133 lines
3.4 KiB
JavaScript
133 lines
3.4 KiB
JavaScript
/**
|
|
* Shape Superset - The apiShape properties get moved into the Shape object itself, and then the instance is created
|
|
* @param physics
|
|
* @param apiShape R3.D3.API.Shape
|
|
* @param radiusTop
|
|
* @param radiusBottom
|
|
* @param height
|
|
* @param numSegments
|
|
* @constructor
|
|
*/
|
|
R3.D3.Shape.ConvexHull.Cylinder = function(
|
|
physics,
|
|
apiShape,
|
|
radiusTop,
|
|
radiusBottom,
|
|
height,
|
|
numSegments
|
|
) {
|
|
this.physics = physics;
|
|
this.physics.isNotCannonThrow();
|
|
|
|
if (R3.Utils.UndefinedOrNull(apiShape)) {
|
|
apiShape = {
|
|
shapeType : R3.D3.API.Shape.SHAPE_TYPE_CONVEX_HULL_CYLINDER
|
|
};
|
|
}
|
|
|
|
if (R3.Utils.UndefinedOrNull(radiusTop)) {
|
|
radiusTop = 1;
|
|
}
|
|
this.radiusTop = radiusTop;
|
|
|
|
if (R3.Utils.UndefinedOrNull(radiusBottom)) {
|
|
radiusBottom = 1;
|
|
}
|
|
this.radiusBottom = radiusBottom;
|
|
|
|
if (R3.Utils.UndefinedOrNull(height)) {
|
|
height = radiusBottom / 2;
|
|
}
|
|
this.height = height;
|
|
|
|
if (R3.Utils.UndefinedOrNull(numSegments)) {
|
|
numSegments = 20;
|
|
}
|
|
this.numSegments = numSegments;
|
|
|
|
R3.D3.Shape.ConvexHull.call(
|
|
this,
|
|
this.physics,
|
|
apiShape
|
|
);
|
|
};
|
|
|
|
R3.D3.Shape.ConvexHull.Cylinder.prototype = Object.create(R3.D3.Shape.ConvexHull.prototype);
|
|
R3.D3.Shape.ConvexHull.Cylinder.prototype.constructor = R3.D3.Shape.ConvexHull.Cylinder;
|
|
|
|
/**
|
|
*
|
|
* @returns {R3.D3.Shape.Cylinder|*|SEA3D.Cylinder}
|
|
*/
|
|
R3.D3.Shape.ConvexHull.Cylinder.prototype.createInstance = function() {
|
|
|
|
this.instance = new CANNON.Cylinder(
|
|
this.radiusTop,
|
|
this.radiusBottom,
|
|
this.height,
|
|
this.numSegments
|
|
);
|
|
|
|
R3.D3.Shape.prototype.createInstance.call(this);
|
|
};
|
|
|
|
R3.D3.Shape.ConvexHull.Cylinder.prototype.updateInstance = function() {
|
|
|
|
console.log('todo : update cylinder instance');
|
|
// this.instance.radius = this.radius;
|
|
// this.instance.updateAABB();
|
|
// this.instance.updateBoundingCylinderRadius();
|
|
// this.instance.updateEdges();
|
|
// this.instance.updateNormals();
|
|
// this.instance.updateTree();
|
|
};
|
|
|
|
R3.D3.Shape.ConvexHull.Cylinder.prototype.setFromMesh = function() {
|
|
this.radiusTop = this.parentMesh.dimensions.x / 2;
|
|
this.radiusBottom = this.parentMesh.dimensions.x / 2;
|
|
this.height = this.parentMesh.dimensions.z;
|
|
};
|
|
|
|
R3.D3.Shape.ConvexHull.Cylinder.prototype.toApiObject = function() {
|
|
|
|
var apiShape = R3.D3.Shape.ConvexHull.prototype.toApiObject.call(this);
|
|
|
|
apiShape.radiusTop = this.radiusTop;
|
|
apiShape.radiusBottom = this.radiusBottom;
|
|
apiShape.height = this.height;
|
|
apiShape.numSegments = this.numSegments;
|
|
|
|
return apiShape;
|
|
};
|
|
|
|
|
|
R3.D3.Shape.ConvexHull.Cylinder.FromObject = function(physics, objectShape) {
|
|
|
|
/**
|
|
* Just a reminder that below line is wrong and commented out - we need to call the constructors eventually with
|
|
* the right 'this' parameter and args.
|
|
*
|
|
* var apiShape = R3.D3.Shape.ConvexHull.FromObject(physics, objectShape);
|
|
*
|
|
* Instead, do this:
|
|
*/
|
|
var apiShape = R3.D3.API.Shape.FromObject(objectShape);
|
|
|
|
var inheritableProperties = R3.D3.Shape.ConvexHull.InheritableProperties(physics, objectShape);
|
|
|
|
for (var property in inheritableProperties) {
|
|
if (inheritableProperties.hasOwnProperty(property)) {
|
|
apiShape[property] = inheritableProperties[property];
|
|
}
|
|
}
|
|
|
|
return new R3.D3.Shape.ConvexHull.Cylinder(
|
|
physics,
|
|
apiShape,
|
|
objectShape.radiusTop,
|
|
objectShape.radiusBottom,
|
|
objectShape.height,
|
|
objectShape.numSegments
|
|
);
|
|
|
|
}; |