r3-legacy/src/r3-d3-light-rect-area.js

157 lines
3.9 KiB
JavaScript

/**
* R3.D3.Light.RectArea
* @param graphics R3.GraphicsRuntime
* @param apiRectAreaLight
* @constructor
*/
R3.D3.Light.RectArea = function(
graphics,
apiRectAreaLight
) {
this.graphics = graphics;
this.graphics.isNotThreeThrow();
if (R3.Utils.UndefinedOrNull(apiRectAreaLight)) {
apiRectAreaLight = {
lightType : R3.D3.API.Light.LIGHT_TYPE_RECT_AREA
};
}
R3.D3.API.Light.RectArea.call(
this,
apiRectAreaLight,
apiRectAreaLight.position,
apiRectAreaLight.castShadow,
apiRectAreaLight.decay,
apiRectAreaLight.distance,
apiRectAreaLight.width,
apiRectAreaLight.height,
apiRectAreaLight.target
);
this.position = new R3.Vector3(
this.graphics,
this.position,
this
);
R3.D3.Light.call(
this,
this.graphics,
apiRectAreaLight
);
};
R3.D3.Light.RectArea.prototype = Object.create(R3.D3.Light.prototype);
R3.D3.Light.RectArea.prototype.constructor = R3.D3.Light.RectArea;
/**
* Creates a light instance
* @returns {*}
*/
R3.D3.Light.RectArea.prototype.createInstance = function() {
this.instance = new THREE.RectAreaLight();
this.instance.position.x = this.position.x;
this.instance.position.y = this.position.y;
this.instance.position.z = this.position.z;
//TODO: not yet implemented
//this.instance.castShadow = this.castShadow;
//this.instance.decay = this.decay;
//this.instance.distance = this.distance;
this.instance.width = this.width;
this.instance.height = this.height;
if (this.target && this.target.instance) {
this.instance.target = this.target.instance;
if (this.parentScene && this.parentScene.instance) {
this.parentScene.addObject(this.target);
}
}
R3.D3.Light.prototype.createInstance.call(this);
};
/**
* Updates the instance with the current state
*/
R3.D3.Light.RectArea.prototype.updateInstance = function(property, oldTarget) {
if (property === 'castShadow') {
console.warn('not yet implemented : castShadow');
// this.instance.castShadow = this.castShadow;
return;
}
if (property === 'position') {
this.instance.position.x = this.position.x;
this.instance.position.y = this.position.y;
this.instance.position.z = this.position.z;
return;
}
if (property === 'decay') {
console.warn('not yet implemented : decay');
// this.instance.decay = this.decay;
return;
}
if (property === 'distance') {
console.warn('not yet implemented : distance');
// this.instance.distance = this.distance;
return;
}
if (property === 'width') {
this.instance.width = this.width;
return;
}
if (property === 'height') {
this.instance.height = this.height;
return;
}
if (property === 'target') {
if (typeof oldTarget === 'undefined') {
console.warn('oldTarget undefined');
}
if (oldTarget) {
if (this.parentScene) {
this.parentScene.removeObject(oldTarget);
this.parentScene.addObject(this.target);
}
}
return;
}
R3.D3.Light.prototype.updateInstance.call(this, property);
};
/**
* Converts a R3.D3.Light to a R3.D3.API.Light
* @returns {R3.D3.API.Light}
*/
R3.D3.Light.RectArea.prototype.toApiObject = function() {
var apiRectAreaLight = R3.D3.Light.prototype.toApiObject.call(this);
apiRectAreaLight.position = this.position.toApiObject();
apiRectAreaLight.castShadow = this.castShadow;
apiRectAreaLight.decay = this.decay;
apiRectAreaLight.distance = this.distance;
apiRectAreaLight.width = this.width;
apiRectAreaLight.height = this.height;
apiRectAreaLight.target = R3.Utils.IdOrNull(this.target);
return apiRectAreaLight;
};