56 lines
1.3 KiB
JavaScript
56 lines
1.3 KiB
JavaScript
/**
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* API Spline
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* @param id String
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* @param name String
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* @param vertices GameLib.API.Vector3[]
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* @param parentEntity
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* @constructor
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*/
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GameLib.D3.API.Spline = function(
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id,
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name,
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vertices,
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parentEntity
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) {
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if (GameLib.Utils.UndefinedOrNull(id)) {
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id = GameLib.Utils.RandomId();
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}
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this.id = id;
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if (GameLib.Utils.UndefinedOrNull(name)) {
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name = 'Spline (unknown)';
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}
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this.name = name;
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if (GameLib.Utils.UndefinedOrNull(vertices)) {
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vertices = [];
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}
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this.vertices = vertices;
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if (GameLib.Utils.UndefinedOrNull(parentEntity)) {
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parentEntity = null;
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}
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this.parentEntity = parentEntity;
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};
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GameLib.D3.API.Spline.prototype = Object.create(GameLib.Component.prototype);
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GameLib.D3.API.Spline.prototype.constructor = GameLib.D3.API.Spline;
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/**
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* Object to GameLib.D3.API.Spline
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* @param objectComponent
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* @constructor
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*/
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GameLib.D3.API.Spline.FromObject = function(objectComponent) {
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return new GameLib.D3.API.Spline(
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objectComponent.id,
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objectComponent.name,
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objectComponent.vertices.map(
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function (objectVertex) {
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return GameLib.API.Vector3.FromObject(objectVertex);
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}
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),
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objectComponent.parentEntity
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);
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};
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