66 lines
1.6 KiB
JavaScript
66 lines
1.6 KiB
JavaScript
/**
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*
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* @param id
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* @param name
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* @param axis {GameLib.D3.API.Vector3}
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* @param getOffsetFunc {function}
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* @param userData {Object}
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* @constructor
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*/
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GameLib.D3.ComponentOffsettor = function ComponentOffsettor(
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id,
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name,
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axis,
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getOffsetFunc,
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userData
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) {
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this.id = id || GameLib.D3.Utils.RandomId();
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if (typeof name == 'undefined') {
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name = this.constructor.name;
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}
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this.name = name;
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this.parentEntity = null;
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this.axis = axis || new GameLib.D3.API.Vector3();
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this.offset = 1;
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var component = this;
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this.getOffsetFunc = getOffsetFunc || function(entity, component, userData){ return component.offset; };
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this.userData = userData;
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GameLib.D3.Utils.Extend(GameLib.D3.ComponentOffsettor, GameLib.D3.ComponentInterface);
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};
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//#ifdef RUNTIME__
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///////////////////////// Methods to override //////////////////////////
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GameLib.D3.ComponentOffsettor.prototype.onLateUpdate = function(
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deltaTime,
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parentEntity
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) {
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if(parentEntity) {
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var pos = new THREE.Vector3(
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this.axis.x,
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this.axis.y,
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this.axis.z
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).normalize().applyQuaternion(
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new THREE.Quaternion(
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parentEntity.quaternion.x,
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parentEntity.quaternion.y,
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parentEntity.quaternion.z,
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parentEntity.quaternion.w
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)
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).multiplyScalar(this.getOffsetFunc(
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parentEntity,
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this,
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this.userData
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));
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parentEntity.position.x += pos.x;
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parentEntity.position.y += pos.y;
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parentEntity.position.z += pos.z;
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parentEntity.mesh.updateMatrix();
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}
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};
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//#endif
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