r3-legacy/src/game-lib-mouse.js

71 lines
1.4 KiB
JavaScript

/**
* Runtime mouse for updating instance objects
* @param graphics GameLib.D3.Graphics
* @param apiMouse GameLib.API.Mouse
* @constructor
*/
GameLib.Mouse = function (graphics, apiMouse) {
this.graphics = graphics;
this.graphics.isNotThreeThrow();
if (GameLib.Utils.UndefinedOrNull(apiMouse)){
apiMouse = {};
}
if (apiMouse instanceof GameLib.Mouse) {
return apiMouse;
}
GameLib.API.Mouse.call(
this,
apiMouse.id,
apiMouse.name,
apiMouse.x,
apiMouse.y,
apiMouse.parentEntity
);
this.instance = this.createInstance();
};
GameLib.Mouse.prototype = Object.create(GameLib.API.Mouse.prototype);
GameLib.Mouse.prototype.constructor = GameLib.Mouse;
/**
* Creates an instance mouse
* @param update
* @returns {*}
*/
GameLib.Mouse.prototype.createInstance = function(update) {
var instance = null;
if (update) {
instance = this.instance;
}
return instance;
};
/**
* Updates the instance vector, calls updateInstance on the parent object
*/
GameLib.Mouse.prototype.updateInstance = function() {
this.createInstance(true);
};
/**
* Converts runtime vector to API Vector
* @returns {GameLib.API.Mouse}
*/
GameLib.Mouse.prototype.toApiObject = function() {
return new GameLib.API.Mouse(
this.id,
this.name,
this.x,
this.y,
this.parentEntity
);
};