646 lines
14 KiB
JavaScript
646 lines
14 KiB
JavaScript
/**
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* Scene Superset - The apiScene properties get moved into the Scene object itself, and then the instance is
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* created
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* @param graphics
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* @param apiScene GameLib.D3.API.Scene
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* @constructor
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*/
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GameLib.D3.Scene = function (
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graphics,
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apiScene
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) {
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this.graphics = graphics;
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this.graphics.isNotThreeThrow();
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if (GameLib.Utils.UndefinedOrNull(apiScene)) {
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apiScene = {};
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}
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if (apiScene instanceof GameLib.D3.Scene) {
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return apiScene;
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}
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GameLib.D3.API.Scene.call(
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this,
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apiScene.id,
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apiScene.name,
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apiScene.meshes,
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apiScene.lights,
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apiScene.textures,
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apiScene.materials,
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apiScene.images,
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apiScene.fog,
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apiScene.renderCamera,
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apiScene.showGrid,
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apiScene.showAxis,
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apiScene.gridSize,
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apiScene.gridColor,
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apiScene.parentEntity
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);
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this.meshes = this.meshes.map(
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function(apiMesh) {
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if (apiMesh instanceof GameLib.D3.API.Mesh) {
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apiMesh.parentScene = this;
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return new GameLib.D3.Mesh(
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this.graphics,
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apiMesh
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);
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} else {
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return apiMesh;
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}
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}.bind(this)
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);
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this.lights = this.lights.map(
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function(apiLight) {
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if (apiLight instanceof GameLib.D3.API.Light) {
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return new GameLib.D3.Light(
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this.graphics,
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apiLight
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);
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} else {
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return apiLight;
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}
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}.bind(this)
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);
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this.textures = this.textures.map(
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function(apiTexture) {
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if (apiTexture instanceof GameLib.D3.API.Texture) {
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var texture = new GameLib.D3.Texture(
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this.graphics,
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apiTexture
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);
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return texture;
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} else {
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return apiTexture;
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}
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}.bind(this)
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);
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this.materials = this.materials.map(
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function(apiMaterial) {
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if (apiMaterial instanceof GameLib.D3.API.Material) {
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var material = new GameLib.D3.Material(
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this.graphics,
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apiMaterial
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);
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return material;
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} else {
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return apiMaterial;
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}
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}.bind(this)
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);
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this.images = this.images.map(
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function(apiImage) {
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if (apiImage instanceof GameLib.API.Image) {
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var image = new GameLib.Image(
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this.graphics,
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apiImage
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);
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return image;
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} else {
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return apiImage;
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}
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}.bind(this)
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);
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if (this.fog instanceof GameLib.D3.API.Fog) {
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this.fog = new GameLib.D3.Fog(
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this.graphics,
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this.fog
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)
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}
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if (this.renderCamera instanceof GameLib.D3.API.Camera) {
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this.renderCamera = new GameLib.D3.Camera(
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this.graphics,
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this.renderCamera
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)
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}
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if (this.gridColor instanceof GameLib.API.Color) {
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this.gridColor = new GameLib.Color(
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this.graphics,
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this.gridColor,
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this
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)
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}
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/**
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* Runtime scenes have helpers (just used to store which helper belongs to which scene)
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* @type {Array}
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*/
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this.helpers = [];
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this.clones = [];
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this.grid = [];
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this.axis = [];
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this.storeClones = false;
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GameLib.Component.call(
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this,
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{
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'meshes' : [GameLib.D3.Mesh],
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'lights' : [GameLib.D3.Light],
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'textures' : [GameLib.D3.Texture],
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'materials' : [GameLib.D3.Material],
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'images' : [GameLib.Image],
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'fog' : GameLib.D3.Fog,
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'renderCamera' : GameLib.D3.Camera
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}
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);
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};
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GameLib.D3.Scene.prototype = Object.create(GameLib.D3.API.Scene.prototype);
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GameLib.D3.Scene.prototype.constructor = GameLib.D3.Scene;
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/**
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* Creates an instance scene
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* @returns {THREE.Scene}
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*/
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GameLib.D3.Scene.prototype.createInstance = function() {
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this.instance = new THREE.Scene();
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this.instance.name = this.name;
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if (this.fog && this.fog.instance) {
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this.instance.fog = this.fog.instance;
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}
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this.meshes.map(
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function(mesh) {
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if (GameLib.Utils.UndefinedOrNull(mesh)) {
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throw new Error('no mesh');
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}
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if (GameLib.Utils.UndefinedOrNull(mesh.instance)) {
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throw new Error('no mesh instance');
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}
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this.instance.add(mesh.instance);
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mesh.parentScene = this;
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}.bind(this)
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);
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this.lights.map(
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function(light) {
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if (GameLib.Utils.UndefinedOrNull(light)) {
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throw new Error('no light');
