r3-legacy/src/game-lib-api-entity-manager.js

78 lines
1.9 KiB
JavaScript

/**
* Entity API Object (for storing / loading entities to and from API)
* @constructor
* @param id
* @param name
* @param entities GameLib.API.Entity[]
* @param parentEntity
*/
GameLib.API.EntityManager = function(
id,
name,
entities,
// systems,
parentEntity
) {
GameLib.Component.call(
this,
GameLib.Component.COMPONENT_ENTITY_MANAGER,
{
'entities' : [GameLib.Entity]
// 'systems' : [GameLib.System]
},
null,
parentEntity
);
if (GameLib.Utils.UndefinedOrNull(id)) {
id = GameLib.Utils.RandomId();
}
this.id = id;
if (GameLib.Utils.UndefinedOrNull(name)) {
name = 'Entity Manager (' + this.id + ')';
}
this.name = name;
if (GameLib.Utils.UndefinedOrNull(entities)) {
entities = [];
}
this.entities = entities;
// if (GameLib.Utils.UndefinedOrNull(systems)) {
// systems = [];
// }
// this.systems = systems;
};
GameLib.API.EntityManager.prototype = Object.create(GameLib.Component.prototype);
GameLib.API.EntityManager.prototype.constructor = GameLib.API.EntityManager;
/**
* Creates an API entity manager from an Object entity manager
* @param objectEntityManager
* @constructor
*/
GameLib.API.EntityManager.FromObjectEntityManager = function(objectEntityManager) {
var apiEntities = objectEntityManager.entities.map(
function (objectEntity) {
return GameLib.API.Entity.FromObjectEntity(objectEntity);
}
);
// var apiSystems = objectEntityManager.systems.map(
// function (objectSystem) {
// return GameLib.API.System.FromObjectComponent(objectSystem);
// }
// );
return new GameLib.API.EntityManager(
objectEntityManager.id,
objectEntityManager.name,
apiEntities,
// apiSystems,
objectEntityManager.parentEntity
);
};