135 lines
4.0 KiB
JavaScript
135 lines
4.0 KiB
JavaScript
/**
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* FrictionContactMaterial Runtime
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* @param physics GameLib.D3.Graphics
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* @param apiFrictionContactMaterial GameLib.D3.API.FrictionContactMaterial
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* @constructor
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*/
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GameLib.D3.FrictionContactMaterial = function (
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physics,
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apiFrictionContactMaterial
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) {
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this.physics = physics;
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this.physics.isNotCannonThrow();
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if (GameLib.Utils.UndefinedOrNull(apiFrictionContactMaterial)) {
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apiFrictionContactMaterial = {};
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}
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if (apiFrictionContactMaterial instanceof GameLib.D3.FrictionContactMaterial) {
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return apiFrictionContactMaterial;
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}
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GameLib.D3.API.FrictionContactMaterial.call(
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this,
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apiFrictionContactMaterial.id,
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apiFrictionContactMaterial.name,
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apiFrictionContactMaterial.materials,
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apiFrictionContactMaterial.friction,
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apiFrictionContactMaterial.restitution,
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apiFrictionContactMaterial.contactEquationStiffness,
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apiFrictionContactMaterial.contactEquationRelaxation,
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apiFrictionContactMaterial.frictionEquationStiffness,
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apiFrictionContactMaterial.frictionEquationRelaxation,
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apiFrictionContactMaterial.parentEntity
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);
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GameLib.Component.call(
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this,
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GameLib.Component.COMPONENT_FRICTION_CONTACT_MATERIAL,
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{
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materials : [GameLib.D3.FrictionMaterial]
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}
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);
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};
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GameLib.D3.FrictionContactMaterial.prototype = Object.create(GameLib.D3.API.FrictionContactMaterial.prototype);
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GameLib.D3.FrictionContactMaterial.prototype.constructor = GameLib.D3.FrictionContactMaterial;
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/**
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*
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* @returns {*}
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*/
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GameLib.D3.FrictionContactMaterial.prototype.createInstance = function() {
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this.instance = new CANNON.ContactMaterial(
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null,
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null,
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{
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friction: this.friction,
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restitution: this.restitution,
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contactEquationStiffness: this.contactEquationStiffness
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}
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);
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this.instance.materials = this.materials.map(
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function(material){
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return material.instance;
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}
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);
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GameLib.Component.prototype.createInstance.call(this);
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};
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/**
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*
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*/
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GameLib.D3.FrictionContactMaterial.prototype.updateInstance = function() {
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this.instance.materials = this.materials.map(
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function(material) {
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return material.instance;
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}
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);
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this.instance.friction = this.friction;
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this.instance.restitution = this.restitution;
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this.instance.contactEquationStiffness = this.contactEquationStiffness;
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this.instance.contactEquationRelaxation = this.contactEquationRelaxation;
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this.instance.frictionEquationStiffness = this.frictionEquationStiffness;
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this.instance.frictionEquationRelaxation = this.frictionEquationRelaxation;
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};
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/**
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* GameLib.D3.FrictionContactMaterial to GameLib.D3.API.FrictionContactMaterial
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* @returns {GameLib.D3.API.FrictionContactMaterial}
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*/
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GameLib.D3.FrictionContactMaterial.prototype.toApiObject = function() {
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var apiFrictionContactMaterial = new GameLib.D3.API.FrictionContactMaterial(
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this.id,
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this.name,
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this.materials.map(
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function(material) {
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return GameLib.Utils.IdOrNull(material);
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}
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),
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this.friction,
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this.restitution,
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this.contactEquationStiffness,
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this.contactEquationRelaxation,
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this.frictionEquationStiffness,
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this.frictionEquationRelaxation,
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GameLib.Utils.IdOrNull(this.parentEntity)
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);
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return apiFrictionContactMaterial;
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};
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/**
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* GameLib.D3.FrictionContactMaterial from Object FrictionContactMaterial
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* @param physics
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* @param objectComponent
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* @returns {GameLib.D3.FrictionContactMaterial}
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* @constructor
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*/
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GameLib.D3.FrictionContactMaterial.FromObject = function(physics, objectComponent) {
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var apiFrictionContactMaterial = GameLib.D3.API.FrictionContactMaterial.FromObject(objectComponent);
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return new GameLib.D3.FrictionContactMaterial(
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physics,
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apiFrictionContactMaterial
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);
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};
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