructor updates - inheritance getting stable
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2017-01-17 13:24:45 +01:00 |
game-lib-z.js
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Everything can be anything
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2017-01-19 17:50:11 +01:00 |