99 lines
2.5 KiB
JavaScript
99 lines
2.5 KiB
JavaScript
/**
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* Follow Component
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* @param id
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* @param name
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* @param currentComponent GameLib.Component
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* @param targetComponent GameLib.Component
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* @param targetPositionOffset GameLib.API.Vector3
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* @param minDistance
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* @param moveSpeed
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* @param parentEntity
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* @constructor
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*/
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GameLib.D3.API.Follow = function (
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id,
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name,
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currentComponent,
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targetComponent,
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targetPositionOffset,
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minDistance,
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moveSpeed,
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parentEntity
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) {
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GameLib.Component.call(
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this,
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GameLib.Component.COMPONENT_FOLLOW,
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{
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'currentComponent': GameLib.Component,
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'targetComponent': GameLib.Component
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},
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parentEntity
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);
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if (GameLib.Utils.UndefinedOrNull(id)) {
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id = GameLib.Utils.RandomId();
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}
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this.id = id;
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if (GameLib.Utils.UndefinedOrNull(name)) {
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name = this.constructor.name;
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}
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this.name = name;
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if (GameLib.Utils.UndefinedOrNull(currentComponent)) {
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currentComponent = null;
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}
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this.currentComponent = currentComponent;
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if (GameLib.Utils.UndefinedOrNull(targetComponent)) {
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targetComponent = null;
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}
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this.targetComponent = targetComponent;
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if(GameLib.Utils.UndefinedOrNull(targetPositionOffset)) {
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targetPositionOffset = new GameLib.API.Vector3(0, 0, 0);
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}
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this.targetPositionOffset = targetPositionOffset;
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if (GameLib.Utils.UndefinedOrNull(minDistance)) {
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minDistance = 2;
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}
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this.minDistance = minDistance;
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if (GameLib.Utils.UndefinedOrNull(moveSpeed)) {
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moveSpeed = 12.5;
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}
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this.moveSpeed = moveSpeed;
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this.target = new GameLib.API.Vector3(0, 0, 0);
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this.targetToParent = new GameLib.API.Vector3(0, 0, 0);
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this.rotatedTargetOffset = new GameLib.API.Vector3(0, 0, 0);
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this.rotated = new GameLib.API.Quaternion();
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};
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GameLib.D3.API.Follow.prototype = Object.create(GameLib.Component.prototype);
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GameLib.D3.API.Follow.prototype.constructor = GameLib.D3.API.Follow;
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/**
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* Object to GameLib.D3.API.Follow
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* @param objectComponent
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* @returns {GameLib.D3.API.Follow}
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* @constructor
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*/
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GameLib.D3.API.Follow.FromObject = function(objectComponent) {
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return new GameLib.D3.API.Follow(
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objectComponent.id,
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objectComponent.name,
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objectComponent.currentComponent,
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objectComponent.targetComponent,
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GameLib.API.Vector3.FromObject(objectComponent.targetPositionOffset),
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objectComponent.minDistance,
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objectComponent.moveSpeed,
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objectComponent.parentEntity
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);
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};
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