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}
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if (GameLib.Utils.UndefinedOrNull(light.instance)) {
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throw new Error('no light instance');
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}
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this.instance.add(light.instance);
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light.parentScene = this;
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}.bind(this)
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);
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if (this.showGrid) {
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this.drawGrid();
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}
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if (this.showAxis) {
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this.drawAxis();
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}
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GameLib.Component.prototype.createInstance.call(this);
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};
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GameLib.D3.Scene.prototype.updateInstance = function(property) {
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if (property === 'name') {
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this.instance.name = this.name;
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return;
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}
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if (this.fog && this.fog.instance !== this.instance.fog) {
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this.instance.fog = this.fog.instance;
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}
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/**
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* Add missing meshes
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*/
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this.meshes.map(
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function(mesh) {
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if (this.instance.children.indexOf(mesh.instance === -1)) {
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this.instance.add(mesh.instance);
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}
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}.bind(this)
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);
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/**
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* Add missing lights
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*/
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this.lights.map(
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function(light) {
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if (this.instance.children.indexOf(light.instance) === -1) {
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this.instance.add(light.instance);
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}
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}.bind(this)
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);
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/**
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* Remove extra meshes and lights
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*/
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this.instance.children.map(
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function(instanceObject) {
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var instanceMeshes = this.meshes.map(
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function(mesh) {
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return mesh.instance;
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}
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);
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var instanceLights = this.lights.map(
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function(light) {
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return light.instance;
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}
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);
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if (
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(
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instanceObject instanceof THREE.Mesh ||
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instanceObject instanceof THREE.Light
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) &&
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(
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instanceLights.indexOf(instanceObject) === -1 &&
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instanceMeshes.indexOf(instanceObject) === -1
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)
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) {
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this.instance.remove(instanceObject);
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}
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}.bind(this)
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);
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if (
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property === 'showGrid' ||
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property === 'gridSize' ||
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property === 'gridColor'
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) {
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if (this.showGrid) {
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this.drawGrid();
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} else {
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this.removeGrid();
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}
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}
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if (property === 'showAxis') {
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if (this.showAxis) {
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this.drawAxis();
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} else {
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this.removeAxis();
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}
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}
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};
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/**
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* Converts a GameLib.D3.Scene to a GameLib.D3.API.Scene
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* @returns {GameLib.D3.API.Scene}
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*/
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GameLib.D3.Scene.prototype.toApiObject = function() {
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var apiMeshes = this.meshes.reduce(
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function(result, mesh) {
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/**
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* Do not store any cloned meshes
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*/
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if ((this.clones.indexOf(mesh) === -1) || this.storeClones) {
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result.push(GameLib.Utils.IdOrNull(mesh));
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}
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return result;
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}.bind(this),
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[]
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);
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var apiLights = this.lights.reduce(
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function(result, light) {
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/**
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* Do not store any cloned lights
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*/
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if (this.clones.indexOf(light) === -1 || this.storeClones) {
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result.push(GameLib.Utils.IdOrNull(light));
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}
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return result;
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}.bind(this),
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[]
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);
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var apiTextures = this.textures.map(
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function(texture) {
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return GameLib.Utils.IdOrNull(texture);
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}
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);
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var apiMaterials = this.materials.map(
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function(material) {
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return GameLib.Utils.IdOrNull(material);
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}
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);
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var apiImages = this.images.map(
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function(image) {
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return GameLib.Utils.IdOrNull(image);
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}
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);
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return new GameLib.D3.API.Scene(
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this.id,
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this.name,
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apiMeshes,
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apiLights,
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apiTextures,
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apiMaterials,
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apiImages,
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GameLib.Utils.IdOrNull(this.fog),
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GameLib.Utils.IdOrNull(this.renderCamera),
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this.showGrid,
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this.showAxis,
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this.gridSize,
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this.gridColor.toApiObject(),
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GameLib.Utils.IdOrNull(this.parentEntity)
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);
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};
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/**
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* Converts a scene Object to a GameLib.D3.Scene object
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* @param graphics GameLib.GraphicsRuntime
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* @param objectScene Object
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* @returns {GameLib.D3.Scene}
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* @constructor
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*/
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GameLib.D3.Scene.FromObject = function(
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graphics,
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objectScene
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) {
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var apiScene = GameLib.D3.API.Scene.FromObject(objectScene);
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return new GameLib.D3.Scene(
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graphics,
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apiScene
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);
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};
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/**
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* Adds a mesh to the scene
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* @param object GameLib.D3.Mesh
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*/
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GameLib.D3.Scene.prototype.addObject = function(object) {
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if (object instanceof GameLib.D3.Mesh) {
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if (this.meshes.indexOf(object) === -1) {
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this.meshes.push(object);
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}
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} else if (object instanceof GameLib.D3.API.Mesh) {
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object = new GameLib.D3.Mesh(
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this.graphics,
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object
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);
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this.meshes.push(object);
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}
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if (object instanceof GameLib.D3.Light) {
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if (this.lights.indexOf(object) === -1) {
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this.lights.push(object);
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}
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} else if (object instanceof GameLib.D3.API.Light) {
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object = new GameLib.D3.Light(
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this.graphics,
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object
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);
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this.lights.push(object);
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}
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object.parentScene = this;
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if (
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this.instance &&
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object.instance
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) {
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if (this.instance.children.indexOf(object.instance) === -1) {
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this.instance.add(object.instance);
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}
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}
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};
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GameLib.D3.Scene.prototype.addClone = function(component) {
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if (component instanceof GameLib.D3.Mesh ||
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component instanceof GameLib.D3.Light
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) {
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if (this.instance && component.instance) {
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this.instance.add(component.instance);
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}
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GameLib.Utils.PushUnique(this.clones, component);
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component.parentScene = this;
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}
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};
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/**
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*
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* @param object
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*/
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GameLib.D3.Scene.prototype.removeObject = function(object) {
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var index = -1;
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if (object instanceof GameLib.D3.Mesh) {
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index = this.meshes.indexOf(object);
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if (index !== -1) {
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this.meshes.splice(index, 1);
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}
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index = this.clones.indexOf(object);
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if (index !== -1) {
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this.clones.splice(index, 1);
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}
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} else if (object instanceof GameLib.D3.Light) {
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index = this.lights.indexOf(object);
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if (index !== -1) {
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this.lights.splice(index, 1);
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}
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index = this.clones.indexOf(object);
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if (index !== -1) {
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this.clones.splice(index, 1);
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}
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} else {
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console.warn('Cannot remove this object - what is this ?' + object.toString());
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return;
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}
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if (this.instance.children.indexOf(object.instance) !== -1) {
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this.instance.remove(object.instance);
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} else {
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console.warn('no scene instance');
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}
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if (object.parentScene === this) {
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object.parentScene = null;
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}
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// this.buildIdToObject();
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};
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GameLib.D3.Scene.prototype.drawGrid = function() {
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this.removeGrid();
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var lineMaterial = new THREE.LineBasicMaterial({
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color: this.gridColor.toHex(),
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linewidth: 1
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});
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for (var y = -this.gridSize; y <= this.gridSize; y += 1) {
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var Xgeometry = new THREE.Geometry();
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Xgeometry.vertices.push(
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new THREE.Vector3( y, 0, this.gridSize * -1 ),
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new THREE.Vector3( y, 0, this.gridSize )
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);
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var lineX = new THREE.Line(Xgeometry, lineMaterial);
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this.instance.add(lineX);
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this.grid.push(lineX);
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var Ygeometry = new THREE.Geometry();
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Ygeometry.vertices.push(
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new THREE.Vector3( this.gridSize * -1 , 0, y ),
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new THREE.Vector3( this.gridSize, 0, y )
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);
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var lineY = new THREE.Line(Ygeometry, lineMaterial);
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this.instance.add(lineY);
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this.grid.push(lineY);
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}
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};
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GameLib.D3.Scene.prototype.removeGrid = function() {
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this.grid.map(
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function(object) {
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this.instance.remove(object);
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}.bind(this)
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);
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};
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GameLib.D3.Scene.prototype.drawAxis = function() {
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this.removeAxis();
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var Xmaterial = new THREE.LineBasicMaterial({
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color: 0xff0000,
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linewidth: 2
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});
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var Xgeometry = new THREE.Geometry();
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Xgeometry.vertices.push(
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new THREE.Vector3( 0, 0, 0 ),
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new THREE.Vector3( 100, 0, 0 )
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);
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var lineX = new THREE.Line(Xgeometry, Xmaterial);
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this.instance.add(lineX);
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this.axis.push(lineX);
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var Ymaterial = new THREE.LineBasicMaterial({
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color: 0x00ff00,
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linewidth: 2
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});
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var Ygeometry = new THREE.Geometry();
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Ygeometry.vertices.push(
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new THREE.Vector3( 0, 0, 0 ),
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new THREE.Vector3( 0, 100, 0 )
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);
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var lineY = new THREE.Line(Ygeometry, Ymaterial);
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this.instance.add(lineY);
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this.axis.push(lineY);
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var Zmaterial = new THREE.LineBasicMaterial({
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color: 0x0000ff,
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linewidth: 2
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});
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var Zgeometry = new THREE.Geometry();
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Zgeometry.vertices.push(
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new THREE.Vector3( 0, 0, 0 ),
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new THREE.Vector3( 0, 0, 100 )
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);
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var lineZ = new THREE.Line(Zgeometry, Zmaterial);
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this.instance.add(lineZ);
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this.axis.push(lineZ);
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};
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GameLib.D3.Scene.prototype.removeAxis = function() {
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this.axis.map(
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function(object) {
|
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this.instance.remove(object);
|
|
}.bind(this)
|
|
);
|
|
};
|